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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "graphics/cursorman.h"
#include "mm/mm1/utils/mouse.h"
namespace MM {
namespace MM1 {
void Mouse::loadCursors() {
_sprites.load("mouse.icn");
}
void Mouse::setCursor(int cursorId) {
Shared::Xeen::XSurface cursor;
_sprites.draw(cursor, cursorId, Common::Point(0, 0), Shared::Xeen::SPRFLAG_RESIZE);
CursorMan.replaceCursor(cursor, 0, 0, 0);
showCursor();
}
void Mouse::showCursor() {
CursorMan.showMouse(true);
}
void Mouse::hideCursor() {
CursorMan.showMouse(false);
}
bool Mouse::isCursorVisible() const {
return CursorMan.isVisible();
}
} // namespace MM1
} // namespace MM
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