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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/bash.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
Bash::Bash() : TextView("Bash") {
}
bool Bash::msgGame(const GameMessage &msg) {
if (msg._name == "SHOW") {
bashDoor();
return true;
}
return false;
}
void Bash::bashDoor() {
byte walls = g_maps->_currentWalls & g_maps->_forwardMask;
if (!(g_maps->_currentState & 0x55 & g_maps->_forwardMask) || !walls) {
forwards();
return;
}
int val;
if (!(walls & 0x55))
val = 1;
else if (!(g_maps->_currentWalls & g_maps->_currentWalls & 0xaa))
val = 0;
else
val = 2;
if (g_maps->_currentMap->dataByte(Maps::MAP_30 + val) != 1) {
forwards();
return;
}
Sound::sound(SOUND_1);
int might = getRandomNumber(100);
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
might += c._might;
}
int threshold = g_maps->_currentMap->dataByte(Maps::MAP_45);
if (threshold && might >= threshold) {
g_maps->_currentMap->unlockDoor();
}
if (getRandomNumber(100) >= g_maps->_currentMap->dataByte(Maps::MAP_TRAP_THRESHOLD)) {
send("Trap", GameMessage("TRIGGER"));
} else {
forwards();
}
}
void Bash::forwards() {
g_events->addAction(KEYBIND_FORWARDS);
}
} // namespace Views
} // namespace MM1
} // namespace MM
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