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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_CHARACTER_INFO_H
#define MM1_VIEWS_CHARACTER_INFO_H
#include "common/array.h"
#include "mm/mm1/views/character_base.h"
#include "mm/mm1/data/character.h"
#include "mm/mm1/data/items.h"
#include "mm/mm1/game/equip_remove.h"
#include "mm/mm1/game/use_item.h"
#include "mm/mm1/views/text_entry.h"
namespace MM {
namespace MM1 {
namespace Views {
/**
* In-game character dialog
*/
class CharacterInfo : public CharacterBase, MM1::Game::EquipRemove,
public MM1::Game::UseItem {
private:
enum ViewState {
DISPLAY, DISCARD, EQUIP, GATHER, REMOVE, SHARE,
TRADE_WITH, TRADE_KIND, TRADE_ITEM, USE };
ViewState _state = DISPLAY;
Common::String _newName;
private:
int _tradeWith = -1;
TransferKind _tradeKind = TK_GEMS;
TextEntry _textEntry;
static void abortFunc();
static void enterFunc(const Common::String &text);
private:
/**
* Discards the item at the given index
*/
void discardItem(uint index);
/**
* Equips the item at the given index
*/
void equipItem(uint index);
/**
* Removes the equipped item at the given index
*/
void removeItem(uint index);
/**
* Draw options for gems, gold, and food
*/
void drawGemsGoldFood();
/**
* Selects how much for gems/gold/food trades
*/
void tradeHowMuch();
/**
* Using an item during combat
*/
void combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped);
/**
* Using an item outside of combat
*/
void nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped);
public:
CharacterInfo() : CharacterBase("CharacterInfo") {}
virtual ~CharacterInfo() {}
void draw() override;
void timeout() override;
bool msgFocus(const FocusMessage &msg) override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
bool msgGame(const GameMessage &msg) override;
/**
* How much entry aborted
*/
void howMuchAborted();
/**
* How much entered for a trade
*/
void howMuchEntered(uint amount);
};
} // namespace Views
} // namespace MM1
} // namespace MM
#endif
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