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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/character_view_combat.h"
#include "mm/mm1/utils/strings.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
bool CharacterViewCombat::msgFocus(const FocusMessage &msg) {
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
return CharacterBase::msgFocus(msg);
}
bool CharacterViewCombat::msgUnfocus(const UnfocusMessage &msg) {
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
return CharacterBase::msgUnfocus(msg);
}
void CharacterViewCombat::draw() {
CharacterBase::draw();
writeString(12, 22, Common::String::format("'1'-'%c' %s",
'0' + g_globals->_combatParty.size(), STRING["dialogs.quick_ref.to_view"].c_str()));
escToGoBack();
}
bool CharacterViewCombat::msgAction(const ActionMessage &msg) {
if (msg._action >= KEYBIND_VIEW_PARTY1 &&
msg._action <= KEYBIND_VIEW_PARTY6) {
uint charNum = msg._action - KEYBIND_VIEW_PARTY1;
if (charNum < g_globals->_combatParty.size()) {
g_globals->_currCharacter = g_globals->_combatParty[charNum];
redraw();
}
return true;
}
return false;
}
} // namespace Views
} // namespace MM1
} // namespace MM
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