File: character_view_combat.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "mm/mm1/views/character_view_combat.h"
#include "mm/mm1/utils/strings.h"
#include "mm/mm1/globals.h"

namespace MM {
namespace MM1 {
namespace Views {

bool CharacterViewCombat::msgFocus(const FocusMessage &msg) {
	MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
	return CharacterBase::msgFocus(msg);
}

bool CharacterViewCombat::msgUnfocus(const UnfocusMessage &msg) {
	MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
	return CharacterBase::msgUnfocus(msg);
}

void CharacterViewCombat::draw() {
	CharacterBase::draw();

	writeString(12, 22, Common::String::format("'1'-'%c' %s",
		'0' + g_globals->_combatParty.size(), STRING["dialogs.quick_ref.to_view"].c_str()));
	escToGoBack();
}

bool CharacterViewCombat::msgAction(const ActionMessage &msg) {
	if (msg._action >= KEYBIND_VIEW_PARTY1 &&
			msg._action <= KEYBIND_VIEW_PARTY6) {
		uint charNum = msg._action - KEYBIND_VIEW_PARTY1;
		if (charNum < g_globals->_combatParty.size()) {
			g_globals->_currCharacter = g_globals->_combatParty[charNum];
			redraw();
		}

		return true;
	}

	return false;
}

} // namespace Views
} // namespace MM1
} // namespace MM