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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/characters.h"
#include "mm/mm1/utils/strings.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
void Characters::draw() {
drawTextBorder();
Roster &roster = g_globals->_roster;
writeString(11, 0, STRING["dialogs.view_characters.title"]);
int lineNum = 0;
_charIndexes.clear();
if (g_globals->_roster.empty()) {
writeString(8, 5, STRING["dialogs.misc.no_characters"]);
escToGoBack();
return;
}
// Loop to print characters
for (int charNum = 0; charNum < ROSTER_COUNT; ++charNum) {
if (roster._towns[charNum]) {
const Character &re = roster[charNum];
Common::String charName = re._name;
pad_string(charName, 16, '.');
Common::String level = Common::String::format("(%d)L%d",
roster._towns[charNum], re._level._current);
pad_string(level, 7);
Common::String className = (re._class >= KNIGHT && re._class <= ROBBER) ?
STRING[Common::String::format("stats.classes.%d", (int)re._class)] :
STRING["stats.none"];
// Form line like: A) charName...(1)L1 Knight
Common::String line = Common::String::format("(%c) %s%s%s",
'A' + lineNum, charName.c_str(), level.c_str(), className.c_str());
writeString(3, 3 + lineNum++, line);
_charIndexes.push_back(charNum);
}
}
// Print legend at the bottom
writeString(6, 22, Common::String::format(
STRING["dialogs.view_characters.legend1"].c_str(),
'A' + (int)_charIndexes.size() - 1));
writeString(12, 24, STRING["dialogs.misc.go_back"]);
}
bool Characters::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode >= Common::KEYCODE_a &&
msg.keycode <= (Common::KEYCODE_a + (int)_charIndexes.size() - 1)) {
// Character selected
uint charIndex = _charIndexes[msg.keycode - Common::KEYCODE_a];
g_globals->_currCharacter = &g_globals->_roster[charIndex];
_characterView.addView();
}
return false;
}
bool Characters::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
return true;
}
return false;
}
} // namespace Views
} // namespace MM1
} // namespace MM
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