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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/dead.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
bool Dead::msgFocus(const FocusMessage &msg) {
TextView::msgFocus(msg);
Sound::sound2(SOUND_4);
g_globals->_party.clear();
g_globals->_roster.load();
g_globals->_activeSpells.clear();
return true;
}
void Dead::draw() {
clearSurface();
writeLine(4);
writeString(11, 6, STRING["dialogs.dead.1"]);
writeString(7, 8, STRING["dialogs.dead.2"]);
writeString(7, 10, STRING["dialogs.dead.3"]);
writeString(8, 12, STRING["dialogs.dead.4"]);
writeString(8, 14, STRING["dialogs.dead.5"]);
writeString(10, 16, STRING["dialogs.dead.6"]);
writeLine(18);
}
void Dead::writeLine(int y) {
_textPos = Common::Point(0, y);
for (int i = 0; i < 40; ++i)
writeChar(i == 0 || i == 39 ? '+' : '-');
}
bool Dead::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_SELECT) {
replaceView("MainMenu");
return true;
}
return false;
}
} // namespace Views
} // namespace MM1
} // namespace MM
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