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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/game_party.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
GameParty::GameParty(UIElement *owner) : TextView("GameParty", owner) {
_bounds = getLineBounds(17, 19);
}
void GameParty::draw() {
clearSurface();
for (uint i = 0; i < g_globals->_party.size(); ++i) {
Character &c = g_globals->_party[i];
writeChar((i % 2) * 21, i / 2,
c._condition ? '*' : ' ');
writeString(Common::String::format("%d) %s",
i + 1, c._name));
}
}
bool GameParty::msgKeypress(const KeypressMessage &msg) {
return false;
}
} // namespace Views
} // namespace MM1
} // namespace MM
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