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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/quick_ref.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
bool QuickRef::msgFocus(const FocusMessage &msg) {
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
return TextView::msgFocus(msg);
}
bool QuickRef::msgUnfocus(const UnfocusMessage &msg) {
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
return TextView::msgUnfocus(msg);
}
void QuickRef::draw() {
clearSurface();
writeString(STRING["dialogs.quick_ref.title"]);
// Print list of characters, hit pts, spell pts, and ac
size_t partySize = getPartySize();
bool inCombat = isInCombat();
for (uint idx = 0; idx < partySize; ++idx) {
Character &c = inCombat ? *g_globals->_combatParty[idx] :
g_globals->_party[idx];
// Number and name
writeNumber(0, 2 + idx, idx + 1);
_textPos.x++;
writeString(c._name);
// Hit points
_textPos.x = 18;
writeNumber(c._hp);
_textPos.x = 22;
writeChar('/');
writeNumber(c._hpMax);
// Spell points
_textPos.x = 28;
writeNumber(c._sp._current);
_textPos.x = 32;
writeChar('/');
writeNumber(c._sp._base);
// AC
_textPos.x = 38;
writeNumber(c._ac);
}
// Print food and conditions of each character
for (uint idx = 0; idx < g_globals->_party.size(); ++idx) {
Character &c = inCombat ? *g_globals->_combatParty[idx] :
g_globals->_party[idx];
writeNumber(0, 9 + idx, idx + 1);
_textPos.x++;
writeString(STRING["dialogs.quick_ref.food"]);
writeNumber(c._food);
_textPos.x = 12;
printCondition();
}
writeString(12, 21, "'1'-'");
writeNumber(g_globals->_party.size());
writeString("' ");
writeString(STRING["dialogs.quick_ref.to_view"]);
escToGoBack();
}
bool QuickRef::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
close();
return true;
case KEYBIND_VIEW_PARTY1:
case KEYBIND_VIEW_PARTY2:
case KEYBIND_VIEW_PARTY3:
case KEYBIND_VIEW_PARTY4:
case KEYBIND_VIEW_PARTY5:
case KEYBIND_VIEW_PARTY6: {
uint charNum = msg._action - KEYBIND_VIEW_PARTY1;
if (charNum < getPartySize()) {
if (isInCombat()) {
g_globals->_currCharacter = g_globals->_combatParty[charNum];
replaceView("CharacterViewCombat");
} else {
g_globals->_currCharacter = &g_globals->_party[charNum];
replaceView("CharacterInfo");
}
}
break;
}
default:
break;
}
return false;
}
bool QuickRef::isInCombat() const {
return g_events->isPresent("Combat");
}
size_t QuickRef::getPartySize() const {
return g_globals->_party.size();
}
} // namespace Views
} // namespace MM1
} // namespace MM
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