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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/spells/cast_spell.h"
#include "mm/mm1/game/spells_party.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Spells {
CastSpell::CastSpell() : SpellView("CastSpell") {
_bounds = getLineBounds(20, 24);
}
bool CastSpell::msgGame(const GameMessage &msg) {
if (msg._name != "SPELL")
return false;
if (msg._value == 0) {
// Ensure current character can cast spells
if (g_globals->_currCharacter->_spellLevel != 0 &&
g_globals->_currCharacter->_sp._current != 0) {
addView();
setState(SELECT_SPELL);
}
} else {
// Spell bound to an item
addView();
setSpell(msg._value, 0, 0);
if (!canCast()) {
spellDone();
} else if (hasCharTarget()) {
setState(SELECT_CHAR);
} else {
setState(PRESS_ENTER);
}
}
return true;
}
bool CastSpell::msgFocus(const FocusMessage &msg) {
if (dynamic_cast<TextEntry *>(msg._priorView) == nullptr)
_state = SELECT_SPELL;
return true;
}
void CastSpell::setState(State state) {
_state = state;
MetaEngine::setKeybindingMode(
_state == SELECT_CHAR ?
KeybindingMode::KBMODE_PARTY_MENUS :
KeybindingMode::KBMODE_MENUS
);
draw();
}
void CastSpell::abortFunc() {
CastSpell *view = (CastSpell *)g_events->focusedView();
view->close();
}
void CastSpell::enterSpellLevelFunc(const Common::String &text) {
CastSpell *view = (CastSpell *)g_events->focusedView();
view->spellLevelEntered(atoi(text.c_str()));
}
void CastSpell::enterSpellNumberFunc(const Common::String &text) {
CastSpell *view = (CastSpell *)g_events->focusedView();
view->spellNumberEntered(atoi(text.c_str()));
}
void CastSpell::draw() {
clearSurface();
if (_state == NONE)
return;
escToGoBack(0);
writeString(7, 0, STRING["dialogs.character.cast_spell"]);
if (_state >= SELECT_NUMBER) {
writeChar(' ');
writeNumber(_spellLevel);
writeString(19, 1, STRING["dialogs.character.number"]);
}
if (_state > SELECT_NUMBER) {
writeChar(' ');
writeNumber(_spellNumber);
}
switch (_state) {
case SELECT_SPELL:
_state = NONE;
_textEntry.display(27, 20, 1, true, abortFunc, enterSpellLevelFunc);
break;
case SELECT_NUMBER:
_state = NONE;
_textEntry.display(27, 21, 1, true, abortFunc, enterSpellNumberFunc);
break;
case SELECT_CHAR:
writeString(22, 3, Common::String::format(
STRING["spells.cast_on_char"].c_str(),
(int)g_globals->_party.size()
));
break;
case PRESS_ENTER:
writeString(24, 4, STRING["spells.enter_to_cast"]);
break;
case ENDING:
clearSurface();
writeString(_spellResultX, 1, _spellResult);
delaySeconds(3);
break;
default:
break;
}
}
void CastSpell::spellLevelEntered(uint level) {
// Ensure the spell level is valid
if (level < 1 || level > 7 ||
(!g_globals->_allSpells && level > g_globals->_currCharacter->_spellLevel)) {
close();
return;
}
_spellLevel = level;
setState(SELECT_NUMBER);
}
void CastSpell::spellNumberEntered(uint num) {
if (num < 1 || num > 8 || (_spellLevel >= 5 && num >= 6)) {
close();
return;
}
_spellNumber = num;
setSpell(g_globals->_currCharacter, _spellLevel, num);
if (!canCast()) {
spellDone();
} else {
if (hasCharTarget())
setState(SELECT_CHAR);
else
setState(PRESS_ENTER);
draw();
}
}
bool CastSpell::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
} else if (msg._action == KEYBIND_SELECT) {
// Time to execute the spell
performSpell();
} else if (_state == SELECT_CHAR &&
msg._action >= KEYBIND_VIEW_PARTY1 &&
msg._action <= KEYBIND_VIEW_PARTY6) {
uint charIndex = (int)(msg._action - KEYBIND_VIEW_PARTY1);
if (charIndex < g_globals->_party.size()) {
Character *c = isInCombat() ? g_globals->_combatParty[charIndex] :
&g_globals->_party[charIndex];
performSpell(c);
}
}
return true;
}
void CastSpell::timeout() {
close();
}
void CastSpell::performSpell(Character *chr) {
Character &c = *g_globals->_currCharacter;
c._sp._current = MAX((int)c._sp._current - _requiredSp, 0);
c._gems = MAX((int)c._gems - _requiredGems, 0);
if (!isMagicAllowed()) {
spellDone(STRING["spells.magic_doesnt_work"], 5);
} else {
// Cast the spell
switch (Game::SpellsParty::cast(_spellIndex, chr)) {
case Game::SR_FAILED:
// Spell failed
spellFailed();
break;
case Game::SR_SUCCESS_DONE:
// Display spell done
spellDone();
break;
default:
// Spell done, but don't display done message
if (isFocused())
close();
break;
}
}
}
void CastSpell::spellDone() {
Common::String msg = getSpellError();
int xp = 20 - (msg.size() / 2);
spellDone(msg, xp);
}
void CastSpell::spellDone(const Common::String &msg, int xp) {
if (isInCombat()) {
close();
GameMessage gameMsg("SPELL_RESULT", msg);
gameMsg._value = xp;
g_events->focusedView()->send(gameMsg);
} else {
Sound::sound(SOUND_2);
_spellResult = msg;
_spellResultX = xp;
setState(ENDING);
}
}
} // namespace Spells
} // namespace Views
} // namespace MM1
} // namespace MM
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