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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views/spells/detect_magic.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Views {
namespace Spells {
DetectMagic::DetectMagic() : SpellView("DetectMagic") {
_bounds = getLineBounds(20, 24);
}
void DetectMagic::draw() {
clearSurface();
escToGoBack(0);
writeString(0, 0, STRING["dialogs.spells.detect_charges"]);
_textPos.x = 20;
_textPos.y = 0;
getMagicStrings();
Inventory &inv = g_globals->_currCharacter->_backpack;
for (uint i = 0; i < inv.size(); ++i) {
writeChar('A' + i);
writeChar(')');
writeString(_strings[i]);
// Move to write position for next item (if any)
if (_textPos.x < 30) {
_textPos.x = 30;
} else {
_textPos.x = 20;
_textPos.y++;
}
}
}
bool DetectMagic::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE)
close();
return true;
}
} // namespace Spells
} // namespace Views
} // namespace MM1
} // namespace MM
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