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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_TITLE_H
#define MM1_VIEWS_TITLE_H
#include "mm/mm1/events.h"
namespace MM {
namespace MM1 {
namespace Views {
#define SCREENS_COUNT 10
class Title : public UIElement {
private:
/**
* Starts the slideshow of game scenes
*/
void startSlideshow();
protected:
Graphics::ManagedSurface _screens[SCREENS_COUNT];
int _screenNum = -1;
int _fadeIndex = 0;
public:
Title();
virtual ~Title() {}
/**
* Called when the screen is displayed
*/
bool msgFocus(const FocusMessage &msg) override;
/**
* Called when the screen is hidden
*/
bool msgUnfocus(const UnfocusMessage &msg) override;
/**
* Draw the screen
*/
void draw() override;
/**
* Delay timeout
*/
void timeout() override;
/**
* Handles keypresses
*/
bool msgKeypress(const KeypressMessage &msg) override;
/**
* Handle actions
*/
bool msgAction(const ActionMessage &msg) override;
};
} // namespace Views
} // namespace MM1
} // namespace MM
#endif
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