File: unlock.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "mm/mm1/views/unlock.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"

namespace MM {
namespace MM1 {
namespace Views {

Unlock::Unlock() : TextView("Unlock") {
	_bounds = getLineBounds(20, 24);
}

bool Unlock::msgGame(const GameMessage &msg) {
	if (msg._name != "SHOW")
		return false;
	byte walls = g_maps->_currentWalls & g_maps->_forwardMask;

	if (!(g_maps->_currentState & 0x55 & g_maps->_forwardMask) || !walls) {
		g_globals->_party.checkPartyDead();
		return true;
	}

	int offset;
	if (!(walls & 0x55)) {
		offset = 1;
	} else if (!(walls & 0xaa)) {
		offset = 0;
	} else {
		offset = 2;
	}

	if (g_maps->_currentMap->dataByte(30 + offset) != 1) {
		g_globals->_party.checkPartyDead();
		return true;
	}

	if (g_globals->_party.size() > 1) {
		// Select the character to use
		open();
	} else {
		// With only one party member, they're automatically used
		charSelected(0);
	}

	return true;
}

bool Unlock::msgFocus(const FocusMessage &msg) {
	return true;
}

void Unlock::draw() {
	clearSurface();

	writeString(4, 1, Common::String::format(
		STRING["dialogs.misc.who_will_try"].c_str(),
		'0' + g_globals->_party.size()));
	escToGoBack(0, 3);
}

bool Unlock::msgKeypress(const KeypressMessage &msg) {
	if (msg.keycode >= Common::KEYCODE_1 &&
		msg.keycode <= (Common::KEYCODE_0 + (int)g_globals->_party.size())) {
		// Character selected
		charSelected(msg.keycode - Common::KEYCODE_1);
	}

	return true;
}

bool Unlock::msgAction(const ActionMessage &msg) {
	if (msg._action == KEYBIND_ESCAPE) {
		close();
		return true;
	}

	return false;
}

void Unlock::charSelected(uint charIndex) {
	Character &c = g_globals->_party[charIndex];
	g_globals->_currCharacter = &c;

	if (c._condition & (BAD_CONDITION | DEAD | STONE | ASLEEP)) {
		Sound::sound(SOUND_2);
		draw();

	} else {
		if (isFocused())
			close();

		int val = g_maps->_currentMap->dataByte(Maps::MAP_49) * 4 +
			getRandomNumber(100);

		if (val < c._trapCtr) {
			g_maps->_currentMap->unlockDoor();
			send(InfoMessage(11, 1, STRING["dialogs.unlock.success"]));

		} else if (getRandomNumber(100) <
				g_maps->_currentMap->dataByte(Maps::MAP_TRAP_THRESHOLD)) {
			send(InfoMessage(8, 1, STRING["dialogs.unlock.failed"]));

		} else {
			g_maps->_currentMap->unlockDoor();
			send("Trap", GameMessage("TRIGGER"));
		}
	}
}

} // namespace Views
} // namespace MM1
} // namespace MM