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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "mm/mm1/views_enh/button_container.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
void UIButton::draw(bool pressed) {
_sprites->draw(g_events->getScreen(),
pressed ? _selectedFrame : _frameNum,
Common::Point(_bounds.left, _bounds.top));
}
ButtonContainer::ButtonContainer(const Common::String &name,
UIElement *owner) : Views::TextView(name, owner) {
}
void ButtonContainer::saveButtons() {
_savedButtons.push(_buttons);
clearButtons();
}
void ButtonContainer::clearButtons() {
_buttons.clear();
}
void ButtonContainer::restoreButtons() {
_buttons = _savedButtons.pop();
}
void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action,
Shared::Xeen::SpriteResource *sprites) {
_buttons.push_back(UIButton(this, bounds, action, _buttons.size() * 2, sprites, sprites != nullptr));
}
void ButtonContainer::addButton(const Common::Rect &bounds, KeybindingAction action,
int frameNum, Shared::Xeen::SpriteResource *sprites) {
_buttons.push_back(UIButton(this, bounds, action, frameNum, sprites, sprites != nullptr));
}
bool ButtonContainer::msgMouseDown(const MouseDownMessage &msg) {
_selectedAction = KEYBIND_NONE;
if (msg._button == MouseMessage::MB_LEFT) {
// Check whether any button is selected
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._bounds.contains(msg._pos) &&
_buttons[i]._action != KEYBIND_NONE) {
_selectedAction = _buttons[i]._action;
g_events->redraw();
g_events->drawElements();
return true;
}
}
}
return false;
}
bool ButtonContainer::msgMouseUp(const MouseUpMessage &msg) {
KeybindingAction action = _selectedAction;
_selectedAction = KEYBIND_NONE;
if (msg._button == MouseMessage::MB_LEFT && action != KEYBIND_NONE) {
for (uint i = 0; i < _buttons.size(); ++i) {
if (_buttons[i]._action == action) {
if (_buttons[i]._action == action)
g_events->send(ActionMessage(action));
g_events->redraw();
g_events->drawElements();
return true;
}
}
}
return false;
}
void ButtonContainer::draw() {
TextView::draw();
for (uint btnIndex = 0; btnIndex < _buttons.size(); ++btnIndex) {
UIButton &btn = _buttons[btnIndex];
if (btn._draw && btn._sprites)
btn.draw(btn._action != KEYBIND_NONE &&
btn._action == _selectedAction);
}
}
bool ButtonContainer::doScroll(bool fadeIn) {
// TODO
return false;
}
} // namespace ViewsEnh
} // End of namespace MM1
} // End of namespace MM
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