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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_BUTTON_CONTAINER_H
#define MM1_VIEWS_ENH_BUTTON_CONTAINER_H
#include "common/array.h"
#include "common/stack.h"
#include "common/rect.h"
#include "mm/shared/xeen/sprites.h"
#include "mm/mm1/views/text_view.h"
#include "mm/mm1/events.h"
#include "mm/mm1/metaengine.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
class ButtonContainer;
class UIButton {
public:
Common::Rect _bounds;
Shared::Xeen::SpriteResource *_sprites;
KeybindingAction _action;
uint _frameNum, _selectedFrame;
bool _draw;
/**
* Constructor
*/
UIButton(ButtonContainer *owner, const Common::Rect &bounds,
KeybindingAction action, uint frameNum, Shared::Xeen::SpriteResource *sprites,
bool draw) :
_bounds(bounds), _action(action), _frameNum(frameNum),
_selectedFrame(frameNum | 1), _sprites(sprites), _draw(draw) {
}
/**
* Constructor
*/
UIButton() : _action(KEYBIND_NONE), _frameNum(0), _selectedFrame(0),
_sprites(nullptr), _draw(false) {
}
/**
* Set the frame
*/
void setFrame(uint frameNum) {
_frameNum = frameNum;
_selectedFrame = frameNum | 1;
}
/**
* Set the frame
*/
void setFrame(uint frameNum, uint selectedFrame) {
_frameNum = frameNum;
_selectedFrame = selectedFrame;
}
/**
* Draw the button
*/
void draw(bool pressed = false);
};
class ButtonContainer : public Views::TextView {
private:
Common::Stack< Common::Array<UIButton> > _savedButtons;
KeybindingAction _selectedAction = KEYBIND_NONE;
protected:
Common::Array<UIButton> _buttons;
bool doScroll(bool fadeIn);
public:
ButtonContainer(const Common::String &name, UIElement *owner);
/**
* Saves the current list of buttons
*/
void saveButtons();
void clearButtons();
void restoreButtons();
void addButton(const Common::Rect &bounds, KeybindingAction action,
Shared::Xeen::SpriteResource *sprites = nullptr);
void addButton(const Common::Rect &bounds, KeybindingAction action,
int frameNum, Shared::Xeen::SpriteResource *sprites = nullptr);
void draw() override;
bool msgMouseDown(const MouseDownMessage &msg) override;
bool msgMouseUp(const MouseUpMessage &msg) override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif
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