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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_CHARACTER_SELECT_H
#define MM1_VIEWS_ENH_CHARACTER_SELECT_H
#include "mm/mm1/messages.h"
#include "mm/mm1/data/character.h"
#include "mm/mm1/views_enh/party_view.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
/**
* Dialog for choosing a character target
*/
class CharacterSelect : public PartyView {
protected:
/**
* Return true if a character should be selected by default
*/
virtual bool selectCharByDefault() const override {
return false;
}
/**
* Returns true if the destination character can be switched to
*/
bool canSwitchToChar(Character *dst) override;
public:
CharacterSelect();
virtual ~CharacterSelect() {}
void draw() override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif
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