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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/characters.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
Characters::Characters() : ScrollView("Characters") {
_bounds.setBorderSize(10);
_escSprite.load("esc.icn");
addButton(&_escSprite, Common::Point(120, 172), 0, KEYBIND_ESCAPE, true);
}
void Characters::draw() {
ScrollView::draw();
Graphics::ManagedSurface s = getSurface();
Roster &roster = g_globals->_roster;
_charIndexes.clear();
// Write title
setReduced(false);
writeString(0, 0, STRING["dialogs.view_characters.title"], ALIGN_MIDDLE);
if (g_globals->_roster.empty()) {
writeString(0, 40, STRING["dialogs.misc.no_characters"], ALIGN_MIDDLE);
} else {
// Write out the roster
setReduced(true);
for (uint charNum = 0; charNum < ROSTER_COUNT; ++charNum) {
if (!roster._towns[charNum])
continue;
const Character &c = roster[charNum];
_charIndexes.push_back(charNum);
int idx = _charIndexes.size() - 1;
// Build up character portrait and/or frame
Graphics::ManagedSurface portrait;
portrait.create(30, 30);
c._faceSprites.draw(&portrait, 0, Common::Point(0, 0));
Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
* (idx % 3), 20 + 20 * (idx / 3));
s.blitFrom(portrait, Common::Rect(0, 0, 30, 30),
Common::Rect(pt.x + 2, pt.y + 2, pt.x + 17, pt.y + 17));
writeString(pt.x - _innerBounds.left + 22, pt.y - _innerBounds.top + 5, c._name);
}
setReduced(false);
writeString(0, 152, STRING["enhdialogs.characters.left_click"], ALIGN_MIDDLE);
}
writeString(135, 174, STRING["enhdialogs.misc.go_back"]);
}
bool Characters::msgMouseDown(const MouseDownMessage &msg) {
// Cycle through portraits
for (uint idx = 0; idx < _charIndexes.size(); ++idx) {
Common::Point pt(_innerBounds.left + _innerBounds.width() / 3
* (idx % 3), 20 + 20 * (idx / 3));
if (Common::Rect(pt.x, pt.y, pt.x + 19, pt.y + 19).contains(msg._pos)) {
g_globals->_currCharacter = &g_globals->_roster[_charIndexes[idx]];
_characterView.addView();
return true;
}
}
return ScrollView::msgMouseDown(msg);
}
bool Characters::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode >= Common::KEYCODE_a &&
msg.keycode < (Common::KeyCode)(Common::KEYCODE_a + _charIndexes.size())) {
g_globals->_currCharacter = &g_globals->_roster[_charIndexes[msg.keycode - Common::KEYCODE_a]];
_characterView.addView();
return true;
}
return false;
}
bool Characters::msgAction(const ActionMessage &msg) {
switch (msg._action) {
case KEYBIND_ESCAPE:
replaceView("MainMenu");
return true;
default:
return ScrollView::msgAction(msg);
}
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
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