1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_CREATE_CHARACTERS_H
#define MM1_VIEWS_ENH_CREATE_CHARACTERS_H
#include "mm/mm1/data/roster.h"
#include "mm/mm1/views_enh/scroll_view.h"
#include "mm/mm1/views_enh/text_entry.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
class CreateCharacters : public ScrollView {
enum State {
SELECT_CLASS, SELECT_RACE, SELECT_ALIGNMENT,
SELECT_SEX, SELECT_PORTRAIT, SELECT_NAME, SAVE_PROMPT
};
enum Attribute {
INTELLECT, MIGHT, PERSONALITY, ENDURANCE, SPEED,
ACCURACY, LUCK
};
struct NewCharacter {
private:
void setHP(int hp);
void setSP(int sp);
public:
Shared::Xeen::SpriteResource _portraits;
uint8 _attribs1[LUCK + 1] = { 0 };
uint8 _attribs2[LUCK + 1] = { 0 };
CharacterClass _class = KNIGHT;
Race _race = HUMAN;
Alignment _alignment = GOOD;
Sex _sex = MALE;
Common::String _name;
int _portrait = 0;
bool _classesAllowed[7] = { false };
void clear();
void reroll();
void save();
void loadPortrait();
};
private:
TextEntry _textEntry;
static void abortFunc();
static void enterFunc(const Common::String &name);
Shared::Xeen::SpriteResource _icons;
State _state = SELECT_CLASS;
NewCharacter _newChar;
//int _portraitNum = 0;
/**
* Displays the new character attributes
*/
void printAttributes();
/**
* Add a selection entry
*/
void addSelection(int yStart, int num);
/**
* Display the available classes
*/
void printClasses();
/**
* Display the races
*/
void printRaces();
/**
* Display the alignments
*/
void printAlignments();
/**
* Display the sexes
*/
void printSexes();
/**
* Display the selected summaries
*/
void printSelections();
/**
* Display the portrait selection
*/
void printPortraits();
/**
* Display the name entry
*/
void printSelectName();
/**
* Display the selection summary
*/
void printSummary();
/**
* Sets a new state
*/
void setState(State state);
public:
CreateCharacters();
virtual ~CreateCharacters() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif
|