1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_GAME_VIEW_H
#define MM1_VIEWS_ENH_GAME_VIEW_H
#include "mm/mm1/views/game_view.h"
#include "mm/shared/xeen/sprites.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Animations {
class ViewAnimation {
private:
Common::Array<Shared::Xeen::SpriteResource> _backgrounds;
uint _frameIndex = 0;
uint _frameCount = 0;
protected:
Sound &_sound;
public:
ViewAnimation(const char *prefix, uint count, uint frameCount);
virtual ~ViewAnimation() {}
virtual void enter() {}
void tick();
void draw(Graphics::ManagedSurface &s);
virtual void leave();
};
} // namespace Animations
class GameView : public Views::GameView {
private:
Animations::ViewAnimation *_anim = nullptr;
uint _timerCtr = 0;
/**
* Start location animation
*/
void showLocation(int locationId);
public:
GameView(UIElement *owner) : Views::GameView(owner) {}
virtual ~GameView() {
delete _anim;
}
void draw() override;
bool msgGame(const GameMessage &msg) override;
bool tick() override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif
|