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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/party_view.h"
#include "mm/mm1/views_enh/game_party.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
void PartyView::draw() {
debug(11, "PartyView::draw()");
ScrollView::draw();
}
bool PartyView::msgFocus(const FocusMessage &msg) {
// Turn on highlight for selected character
if (!g_globals->_currCharacter && selectCharByDefault())
g_globals->_currCharacter = &g_globals->_party[0];
g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)true));
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_PARTY_MENUS);
return true;
}
bool PartyView::msgUnfocus(const UnfocusMessage &msg) {
// Turn off highlight for selected character
g_events->send("GameParty", GameMessage("CHAR_HIGHLIGHT", (int)false));
MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
return true;
}
bool PartyView::msgMouseDown(const MouseDownMessage &msg) {
if (canSwitchChar()) {
if (send("GameParty", msg))
return true;
}
return ScrollView::msgMouseDown(msg);
}
bool PartyView::msgGame(const GameMessage &msg) {
if (msg._name == "UPDATE") {
draw();
return true;
}
return true;
}
bool PartyView::msgAction(const ActionMessage &msg) {
if (msg._action >= KEYBIND_VIEW_PARTY1 &&
msg._action < (int)(KEYBIND_VIEW_PARTY1 + g_globals->_party.size()) &&
canSwitchChar()) {
Character *priorChar = g_globals->_currCharacter;
Character *newChar = &g_globals->_party[msg._action - KEYBIND_VIEW_PARTY1];
if (canSwitchToChar(newChar)) {
g_globals->_currCharacter = newChar;
charSwitched(priorChar);
redraw();
}
return true;
}
return false;
}
void PartyView::charSwitched(Character *priorChar) {
g_events->findView("GameParty")->draw();
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
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