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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/rest.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/game/rest.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
Rest::Rest() : YesNo("Rest") {
setBounds(Common::Rect(0, 144, 234, 200));
}
bool Rest::msgFocus(const FocusMessage &msg) {
if (g_maps->_currentState & 8)
tooDangerous();
else
confirmRest();
return true;
}
void Rest::draw() {
YesNo::draw();
if (_mode == CONFIRM) {
writeString(0, 0, STRING["dialogs.game.rest.rest_here"], ALIGN_MIDDLE);
} else {
writeString(0, 0, STRING["enhdialogs.rest.too_dangerous"], ALIGN_MIDDLE);
}
}
bool Rest::msgKeypress(const KeypressMessage &msg) {
if (endDelay())
return true;
if (_mode == CONFIRM) {
if (msg.keycode == Common::KEYCODE_n) {
close();
} else if (msg.keycode == Common::KEYCODE_y) {
close();
Game::Rest::check();
}
}
return true;
}
bool Rest::msgAction(const ActionMessage &msg) {
if (endDelay())
return true;
if (_mode == CONFIRM) {
if (msg._action == KEYBIND_ESCAPE) {
close();
} else if (msg._action == KEYBIND_SELECT) {
close();
Game::Rest::check();
}
}
return true;
}
void Rest::tooDangerous() {
_mode = TOO_DANGEROUS;
closeYesNo();
delaySeconds(3);
}
void Rest::confirmRest() {
_mode = CONFIRM;
openYesNo();
}
void Rest::timeout() {
close();
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
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