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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_SCROLL_TEXT_H
#define MM1_VIEWS_ENH_SCROLL_TEXT_H
#include "common/rect.h"
#include "common/str.h"
#include "graphics/font.h"
#include "mm/mm1/views_enh/scroll_view.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
/**
* Derived scroll class for displaying static text
*/
class ScrollText : public ScrollView {
struct Line {
Common::String _str;
Common::Point _pos;
byte _color = 0;
TextAlign _align = ALIGN_LEFT;
Line(const Common::String &str, const Common::Point &pos,
byte color = 0, TextAlign align = ALIGN_LEFT) :
_str(str), _pos(pos), _color(color), _align(align) {
}
};
public:
typedef Common::Array<Line> Lines;
private:
size_t _rowCount = 0;
Lines _lines;
public:
ScrollText(const Common::String &name);
ScrollText(const Common::String &name, UIElement *owner);
/**
* Sets the element's bounds
*/
void setBounds(const Common::Rect &r) override;
Lines::iterator begin() { return _lines.begin(); }
Lines::iterator end() { return _lines.end(); }
Lines::const_iterator begin() const { return _lines.begin(); }
Lines::const_iterator end() const { return _lines.end(); }
/**
* Clear the lines
*/
void clear() {
_lines.clear();
}
/**
* Simplest form that adds lines one at a time
*/
void addLine(const Common::String &str,
TextAlign align = ALIGN_LEFT, byte color = 0);
/**
* Add a new line fragment for a given position
*/
void addText(const Common::String &str,
int lineNum, byte color = 0,
TextAlign align = ALIGN_LEFT, int xp = 0);
void addText(const Common::String &str,
int lineNum, TextAlign align = ALIGN_LEFT,
int xp = 0) {
addText(str, lineNum, 0, align, xp);
}
/**
* Draw the view
*/
void draw() override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif
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