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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_SEARCH_H
#define MM1_VIEWS_ENH_SEARCH_H
#include "mm/mm1/views_enh/select_number.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
class Search : public SelectNumber {
private:
enum Mode {
INITIAL, OPTIONS, RESPONSE, GET_TREASURE, GET_ITEMS,
GET_ITEMS_DONE
};
enum OptionMode {
OMODE_OPEN, OMODE_REMOVE_TRAP, OMODE_DETECT
};
Mode _mode = INITIAL;
OptionMode _optionMode = OMODE_OPEN;
byte _val1 = 0;
int _lineNum = 0;
Shared::Xeen::SpriteResource _escSprite;
void setMode(Mode mode);
/**
* Open the container
*/
void openContainer();
void openContainer2();
/**
* Find/remove trap
*/
void findRemoveTrap();
void findRemoveTrap2();
/**
* Detect magic/trap
*/
void detectMagicTrap();
void detectMagicTrap2();
/**
* Select which user to try and remove trap or detect magic
*/
bool whoWillTry();
/**
* Finally give the treasure
*/
void getTreasure();
/**
* Draw the treasure result
*/
void drawTreasure();
/**
* Get any treasure items
*/
void drawItem();
public:
Search();
virtual ~Search() {}
bool msgGame(const GameMessage &msg) override;
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
void timeout() override;
/**
* Called after a selection of who will try is done
*/
void whoWillTry(int charNum);
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif
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