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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/spells/detect_magic.h"
#include "mm/mm1/globals.h"
#define TEXT_X1 160
#define TEXT_X2 195
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Spells {
DetectMagic::DetectMagic() : ScrollView("DetectMagic") {
setBounds(Common::Rect(30, 30, 210, 120));
addButton(&g_globals->_escSprites, Common::Point(0, 64), 0, KEYBIND_ESCAPE, true);
}
void DetectMagic::draw() {
ScrollView::draw();
setReduced(true);
writeString(0, 0, STRING["dialogs.spells.detect_charges"], ALIGN_RIGHT);
getMagicStrings();
Inventory &inv = g_globals->_currCharacter->_backpack;
for (uint i = 0; i < inv.size(); ++i) {
// Write item name
writeString(0, (i + 1) * 8, Common::String::format("%c) ", 'A' + i));
g_globals->_items.getItem(inv[i]._id);
writeString(g_globals->_currItem._name);
// Write out the detect status
writeString(0, (i + 1) * 8, _strings[i], ALIGN_RIGHT);
}
if (inv.empty())
writeLine(1, STRING["enhdialogs.misc.no_items"]);
writeString(15, 66, STRING["enhdialogs.misc.go_back"]);
setReduced(false);
}
bool DetectMagic::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE)
g_events->replaceView("Game", true);
return true;
}
} // namespace Spells
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
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