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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/spells/location.h"
#include "mm/mm1/globals.h"
#define TEXT_X1 160
#define TEXT_X2 195
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Spells {
Location::Location() : ScrollView("Location") {
setBounds(Common::Rect(0, 144, 234, 200));
addButton(&g_globals->_escSprites, Common::Point(5, 28), 0, KEYBIND_ESCAPE, true);
}
void Location::draw() {
Maps::Maps &maps = *g_maps;
Maps::Map &map = *maps._currentMap;
byte v;
ScrollView::draw();
setReduced(true);
writeString(20, 30, STRING["enhdialogs.misc.go_back"]);
writeLine(0, STRING["dialogs.spells.location_loc"], ALIGN_LEFT, 0);
v = map[Maps::MAP_TYPE];
if (v == 0xff) {
writeString(STRING["dialogs.spells.location_unknown"]);
} else {
if (v == 0) {
writeString(STRING["dialogs.spells.location_outdoors"]);
} else if (!(v & 0x80)) {
writeChar('0' + map[37]);
writeString(STRING["dialogs.spells.location_under"]);
} else if (v == 0xfe) {
writeString(STRING["dialogs.spells.location_town"]);
} else {
writeString(STRING["dialogs.spells.location_castle"]);
}
writeLine(0, STRING["dialogs.spells.location_sector"], ALIGN_LEFT, 111);
writeChar(map[Maps::MAP_SECTOR1] & 0x7f);
writeChar('-');
writeChar(map[Maps::MAP_SECTOR2] & 0x7f);
writeLine(1, STRING["dialogs.spells.location_surface_x"], ALIGN_RIGHT, TEXT_X1);
writeString("X=");
if (map[Maps::MAP_TYPE]) {
writeNumber(map[Maps::MAP_SURFACE_X]);
writeLine(1, "Y=", ALIGN_LEFT, TEXT_X2);
writeNumber(map[Maps::MAP_SURFACE_Y]);
writeLine(2, STRING["dialogs.spells.location_inside_x"], ALIGN_RIGHT, TEXT_X1);
writeString("X=");
}
writeNumber(maps._mapPos.x);
_textPos.x = TEXT_X2;
writeString("Y=");
writeNumber(maps._mapPos.y);
writeLine(3, STRING["dialogs.spells.location_facing"], ALIGN_RIGHT, TEXT_X1);
switch (maps._forwardMask) {
case Maps::DIRMASK_N:
writeChar('N');
break;
case Maps::DIRMASK_S:
writeChar('S');
break;
case Maps::DIRMASK_E:
writeChar('E');
break;
default:
writeChar('W');
break;
}
}
setReduced(false);
}
bool Location::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_SELECT || msg._action == KEYBIND_ESCAPE)
g_events->replaceView("Game", true);
return true;
}
} // namespace Spells
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
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