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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_TEXT_VIEW_H
#define MM1_VIEWS_ENH_TEXT_VIEW_H
#include "graphics/font.h"
#include "mm/mm1/events.h"
#include "mm/shared/utils/xeen_font.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
class TextView : public UIElement {
private:
XeenFont *getFont() const;
/**
* Raw write string
*/
void rawWriteString(const Common::String &str);
protected:
Common::Point _textPos;
int _colorsNum = 0;
bool _fontReduced = false;
/**
* Set the text color
*/
byte setTextColor(byte col);
/**
* Write a character
*/
void writeChar(unsigned char c);
void writeChar(int x, int y, unsigned char c);
/**
* Write some text
*/
void writeString(const Common::String &str,
TextAlign align = ALIGN_LEFT);
void writeString(int x, int y, const Common::String &str,
TextAlign align = ALIGN_LEFT);
/**
* Write a number
*/
void writeNumber(int val);
void writeNumber(int x, int y, int val);
/**
* Write a line
*/
void writeLine(int lineNum, const Common::String &str,
TextAlign align = ALIGN_LEFT, int xp = 0);
/**
* Gets the string width
*/
size_t getStringWidth(const Common::String &str);
/**
* Move the text position to the next line
*/
void newLine();
/**
* Split lines
*/
Common::StringArray splitLines(const Common::String &str,
int firstLineWidth = -1);
/**
* Clear the surface
*/
void clearSurface() override;
void drawGraphic(int gfxNum);
public:
TextView(const Common::String &name);
TextView(const Common::String &name, UIElement *owner);
virtual ~TextView() {}
/**
* Set whether to use the standard large sized font or reduced one
*/
void setReduced(bool flag) {
_fontReduced = flag;
}
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif
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