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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_TRAP_H
#define MM1_VIEWS_ENH_TRAP_H
#include "mm/mm1/views_enh/scroll_view.h"
#include "mm/mm1/data/trap.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
class Trap : public ScrollView, public TrapData {
private:
enum Mode { MODE_TRIGGER, MODE_TRAP };
Mode _mode = MODE_TRIGGER;
protected:
void trap() override;
void trigger();
public:
Trap();
virtual ~Trap() {}
bool msgGame(const GameMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
void timeout() override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif
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