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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/which_item.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
WhichItem::WhichItem() : ScrollView("WhichItem") {
_bounds = Common::Rect(50, 103, 266, 139);
addButton(&g_globals->_escSprites, Common::Point(176, 0), 0, KEYBIND_ESCAPE);
}
bool WhichItem::msgGame(const GameMessage &msg) {
if (msg._name == "DISPLAY") {
_msg = msg._stringValue;
addView();
return true;
}
return ScrollView::msgGame(msg);
}
void WhichItem::draw() {
ScrollView::draw();
writeString(10, 5, _msg);
}
bool WhichItem::msgKeypress(const KeypressMessage &msg) {
if (msg.keycode >= Common::KEYCODE_1 &&
msg.keycode <= Common::KEYCODE_6) {
close();
send("CharacterInventory", GameMessage("ITEM",
msg.keycode - Common::KEYCODE_1));
return true;
} else {
return false;
}
}
bool WhichItem::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
send("CharacterInventory", GameMessage("ITEM", -1));
return true;
} else {
return false;
}
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
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