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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/who_will_try.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
WhoWillTry::WhoWillTry() : PartyView("WhoWillTry") {
_bounds = Common::Rect(234, 144, 320, 200);
}
void WhoWillTry::display(WhoWillProc callback) {
WhoWillTry *view = static_cast<WhoWillTry *>(g_events->findView("WhoWillTry"));
view->open(callback);
}
void WhoWillTry::open(WhoWillProc callback) {
_callback = callback;
if (g_globals->_party.size() > 1) {
// Select the character to use
addView();
} else {
// With only one party member, they're automatically used
callback(0);
}
}
bool WhoWillTry::msgGame(const GameMessage &msg) {
if (msg._name == "UPDATE") {
close();
_callback(g_globals->_party.indexOf(g_globals->_currCharacter));
}
return true;
}
void WhoWillTry::draw() {
PartyView::draw();
writeString(0, 0, Common::String::format(
STRING["dialogs.misc.who_will_try"].c_str(),
'0' + g_globals->_party.size()));
}
bool WhoWillTry::msgAction(const ActionMessage &msg) {
if (msg._action == KEYBIND_ESCAPE) {
close();
_callback(-1);
return true;
} else if (msg._action >= KEYBIND_VIEW_PARTY1 &&
msg._action <= KEYBIND_VIEW_PARTY6) {
int charNum = msg._action - KEYBIND_VIEW_PARTY1;
selectChar(charNum);
return true;
}
return PartyView::msgAction(msg);
}
void WhoWillTry::selectChar(uint charNum) {
if (charNum < g_globals->_party.size()) {
close();
const Character &c = g_globals->_party[charNum];
if ((c._condition & (BAD_CONDITION | DEAD | STONE | ASLEEP)) != 0) {
InfoMessage msg(STRING["dialogs.misc.check_condition"], ALIGN_MIDDLE);
msg._delaySeconds = 3;
msg._callback = []() {
WhoWillTry *view = static_cast<WhoWillTry *>(g_events->findView("WhoWillTry"));
view->_callback(-1);
};
send(msg);
} else {
// Pass back that a valid character was selected
_callback(charNum);
}
}
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
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