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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "audio/decoders/raw.h"
#include "audio/decoders/voc.h"
#include "backends/audiocd/audiocd.h"
#include "common/config-manager.h"
#include "mm/shared/xeen/sound.h"
#include "mm/shared/xeen/sound_driver_adlib.h"
#include "mm/shared/xeen/sound_driver_mt32.h"
#include "mm/xeen/xeen.h"
#include "mm/mm.h"
#ifdef ENABLE_MM1
#include "mm/mm1/mm1.h"
#endif
namespace MM {
namespace Shared {
namespace Xeen {
Sound::Sound(Audio::Mixer *mixer) : _mixer(mixer), _fxOn(true), _musicOn(true), _subtitles(false),
_songData(nullptr), _SoundDriver(nullptr), _effectsData(nullptr), _musicSide(0), _musicPercent(100),
_musicVolume(0), _sfxVolume(0) {
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32);
musicType = MidiDriver::getMusicType(dev);
switch (musicType) {
case MT_MT32:
_SoundDriver = new SoundDriverMT32();
debugC(1, "Selected mt32 sound driver\n");
break;
case MT_ADLIB:
default:
_SoundDriver = new SoundDriverAdlib();
debugC(1, "Selected adlib sound driver\n");
break;
}
if (g_engine->getGameID() != GType_MightAndMagic1
#ifdef ENABLE_MM1
|| static_cast<MM::MM1::MM1Engine *>(g_engine)->isEnhanced()
#endif
)
// Force load effects early so custom instruments for mt32 are loaded before sound is played.
loadEffectsData();
assert(_SoundDriver);
if (g_engine->getIsCD())
g_system->getAudioCDManager()->open();
}
Sound::~Sound() {
stopAllAudio();
if (g_engine->getIsCD())
g_system->getAudioCDManager()->close();
delete _SoundDriver;
delete[] _effectsData;
delete[] _songData;
}
void Sound::playSound(Common::SeekableReadStream &s, int unused) {
stopSound();
if (!_fxOn)
return;
s.seek(0);
Common::SeekableReadStream *srcStream = s.readStream(s.size());
Audio::SeekableAudioStream *stream = Audio::makeVOCStream(srcStream,
Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
}
void Sound::playSound(const Common::Path &name, int unused) {
File f;
if (!f.open(name))
error("Could not open sound - %s", name.toString().c_str());
playSound(f);
}
#ifdef ENABLE_XEEN
void Sound::playSound(const Common::Path &name, int ccNum, int unused) {
File f;
if (!f.open(name, ccNum))
error("Could not open sound - %s", name.toString().c_str());
playSound(f);
}
#endif
#ifdef ENABLE_XEEN
void Sound::playVoice(const Common::Path &name, int ccMode) {
#else
void Sound::playVoice(const Common::Path &name) {
#endif
stopSound();
if (!_fxOn)
return;
File f;
#ifdef ENABLE_XEEN
bool result = (ccMode == -1) ? f.open(name) : f.open(name, ccMode);
#else
bool result = f.open(name);
#endif
if (!result)
error("Could not open sound - %s", name.toString().c_str());
Common::SeekableReadStream *srcStream = f.readStream(f.size());
Audio::SeekableAudioStream *stream = Audio::makeVOCStream(srcStream,
Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_soundHandle, stream);
}
void Sound::stopSound() {
_mixer->stopHandle(_soundHandle);
}
bool Sound::isSoundPlaying() const {
return _mixer->isSoundHandleActive(_soundHandle);
}
void Sound::stopAllAudio() {
stopSong();
stopFX(true);
stopSound();
setMusicPercent(100);
}
void Sound::setFxOn(bool isOn) {
ConfMan.setBool("sfx_mute", !isOn);
if (isOn)
ConfMan.setBool("mute", false);
ConfMan.flushToDisk();
g_engine->syncSoundSettings();
}
void Sound::loadEffectsData() {
// Stop any prior FX
stopFX();
// Skip if the sound driver hasn't been loaded, or effects have already been loaded
if (!_SoundDriver || _effectsData)
return;
if (musicType == MT_ADLIB) {
// Load in an entire driver so we have quick access to the effects data that's hardcoded within it
const char *name = "blastmus";
File file(name);
size_t size = file.size();
byte *effectsData = new byte[size];
if (file.read(effectsData, size) != size) {
delete[] effectsData;
error("Failed to read %zu bytes from '%s'", size, name);
}
_effectsData = effectsData;
// Locate the playFX routine
const byte *fx = effectsData + READ_LE_UINT16(effectsData + 10) + 12;
assert(READ_BE_UINT16(fx + 28) == 0x81FB);
uint numEffects = READ_LE_UINT16(fx + 30);
assert(READ_BE_UINT16(fx + 36) == 0x8B87);
const byte *table = effectsData + READ_LE_UINT16(fx + 38);
// Extract the effects offsets
_effectsOffsets.resize(numEffects);
for (uint idx = 0; idx < numEffects; ++idx)
_effectsOffsets[idx] = READ_LE_UINT16(&table[idx * 2]);
} else if (musicType == MT_MT32) {
// Load in an entire driver so we have quick access to the effects data that's hardcoded within it
const char *name = "rolmus";
File file(name);
size_t size = file.size();
byte *effectsData = new byte[size];
if (file.read(effectsData, size) != size) {
delete[] effectsData;
error("Failed to read %zu bytes from '%s'", size, name);
}
_effectsData = effectsData;
// Locate the playFX routine
const byte *fx = effectsData + READ_LE_UINT16(effectsData + 10) + 12;
assert(READ_BE_UINT16(fx + 36) == 0x81FB);
// TODO: Investigate, additional 10 effects seem to exist in the table beyond the base 180. Not unique to rolmus as at least admus, blastmus and canmus have them too.
uint numEffects = READ_LE_UINT16(fx + 38);
assert(READ_BE_UINT16(fx + 80) == 0x8B87);
const byte *table = effectsData + READ_LE_UINT16(fx + 82);
// Extract the effects offsets
_effectsOffsets.resize(numEffects);
for (uint idx = 0; idx < numEffects; ++idx)
_effectsOffsets[idx] = READ_LE_UINT16(&table[idx * 2]);
// rolmus in intro.cc
if (effectsData[1] == 0xBD) {
_patchesOffsetsMT32 = {0x0A86, 0x0ABC, 0x10A3, 0x0BC1, 0x10AF, 0x0CBB, 0x10BB, 0x0DB5, 0x10C7, 0x0EAF, 0x10D3, 0x0FA9, 0x10DF};
debugC(3, "intro rolmus");
// rolmus in xeen.cc
} else if (effectsData[1] == 0xB9) {
_patchesOffsetsMT32 = {0x09A7, 0x09DD, 0x0FC4, 0x0AE2, 0x0FD0, 0x0BDC, 0x0FDC, 0x0CD6, 0x0FE8, 0x0DD0, 0x0FF4, 0x0ECA, 0x1000};
debugC(3, "xeen rolmus");
}
assert(_patchesOffsetsMT32.size() == 13);
for (uint idx = 0; idx < 13; idx++) {
const byte *ptr = &effectsData[_patchesOffsetsMT32[idx]];
_SoundDriver->sysExMessage(ptr);
}
}
}
void Sound::playFX(uint effectId) {
stopFX();
if (!_fxOn)
return;
loadEffectsData();
if (_SoundDriver && effectId < _effectsOffsets.size()) {
const byte *dataP = &_effectsData[_effectsOffsets[effectId]];
_SoundDriver->playFX(effectId, dataP);
}
}
void Sound::stopFX(bool force) {
if (_SoundDriver)
_SoundDriver->stopFX(force);
}
int Sound::songCommand(uint commandId, byte musicVolume, byte sfxVolume) {
int result = 0;
if (_SoundDriver)
result = _SoundDriver->songCommand(commandId, musicVolume, sfxVolume);
if (commandId == STOP_SONG) {
delete[] _songData;
_songData = nullptr;
}
return result;
}
void Sound::playSong(Common::SeekableReadStream &stream) {
stopSong();
if (!_musicOn)
return;
if (!stream.seek(0))
error("Failed to seek to 0 for song data");
size_t size = stream.size();
byte *songData = new byte[size];
if (stream.read(songData, size) != size) {
delete[] songData;
error("Failed to read %zu bytes of song data", size);
}
assert(!_songData);
_songData = songData;
if (_SoundDriver)
_SoundDriver->playSong(_songData);
}
void Sound::playSong(const Common::Path &name, int param) {
if (isMusicPlaying() && name == _currentMusic)
return;
_currentMusic = name;
Common::File mf;
if (mf.open(name)) {
playSong(mf);
#ifdef ENABLE_XEEN
} else if (dynamic_cast<MM::Xeen::XeenEngine *>(g_engine)) {
File f(name, _musicSide);
playSong(f);
#endif
} else {
File f(name);
playSong(f);
}
}
void Sound::setMusicOn(bool isOn) {
ConfMan.setBool("music_mute", !isOn);
if (isOn)
ConfMan.setBool("mute", false);
ConfMan.flushToDisk();
g_engine->syncSoundSettings();
}
bool Sound::isMusicPlaying() const {
return _SoundDriver && _SoundDriver->isPlaying();
}
void Sound::setMusicPercent(byte percent) {
assert(percent <= 100);
_musicPercent = percent;
updateVolume();
}
void Sound::updateSoundSettings() {
_fxOn = !ConfMan.getBool("sfx_mute");
if (!_fxOn)
stopFX();
_musicOn = !ConfMan.getBool("music_mute");
if (!_musicOn)
stopSong();
else if (!_currentMusic.empty())
playSong(_currentMusic);
_subtitles = ConfMan.hasKey("subtitles") ? ConfMan.getBool("subtitles") : true;
if (ConfMan.getBool("mute")) {
_musicVolume = 0;
_sfxVolume = 0;
} else {
_musicVolume = CLIP(ConfMan.getInt("music_volume"), 0, 255);
_sfxVolume = CLIP(ConfMan.getInt("sfx_volume"), 0, 255);
}
updateVolume();
}
void Sound::updateVolume() {
songCommand(SET_VOLUME, _musicPercent * _musicVolume / 100, _sfxVolume);
}
} // namespace Xeen
} // namespace Shared
} // namespace MM
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