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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MTROPOLIS_MTROPOLIS_H
#define MTROPOLIS_MTROPOLIS_H
#include "engines/engine.h"
#include "common/random.h"
#include "mtropolis/detection.h"
#include "mtropolis/saveload.h"
/**
* This is the namespace of the mTropolis engine.
*
* Status of this engine:
*
* Supports some games, tends to be buggy outside of those.
* Requires a boot list to start a game due to complex installer
* configurations.
*
* Games using this engine:
* - Obsidian
* - Muppet Treasure Island
*/
namespace MTropolis {
class Runtime;
class RuntimeObject;
class MTropolisEngine : public ::Engine, public ISaveUIProvider, public ILoadUIProvider, public IAutoSaveProvider {
protected:
// Engine APIs
Common::Error run() override;
public:
MTropolisEngine(OSystem *syst, const MTropolisGameDescription *gameDesc);
~MTropolisEngine() override;
bool hasFeature(EngineFeature f) const override;
//void syncSoundSettings() override;
const MTropolisGameDescription *_gameDescription;
uint32 getGameID() const;
Common::Platform getPlatform() const;
bool promptSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride) override;
bool namedSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride, const Common::String &fileName) override;
bool autoSave(ISaveWriter *writer) override;
bool promptLoad(ISaveReader *reader) override;
bool namedLoad(ISaveReader *reader, const Common::String &fileName) override;
const Graphics::Surface *getSavegameScreenshot() const;
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override;
bool canSaveAutosaveCurrently() override;
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
public:
void handleEvents();
protected:
void pauseEngineIntern(bool pause) override;
private:
bool save(ISaveWriter *writer, const Graphics::Surface *screenshotOverride, const Common::String &fileName, const Common::String &desc);
bool load(ISaveReader *reader, const Common::String &fileName);
Common::String getUnpromptedSaveFileName(const Common::String &fileName);
static const uint kCurrentSaveFileVersion = 2;
static const uint kEarliestSupportedSaveFileVersion = 2;
static const uint kSavegameSignature = 0x6d545356; // mTSV
ISaveWriter *_saveWriter;
bool _isTriggeredAutosave;
Common::ScopedPtr<Runtime> _runtime;
};
} // End of namespace MTropolis
#endif /* MTROPOLIS_MTROPOLIS_H */
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