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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MTROPOLIS_RUNTIME_H
#define MTROPOLIS_RUNTIME_H
#include "common/archive.h"
#include "common/array.h"
#include "common/events.h"
#include "common/language.h"
#include "common/platform.h"
#include "common/ptr.h"
#include "common/stream.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "graphics/pixelformat.h"
#include "mtropolis/actions.h"
#include "mtropolis/core.h"
#include "mtropolis/coroutine_protos.h"
#include "mtropolis/data.h"
#include "mtropolis/debug.h"
#include "mtropolis/hacks.h"
#include "mtropolis/miniscript_protos.h"
#include "mtropolis/subtitles.h"
#include "mtropolis/vthread.h"
class OSystem;
namespace Audio {
class Mixer;
} // End of namespace Audio
namespace Common {
class RandomSource;
} // End of namespace Common
namespace Graphics {
struct WinCursorGroup;
class MacCursor;
class MacFontManager;
class ManagedSurface;
class Cursor;
struct PixelFormat;
struct Surface;
} // End of namespace Graphics
namespace MTropolis {
class Asset;
class AssetManagerInterface;
class CoroutineManager;
class CursorGraphic;
class CursorGraphicCollection;
class Element;
class GraphicModifier;
class KeyboardInputEvent;
class MessageDispatch;
class MiniscriptThread;
class Modifier;
class ObjectLinkingScope;
class PlugInModifier;
class RuntimeObject;
class PlugIn;
class Project;
class Runtime;
class Structural;
class SystemInterface;
class VisualElement;
class Window;
class WorldManagerInterface;
struct DynamicValue;
struct DynamicValueWriteProxy;
struct IBoundaryDetector;
struct ICollider;
struct ILoadUIProvider;
struct IMessageConsumer;
struct IModifierContainer;
struct IPlugInModifierFactory;
struct IPlugInModifierFactoryAndDataFactory;
struct IPostEffect;
struct ISaveUIProvider;
struct ISaveWriter;
struct IStructuralReferenceVisitor;
struct MessageProperties;
struct ModifierLoaderContext;
struct PlugInModifierLoaderContext;
struct SIModifierFactory;
template<typename TElement, typename TElementData> class ElementFactory;
#ifdef MTROPOLIS_DEBUG_ENABLE
class DebugPrimaryTaskList;
#endif
char invariantToLower(char c);
Common::String toCaseInsensitive(const Common::String &str);
bool caseInsensitiveEqual(const Common::String &str1, const Common::String &str2);
size_t caseInsensitiveFind(const Common::String &stringToSearch, const Common::String &stringToFind);
enum ColorDepthMode {
kColorDepthMode1Bit,
kColorDepthMode2Bit,
kColorDepthMode4Bit,
kColorDepthMode8Bit,
kColorDepthMode16Bit,
kColorDepthMode32Bit,
kColorDepthModeCount,
kColorDepthModeInvalid,
};
namespace SceneTransitionTypes {
enum SceneTransitionType {
kNone,
kPatternDissolve,
kRandomDissolve, // No steps
kFade,
kSlide, // Directional
kPush, // Directional
kZoom,
kWipe, // Directional
};
bool loadFromData(SceneTransitionType &transType, int32 data);
} // End of namespace SceneTransitionTypes
namespace SceneTransitionDirections {
enum SceneTransitionDirection {
kUp,
kDown,
kLeft,
kRight,
};
bool loadFromData(SceneTransitionDirection &transDir, int32 data);
} // End of namespace SceneTransitionDirections
enum ConstraintDirection {
kConstraintDirectionNone,
kConstraintDirectionHorizontal,
kConstraintDirectionVertical,
};
enum MouseInteractivityTestType {
kMouseInteractivityTestAnything,
kMouseInteractivityTestMouseClick,
};
namespace DynamicValueSourceTypes {
enum DynamicValueSourceType {
kInvalid,
kConstant,
kVariableReference,
kIncomingData,
};
}
namespace DynamicValueTypes {
// These values are stored in the saved game format, so they must be stable
enum DynamicValueType {
kInvalid = 0,
kNull = 1,
kInteger = 2,
kFloat = 3,
kPoint = 4,
kIntegerRange = 5,
kBoolean = 6,
kVector = 7,
kLabel = 8,
kEvent = 9,
kString = 12,
kList = 13,
kObject = 14,
kWriteProxy = 15,
kUnspecified = 16,
};
} // End of namespace DynamicValuesTypes
namespace AttributeIDs {
enum AttributeID {
kAttribCache = 55,
kAttribDirect = 56,
kAttribVisible = 58,
kAttribLayer = 24,
kAttribPaused = 25,
kAttribLoop = 57,
kAttribPosition = 1,
kAttribWidth = 2,
kAttribHeight = 3,
kAttribRate = 4,
kAttribRange = 5,
kAttribCel = 6,
kAttribLoopBackForth = 59,
kAttribPlayEveryFrame = 60,
kAttribTimeValue = 16,
kAttribTrackDisable = 51,
kAttribTrackEnable = 50,
kAttribVolume = 13,
kAttribBalance = 26,
kAttribText = 7,
kAttribMasterVolume = 18,
kAttribUserTimeout = 19,
};
} // End of namespace AttributeIDs
namespace EventIDs {
enum EventID {
kNothing = 0,
kElementEnableEdit = 207,
kElementDisableEdit = 220,
kElementSelect = 209,
kElementDeselect = 210,
kElementToggleSelect = 213,
kElementUpdatedCalculated = 219,
kElementShow = 222,
kElementHide = 223,
kElementScrollUp = 1001,
kElementScrollDown = 1002,
kElementScrollRight = 1005,
kElementScrollLeft = 1006,
kMotionStarted = 501,
kMotionEnded = 502,
kTransitionStarted = 503,
kTransitionEnded = 504,
kMouseDown = 301,
kMouseUp = 302,
kMouseOver = 303,
kMouseOutside = 304,
kMouseTrackedInside = 305,
kMouseTrackedOutside = 306,
kMouseTracking = 307,
kMouseUpInside = 309,
kMouseUpOutside = 310,
kSceneStarted = 101,
kSceneEnded = 102,
kSceneDeactivated = 103,
kSceneReactivated = 104,
kSceneTransitionEnded = 506,
kSharedSceneReturnedToScene = 401,
kSharedSceneSceneChanged = 402,
kSharedSceneNoNextScene = 403,
kSharedSceneNoPrevScene = 404,
kParentEnabled = 2001,
kParentDisabled = 2002,
kParentChanged = 227,
kPreloadMedia = 1701,
kFlushMedia = 1703,
kPrerollMedia = 1704,
kCloseProject = 1601,
kUserTimeout = 1801,
kProjectStarted = 1802,
kProjectEnded = 1803,
kFlushAllMedia = 1804,
kAttribGet = 1300,
kAttribSet = 1200,
kClone = 226,
kKill = 228,
kPlay = 201,
kStop = 202,
kPause = 801,
kUnpause = 802,
kTogglePause = 803,
kAtFirstCel = 804,
kAtLastCel = 805,
kAuthorMessage = 900,
};
bool isCommand(EventID eventID);
} // End of namespace EventIDs
MiniscriptInstructionOutcome pointWriteRefAttrib(Common::Point &point, MiniscriptThread *thread, DynamicValueWriteProxy &proxy, const Common::String &attrib);
Common::String pointToString(const Common::Point &point);
struct IntRange {
IntRange();
IntRange(int32 pmin, int32 pmax);
int32 min;
int32 max;
bool load(const Data::IntRange &range);
inline bool operator==(const IntRange &other) const {
return min == other.min && max == other.max;
}
inline bool operator!=(const IntRange &other) const {
return !((*this) == other);
}
MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, const Common::String &attrib);
Common::String toString() const;
};
struct Label {
Label();
Label(int32 psuperGroupID, int32 pid);
uint32 superGroupID;
uint32 id;
bool load(const Data::Label &label);
inline bool operator==(const Label &other) const {
return superGroupID == other.superGroupID && id == other.id;
}
inline bool operator!=(const Label &other) const {
return !((*this) == other);
}
};
struct Event {
Event();
Event(EventIDs::EventID peventType, uint32 peventInfo);
EventIDs::EventID eventType;
uint32 eventInfo;
// Returns true if this event, interpreted as a filter, recognizes another event.
// Handles cases where eventInfo is ignored (hopefully).
bool respondsTo(const Event &otherEvent) const;
bool load(const Data::Event &data);
inline bool operator==(const Event &other) const {
return eventType == other.eventType && eventInfo == other.eventInfo;
}
inline bool operator!=(const Event &other) const {
return !((*this) == other);
}
};
struct VarReference {
VarReference();
VarReference(uint32 pguid, const Common::String &psource);
uint32 guid;
Common::String source;
Common::WeakPtr<Modifier> resolution; // NOTE: This may not be a variable
inline bool operator==(const VarReference &other) const {
return guid == other.guid && source == other.source;
}
inline bool operator!=(const VarReference &other) const {
return !((*this) == other);
}
bool resolve(Structural *structuralScope, Common::WeakPtr<RuntimeObject> &outObject) const;
bool resolve(Modifier *modifierScope, Common::WeakPtr<RuntimeObject> &outObject) const;
void linkInternalReferences(ObjectLinkingScope *scope);
void visitInternalReferences(IStructuralReferenceVisitor *visitor);
private:
bool resolveContainer(IModifierContainer *modifierContainer, Common::WeakPtr<RuntimeObject> &outObject) const;
bool resolveSingleModifier(Modifier *modifier, Common::WeakPtr<RuntimeObject> &outObject) const;
};
struct ObjectReference {
Common::WeakPtr<RuntimeObject> object;
inline ObjectReference() {
}
inline explicit ObjectReference(const Common::WeakPtr<RuntimeObject> &objectPtr) : object(objectPtr) {
}
inline bool operator==(const ObjectReference &other) const {
return !object.owner_before(other.object) && !other.object.owner_before(object);
}
inline bool operator!=(const ObjectReference &other) const {
return !((*this) == other);
}
inline void reset() {
object.reset();
}
};
struct AngleMagVector {
AngleMagVector();
double angleDegrees; // These are stored as radians in the data but scripts treat them as degrees so it's just pointless constantly doing conversion...
double magnitude;
inline bool operator==(const AngleMagVector &other) const {
return angleDegrees == other.angleDegrees && magnitude == other.magnitude;
}
inline bool operator!=(const AngleMagVector &other) const {
return !((*this) == other);
}
inline static AngleMagVector createRadians(double angleRadians, double magnitude) {
return AngleMagVector(angleRadians * (180.0 / M_PI), magnitude);
}
inline static AngleMagVector createDegrees(double angleDegrees, double magnitude) {
return AngleMagVector(angleDegrees, magnitude);
}
MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, const Common::String &attrib);
Common::String toString() const;
private:
AngleMagVector(double angleDegrees, double magnitude);
};
struct ColorRGB8 {
ColorRGB8();
ColorRGB8(uint8 pr, uint8 pg, uint8 pb);
uint8 r;
uint8 g;
uint8 b;
bool load(const Data::ColorRGB16 &color);
inline bool operator==(const ColorRGB8 &other) const {
return r == other.r && g == other.g && b == other.b;
}
inline bool operator!=(const ColorRGB8 &other) const {
return !((*this) == other);
}
};
struct MessageFlags {
MessageFlags();
bool relay : 1;
bool cascade : 1;
bool immediate : 1;
};
struct DynamicValue;
struct DynamicList;
// This should be an interface, but since this exists to make global singletons that JUST supply a vtable,
// GCC complains about there being a global destructor, unless we delete the destructor, in which case
// it complains about a class having virtual functions but not having a virtual destructor, so we have to
// do this dispatch table stuff just to make GCC be quiet.
struct DynamicValueWriteInterface {
typedef MiniscriptInstructionOutcome (*writeFunc_t)(MiniscriptThread *thread, const DynamicValue &dest, void *objectRef, uintptr ptrOrOffset);
typedef MiniscriptInstructionOutcome (*refAttribFunc_t)(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
typedef MiniscriptInstructionOutcome (*refAttribIndexedFunc_t)(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
writeFunc_t write;
refAttribFunc_t refAttrib;
refAttribIndexedFunc_t refAttribIndexed;
};
template<class T>
class DynamicValueWriteInterfaceGlue {
public:
static const DynamicValueWriteInterface *getInstance();
private:
static DynamicValueWriteInterface _instance;
};
template<class T>
inline const DynamicValueWriteInterface *DynamicValueWriteInterfaceGlue<T>::getInstance() {
return &_instance;
}
template<class T>
DynamicValueWriteInterface DynamicValueWriteInterfaceGlue<T>::_instance = {
static_cast<DynamicValueWriteInterface::writeFunc_t>(T::write),
static_cast<DynamicValueWriteInterface::refAttribFunc_t>(T::refAttrib),
static_cast<DynamicValueWriteInterface::refAttribIndexedFunc_t>(T::refAttribIndexed),
};
struct DynamicValueWriteProxyPOD {
uintptr ptrOrOffset;
void *objectRef;
const DynamicValueWriteInterface *ifc;
static DynamicValueWriteProxyPOD createDefault();
};
struct DynamicValueWriteProxy {
DynamicValueWriteProxy();
DynamicValueWriteProxyPOD pod;
Common::SharedPtr<DynamicList> containerList;
};
struct Point16POD {
int16 x;
int16 y;
Common::Point toScummVMPoint() const;
};
class DynamicListContainerBase {
public:
virtual ~DynamicListContainerBase();
virtual bool setAtIndex(size_t index, const DynamicValue &dynValue) = 0;
virtual bool getAtIndex(size_t index, DynamicValue &dynValue) const = 0;
virtual void truncateToSize(size_t sz) = 0;
virtual bool expandToMinimumSize(size_t sz) = 0;
virtual void setFrom(const DynamicListContainerBase &other) = 0; // Only supports setting same type!
virtual const void *getConstArrayPtr() const = 0;
virtual void *getArrayPtr() = 0;
virtual size_t getSize() const = 0;
virtual bool compareEqual(const DynamicListContainerBase &other) const = 0;
virtual DynamicListContainerBase *clone() const = 0;
};
struct DynamicListDefaultSetter {
static void defaultSet(int32 &value);
static void defaultSet(double &value);
static void defaultSet(Common::Point &value);
static void defaultSet(IntRange &value);
static void defaultSet(bool &value);
static void defaultSet(AngleMagVector &value);
static void defaultSet(Label &value);
static void defaultSet(Event &value);
static void defaultSet(Common::String &value);
static void defaultSet(Common::SharedPtr<DynamicList> &value);
static void defaultSet(ObjectReference &value);
};
template<class T>
struct DynamicListValueConverter {
typedef T DynamicValuePODType_t;
static const T &dereference(const T *source) { return *source; }
};
struct DynamicListValueImporter {
static bool importValue(const DynamicValue &dynValue, const int32 *&outPtr);
static bool importValue(const DynamicValue &dynValue, const double *&outPtr);
static bool importValue(const DynamicValue &dynValue, const Common::Point *&outPtr);
static bool importValue(const DynamicValue &dynValue, const IntRange *&outPtr);
static bool importValue(const DynamicValue &dynValue, const bool *&outPtr);
static bool importValue(const DynamicValue &dynValue, const AngleMagVector *&outPtr);
static bool importValue(const DynamicValue &dynValue, const Label *&outPtr);
static bool importValue(const DynamicValue &dynValue, const Event *&outPtr);
static bool importValue(const DynamicValue &dynValue, const Common::String *&outPtr);
static bool importValue(const DynamicValue &dynValue, const Common::SharedPtr<DynamicList> *&outPtr);
static bool importValue(const DynamicValue &dynValue, const ObjectReference *&outPtr);
};
struct DynamicListValueExporter {
static void exportValue(DynamicValue &dynValue, const int32 &value);
static void exportValue(DynamicValue &dynValue, const double &value);
static void exportValue(DynamicValue &dynValue, const Common::Point &value);
static void exportValue(DynamicValue &dynValue, const IntRange &value);
static void exportValue(DynamicValue &dynValue, const bool &value);
static void exportValue(DynamicValue &dynValue, const AngleMagVector &value);
static void exportValue(DynamicValue &dynValue, const Label &value);
static void exportValue(DynamicValue &dynValue, const Event &value);
static void exportValue(DynamicValue &dynValue, const Common::String &value);
static void exportValue(DynamicValue &dynValue, const Common::SharedPtr<DynamicList> &value);
static void exportValue(DynamicValue &dynValue, const ObjectReference &value);
};
template<class T>
class DynamicListContainer : public DynamicListContainerBase {
public:
bool setAtIndex(size_t index, const DynamicValue &dynValue) override;
bool getAtIndex(size_t index, DynamicValue &dynValue) const override;
void truncateToSize(size_t sz) override;
bool expandToMinimumSize(size_t sz) override;
void setFrom(const DynamicListContainerBase &other) override;
const void *getConstArrayPtr() const override;
void *getArrayPtr() override;
size_t getSize() const override;
bool compareEqual(const DynamicListContainerBase &other) const override;
DynamicListContainerBase *clone() const override;
private:
Common::Array<T> _array;
};
template<>
class DynamicListContainer<void> : public DynamicListContainerBase {
public:
DynamicListContainer();
bool setAtIndex(size_t index, const DynamicValue &dynValue) override;
bool getAtIndex(size_t index, DynamicValue &dynValue) const override;
void truncateToSize(size_t sz) override;
bool expandToMinimumSize(size_t sz) override;
void setFrom(const DynamicListContainerBase &other) override;
const void *getConstArrayPtr() const override;
void *getArrayPtr() override;
size_t getSize() const override;
bool compareEqual(const DynamicListContainerBase &other) const override;
DynamicListContainerBase *clone() const override;
public:
size_t _size;
};
template<class T>
bool DynamicListContainer<T>::setAtIndex(size_t index, const DynamicValue &dynValue) {
const typename DynamicListValueConverter<T>::DynamicValuePODType_t *valuePtr = nullptr;
if (!DynamicListValueImporter::importValue(dynValue, valuePtr))
return false;
_array.reserve(index + 1);
if (_array.size() <= index) {
if (_array.size() < index) {
T defaultValue;
DynamicListDefaultSetter::defaultSet(defaultValue);
while (_array.size() < index) {
_array.push_back(defaultValue);
}
}
_array.push_back(DynamicListValueConverter<T>::dereference(valuePtr));
} else {
_array[index] = DynamicListValueConverter<T>::dereference(valuePtr);
}
return true;
}
template<class T>
void DynamicListContainer<T>::truncateToSize(size_t sz) {
if (_array.size() > sz)
_array.resize(sz);
}
template<class T>
bool DynamicListContainer<T>::expandToMinimumSize(size_t sz) {
_array.reserve(sz);
if (_array.size() < sz) {
T defaultValue;
DynamicListDefaultSetter::defaultSet(defaultValue);
while (_array.size() < sz) {
_array.push_back(defaultValue);
}
}
return true;
}
template<class T>
bool DynamicListContainer<T>::getAtIndex(size_t index, DynamicValue &dynValue) const {
if (index >= _array.size())
return false;
DynamicListValueExporter::exportValue(dynValue, _array[index]);
return true;
}
template<class T>
void DynamicListContainer<T>::setFrom(const DynamicListContainerBase &other) {
_array = static_cast<const DynamicListContainer<T> &>(other)._array;
}
template<class T>
const void *DynamicListContainer<T>::getConstArrayPtr() const {
return &_array;
}
template<class T>
void *DynamicListContainer<T>::getArrayPtr() {
return &_array;
}
template<class T>
size_t DynamicListContainer<T>::getSize() const {
return _array.size();
}
template<class T>
bool DynamicListContainer<T>::compareEqual(const DynamicListContainerBase &other) const {
const DynamicListContainer<T> &otherTyped = static_cast<const DynamicListContainer<T> &>(other);
return _array == otherTyped._array;
}
template<class T>
DynamicListContainerBase *DynamicListContainer<T>::clone() const {
return new DynamicListContainer<T>(*this);
}
struct DynamicList {
DynamicList();
DynamicList(const DynamicList &other);
~DynamicList();
DynamicValueTypes::DynamicValueType getType() const;
const Common::Array<int32> &getInt() const;
const Common::Array<double> &getFloat() const;
const Common::Array<Common::Point> &getPoint() const;
const Common::Array<IntRange> &getIntRange() const;
const Common::Array<AngleMagVector> &getVector() const;
const Common::Array<Label> &getLabel() const;
const Common::Array<Event> &getEvent() const;
const Common::Array<Common::String> &getString() const;
const Common::Array<bool> &getBool() const;
const Common::Array<Common::SharedPtr<DynamicList> > &getList() const;
const Common::Array<ObjectReference> &getObjectReference() const;
Common::Array<int32> &getInt();
Common::Array<double> &getFloat();
Common::Array<Common::Point> &getPoint();
Common::Array<IntRange> &getIntRange();
Common::Array<AngleMagVector> &getVector();
Common::Array<Label> &getLabel();
Common::Array<Event> &getEvent();
Common::Array<Common::String> &getString();
Common::Array<bool> &getBool();
Common::Array<Common::SharedPtr<DynamicList> > &getList();
Common::Array<ObjectReference> &getObjectReference();
bool getAtIndex(size_t index, DynamicValue &value) const;
bool setAtIndex(size_t index, const DynamicValue &value);
void deleteAtIndex(size_t index);
void truncateToSize(size_t sz);
void expandToMinimumSize(size_t sz);
size_t getSize() const;
void forceType(DynamicValueTypes::DynamicValueType type);
static bool dynamicValueToIndex(size_t &outIndex, const DynamicValue &value);
DynamicList &operator=(const DynamicList &other);
bool operator==(const DynamicList &other) const;
inline bool operator!=(const DynamicList &other) const {
return !((*this) == other);
}
void swap(DynamicList &other);
Common::SharedPtr<DynamicList> clone() const;
void createWriteProxyForIndex(size_t index, DynamicValueWriteProxy &proxy);
private:
struct WriteProxyInterface {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &dest, void *objectRef, uintptr ptrOrOffset);
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
};
void initFromOther(const DynamicList &other);
void destroyContainer();
bool createContainerAndSetType(DynamicValueTypes::DynamicValueType type);
DynamicValueTypes::DynamicValueType _type;
DynamicListContainerBase *_container;
};
// Dynamic value container. Somewhat importantly, lists stored in dynamic values
// are BY REFERENCE and must be cloned as necessary.
struct DynamicValue {
DynamicValue();
DynamicValue(const DynamicValue &other);
~DynamicValue();
bool loadConstant(const Data::InternalTypeTaggedValue &data, const Common::String &varString);
bool loadConstant(const Data::PlugInTypeTaggedValue &data);
DynamicValueTypes::DynamicValueType getType() const;
const int32 &getInt() const;
const double &getFloat() const;
const Common::Point &getPoint() const;
const IntRange &getIntRange() const;
const AngleMagVector &getVector() const;
const Label &getLabel() const;
const Event &getEvent() const;
const Common::String &getString() const;
const bool &getBool() const;
const Common::SharedPtr<DynamicList> &getList() const;
const ObjectReference &getObject() const;
const DynamicValueWriteProxy &getWriteProxy() const;
void clear();
void setInt(int32 value);
void setFloat(double value);
void setPoint(const Common::Point &value);
void setIntRange(const IntRange &value);
void setVector(const AngleMagVector &value);
void setLabel(const Label &value);
void setEvent(const Event &value);
void setString(const Common::String &value);
void setBool(bool value);
void setList(const Common::SharedPtr<DynamicList> &value);
void setObject(const ObjectReference &value);
void setObject(const Common::WeakPtr<RuntimeObject> &value);
void setWriteProxy(const DynamicValueWriteProxy &writeProxy);
bool roundToInt(int32 &outInt) const;
bool convertToType(DynamicValueTypes::DynamicValueType targetType, DynamicValue &result) const;
DynamicValue dereference() const;
DynamicValue &operator=(const DynamicValue &other);
bool operator==(const DynamicValue &other) const;
inline bool operator!=(const DynamicValue &other) const {
return !((*this) == other);
}
private:
union ValueUnion {
ValueUnion();
~ValueUnion();
double asFloat;
int32 asInt;
IntRange asIntRange;
AngleMagVector asVector;
Label asLabel;
Event asEvent;
Common::Point asPoint;
bool asBool;
DynamicValueWriteProxy asWriteProxy;
Common::String asString;
Common::SharedPtr<DynamicList> asList;
ObjectReference asObj;
uint64 asUnset;
template<class T, T(ValueUnion::*TMember)>
void construct(const T &value);
template<class T, T(ValueUnion::*TMember)>
void construct(T &&value);
template<class T, T(ValueUnion::*TMember)>
void assign(const T &value);
template<class T, T(ValueUnion::*TMember)>
void assign(T &&value);
template<class T, T(ValueUnion::*TMember)>
void destruct();
};
template<class T>
void internalSwap(T &a, T &b) {
T temp = a;
a = b;
b = temp;
}
bool convertIntToType(DynamicValueTypes::DynamicValueType targetType, DynamicValue &result) const;
bool convertFloatToType(DynamicValueTypes::DynamicValueType targetType, DynamicValue &result) const;
bool convertBoolToType(DynamicValueTypes::DynamicValueType targetType, DynamicValue &result) const;
bool convertStringToType(DynamicValueTypes::DynamicValueType targetType, DynamicValue &result) const;
bool convertToTypeNoDereference(DynamicValueTypes::DynamicValueType targetType, DynamicValue &result) const;
void setFromOther(const DynamicValue &other);
void setFromOther(DynamicValue &&other);
DynamicValueTypes::DynamicValueType _type;
ValueUnion _value;
};
struct DynamicValueSource {
DynamicValueSource();
DynamicValueSource(const DynamicValueSource &other);
DynamicValueSource(DynamicValueSource &&other);
~DynamicValueSource();
DynamicValueSource &operator=(const DynamicValueSource &other);
DynamicValueSource &operator=(DynamicValueSource &&other);
DynamicValueSourceTypes::DynamicValueSourceType getSourceType() const;
const DynamicValue &getConstant() const;
const VarReference &getVarReference() const;
bool load(const Data::InternalTypeTaggedValue &data, const Common::String &varSource, const Common::String &varString);
bool load(const Data::PlugInTypeTaggedValue &data);
void linkInternalReferences(ObjectLinkingScope *scope);
void visitInternalReferences(IStructuralReferenceVisitor *visitor);
DynamicValue produceValue(const DynamicValue &incomingData) const;
private:
union ValueUnion {
ValueUnion();
~ValueUnion();
DynamicValue _constValue;
VarReference _varReference;
};
void destructValue();
void initFromOther(const DynamicValueSource &other);
void initFromOther(DynamicValueSource &&other);
DynamicValueSourceTypes::DynamicValueSourceType _sourceType;
ValueUnion _valueUnion;
};
template<class TFloat>
struct DynamicValueWriteFloatHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &value, void *objectRef, uintptr ptrOrOffset) {
DynamicValue derefValue = value.dereference();
TFloat &dest = *static_cast<TFloat *>(objectRef);
switch (derefValue.getType()) {
case DynamicValueTypes::kFloat:
dest = static_cast<TFloat>(derefValue.getFloat());
return kMiniscriptInstructionOutcomeContinue;
case DynamicValueTypes::kInteger:
dest = static_cast<TFloat>(derefValue.getInt());
return kMiniscriptInstructionOutcomeContinue;
default:
return kMiniscriptInstructionOutcomeFailed;
}
}
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib) {
return kMiniscriptInstructionOutcomeFailed;
}
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index) {
return kMiniscriptInstructionOutcomeFailed;
}
static void create(TFloat *floatValue, DynamicValueWriteProxy &proxy) {
proxy.pod.ptrOrOffset = 0;
proxy.pod.objectRef = floatValue;
proxy.pod.ifc = DynamicValueWriteInterfaceGlue<DynamicValueWriteFloatHelper<TFloat> >::getInstance();
}
};
template<class TInteger>
struct DynamicValueWriteIntegerHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &value, void *objectRef, uintptr ptrOrOffset) {
DynamicValue derefValue = value.dereference();
TInteger &dest = *static_cast<TInteger *>(objectRef);
switch (derefValue.getType()) {
case DynamicValueTypes::kFloat:
dest = static_cast<TInteger>(floor(derefValue.getFloat() + 0.5));
return kMiniscriptInstructionOutcomeContinue;
case DynamicValueTypes::kInteger:
dest = static_cast<TInteger>(derefValue.getInt());
return kMiniscriptInstructionOutcomeContinue;
default:
return kMiniscriptInstructionOutcomeFailed;
}
}
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib) {
return kMiniscriptInstructionOutcomeFailed;
}
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index) {
return kMiniscriptInstructionOutcomeFailed;
}
static void create(TInteger *intValue, DynamicValueWriteProxy &proxy) {
proxy.pod.ptrOrOffset = 0;
proxy.pod.objectRef = intValue;
proxy.pod.ifc = DynamicValueWriteInterfaceGlue<DynamicValueWriteIntegerHelper<TInteger> >::getInstance();
}
};
struct DynamicValueWritePointHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &value, void *objectRef, uintptr ptrOrOffset);
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
static void create(Common::Point *pointValue, DynamicValueWriteProxy &proxy);
};
struct DynamicValueWriteBoolHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &value, void *objectRef, uintptr ptrOrOffset);
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
static void create(bool *boolValue, DynamicValueWriteProxy &proxy);
};
struct DynamicValueWriteStringHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &value, void *objectRef, uintptr ptrOrOffset);
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
static void create(Common::String *strValue, DynamicValueWriteProxy &proxy);
};
struct DynamicValueWriteDiscardHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &value, void *objectRef, uintptr ptrOrOffset);
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
static void create(DynamicValueWriteProxy &proxy);
};
template<class TClass, MiniscriptInstructionOutcome (TClass::*TWriteMethod)(MiniscriptThread *thread, const DynamicValue &dest), MiniscriptInstructionOutcome (TClass::*TRefAttribMethod)(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, const Common::String &attrib)>
struct DynamicValueWriteOrRefAttribFuncHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &dest, void *objectRef, uintptr ptrOrOffset) {
DynamicValue derefValue = dest.dereference();
return (static_cast<TClass *>(objectRef)->*TWriteMethod)(thread, derefValue);
}
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib) {
return (static_cast<TClass *>(objectRef)->*TRefAttribMethod)(thread, proxy, attrib);
}
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index) {
return kMiniscriptInstructionOutcomeFailed;
}
static void create(TClass *obj, DynamicValueWriteProxy &proxy) {
proxy.pod.ptrOrOffset = 0;
proxy.pod.objectRef = obj;
proxy.pod.ifc = DynamicValueWriteInterfaceGlue<DynamicValueWriteOrRefAttribFuncHelper<TClass, TWriteMethod, TRefAttribMethod> >::getInstance();
}
};
template<class TClass, MiniscriptInstructionOutcome (TClass::*TWriteMethod)(MiniscriptThread *thread, const DynamicValue &dest), bool TDereference>
struct DynamicValueWriteFuncHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &dest, void *objectRef, uintptr ptrOrOffset) {
if (TDereference) {
return (static_cast<TClass *>(objectRef)->*TWriteMethod)(thread, dest.dereference());
} else
return (static_cast<TClass *>(objectRef)->*TWriteMethod)(thread, dest);
}
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib) {
return kMiniscriptInstructionOutcomeFailed;
}
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index) {
return kMiniscriptInstructionOutcomeFailed;
}
static void create(TClass *obj, DynamicValueWriteProxy &proxy) {
proxy.pod.ptrOrOffset = 0;
proxy.pod.objectRef = obj;
proxy.pod.ifc = DynamicValueWriteInterfaceGlue<DynamicValueWriteFuncHelper<TClass, TWriteMethod, TDereference> >::getInstance();
}
};
struct DynamicValueWriteObjectHelper {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &value, void *objectRef, uintptr ptrOrOffset);
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
static void create(RuntimeObject *obj, DynamicValueWriteProxy &proxy);
};
struct MessengerSendSpec {
MessengerSendSpec();
bool load(const Data::Event &dataEvent, uint32 dataMessageFlags, const Data::InternalTypeTaggedValue &dataLocator, const Common::String &dataWithSource, const Common::String &dataWithString, uint32 dataDestination);
bool load(const Data::PlugInTypeTaggedValue &dataEvent, const MessageFlags &dataMessageFlags, const Data::PlugInTypeTaggedValue &dataWith, uint32 dataDestination);
void linkInternalReferences(ObjectLinkingScope *outerScope);
void visitInternalReferences(IStructuralReferenceVisitor *visitor);
void resolveDestination(Runtime *runtime, Modifier *sender, RuntimeObject *triggerSource, Common::WeakPtr<Structural> &outStructuralDest, Common::WeakPtr<Modifier> &outModifierDest, RuntimeObject *customDestination) const;
static void resolveVariableObjectType(RuntimeObject *obj, Common::WeakPtr<Structural> &outStructuralDest, Common::WeakPtr<Modifier> &outModifierDest);
void sendFromMessenger(Runtime *runtime, Modifier *sender, RuntimeObject *triggerSource, const DynamicValue &incomingData, RuntimeObject *customDestination) const;
void sendFromMessengerWithCustomData(Runtime *runtime, Modifier *sender, RuntimeObject *triggerSource, const DynamicValue &data, RuntimeObject *customDestination) const;
enum LinkType {
kLinkTypeNotYetLinked,
kLinkTypeStructural,
kLinkTypeModifier,
kLinkTypeCoded,
kLinkTypeUnresolved,
};
Event send;
MessageFlags messageFlags;
DynamicValueSource with;
uint32 destination; // May be a MessageDestination or GUID
LinkType _linkType;
Common::WeakPtr<Structural> _resolvedStructuralDest;
Common::WeakPtr<Modifier> _resolvedModifierDest;
Common::WeakPtr<Modifier> _resolvedVarSource;
private:
void resolveHierarchyStructuralDestination(Runtime *runtime, Modifier *sender, Common::WeakPtr<Structural> &outStructuralDest, Common::WeakPtr<Modifier> &outModifierDest, bool (*compareFunc)(Structural *structural)) const;
static bool isSceneFilter(Structural *section);
static bool isSectionFilter(Structural *section);
static bool isSubsectionFilter(Structural *section);
static bool isElementFilter(Structural *section);
};
enum MessageDestination {
kMessageDestNone = 0,
kMessageDestSharedScene = 0x65,
kMessageDestScene = 0x66,
kMessageDestSection = 0x67,
kMessageDestProject = 0x68,
kMessageDestActiveScene = 0x69,
kMessageDestElementsParent = 0x6a,
kMessageDestChildren = 0x6b, // Saw this somewhere but can't find it any more?
kMessageDestModifiersParent = 0x6c,
kMessageDestSubsection = 0x6d,
kMessageDestElement = 0xc9,
kMessageDestSourcesParent = 0xcf,
kMessageDestBehavior = 0xd4,
kMessageDestNextElement = 0xd1,
kMessageDestPrevElement = 0xd2,
kMessageDestBehaviorsParent = 0xd3,
};
struct SegmentDescription {
SegmentDescription();
int volumeID;
Common::String filePath;
Common::SeekableReadStream *stream;
};
struct IPlugInModifierRegistrar : public IInterfaceBase {
virtual void registerPlugInModifier(const char *name, const Data::IPlugInModifierDataFactory *loader, const IPlugInModifierFactory *factory) = 0;
void registerPlugInModifier(const char *name, const IPlugInModifierFactoryAndDataFactory *loaderFactory);
};
class PlugIn {
public:
virtual ~PlugIn();
virtual void registerModifiers(IPlugInModifierRegistrar *registrar) const = 0;
};
class ProjectPersistentResource {
public:
virtual ~ProjectPersistentResource();
};
struct ProjectResources {
virtual ~ProjectResources();
Common::Array<Common::SharedPtr<ProjectPersistentResource> > persistentResources;
};
class CursorGraphic {
public:
virtual ~CursorGraphic();
virtual Graphics::Cursor *getCursor() const = 0;
};
class MacCursorGraphic : public CursorGraphic {
public:
explicit MacCursorGraphic(const Common::SharedPtr<Graphics::MacCursor> &macCursor);
Graphics::Cursor *getCursor() const override;
private:
Common::SharedPtr<Graphics::MacCursor> _macCursor;
};
class WinCursorGraphic : public CursorGraphic {
public:
explicit WinCursorGraphic(const Common::SharedPtr<Graphics::WinCursorGroup> &winCursorGroup, Graphics::Cursor *cursor);
Graphics::Cursor *getCursor() const override;
private:
Common::SharedPtr<Graphics::WinCursorGroup> _winCursorGroup;
Graphics::Cursor *_cursor;
};
class CursorGraphicCollection {
public:
CursorGraphicCollection();
~CursorGraphicCollection();
void addWinCursorGroup(uint32 cursorGroupID, const Common::SharedPtr<Graphics::WinCursorGroup> &cursorGroup);
void addMacCursor(uint32 cursorID, const Common::SharedPtr<Graphics::MacCursor> &cursor);
Common::SharedPtr<CursorGraphic> getGraphicByID(uint32 id) const;
private:
Common::HashMap<uint32, Common::SharedPtr<CursorGraphic> > _cursorGraphics;
};
// The project platform is the platform that the project is running on (not the format of the project)
enum ProjectPlatform {
kProjectPlatformUnknown,
kProjectPlatformWindows,
kProjectPlatformMacintosh,
};
class ProjectDescription {
public:
ProjectDescription(ProjectPlatform platform, RuntimeVersion runtimeVersion, bool autoDetectVersion, Common::Archive *rootArchive, const Common::Path &projectRootDir);
~ProjectDescription();
void addSegment(int volumeID, const char *filePath);
void addSegment(int volumeID, Common::SeekableReadStream *stream);
const Common::Array<SegmentDescription> &getSegments() const;
void addPlugIn(const Common::SharedPtr<PlugIn> &plugIn);
const Common::Array<Common::SharedPtr<PlugIn> > &getPlugIns() const;
void setResources(const Common::SharedPtr<ProjectResources> &resources);
const Common::SharedPtr<ProjectResources> &getResources() const;
void setCursorGraphics(const Common::SharedPtr<CursorGraphicCollection> &cursorGraphics);
const Common::SharedPtr<CursorGraphicCollection> &getCursorGraphics() const;
void setLanguage(const Common::Language &language);
const Common::Language &getLanguage() const;
ProjectPlatform getPlatform() const;
RuntimeVersion getRuntimeVersion() const;
bool isRuntimeVersionAuto() const;
Common::Archive *getRootArchive() const;
const Common::Path &getProjectRootDir() const;
const SubtitleTables &getSubtitles() const;
void setSubtitles(const SubtitleTables &subs);
private:
Common::Array<SegmentDescription> _segments;
Common::Array<Common::SharedPtr<PlugIn> > _plugIns;
Common::SharedPtr<ProjectResources> _resources;
Common::SharedPtr<CursorGraphicCollection> _cursorGraphics;
Common::Language _language;
SubtitleTables _subtitles;
ProjectPlatform _platform;
RuntimeVersion _runtimeVersion;
bool _isRuntimeVersionAuto;
Common::Archive *_rootArchive;
Common::Path _projectRootDir;
};
struct VolumeState {
VolumeState();
Common::String name;
int volumeID;
bool isMounted;
};
class ObjectLinkingScope {
public:
ObjectLinkingScope();
~ObjectLinkingScope();
void setParent(ObjectLinkingScope *parent);
void addObject(uint32 guid, const Common::String &name, const Common::WeakPtr<RuntimeObject> &object);
Common::WeakPtr<RuntimeObject> resolve(uint32 staticGUID) const;
Common::WeakPtr<RuntimeObject> resolve(const Common::String &name, bool isNameAlreadyInsensitive) const;
Common::WeakPtr<RuntimeObject> resolve(uint32 staticGUID, const Common::String &name, bool isNameAlreadyInsensitive) const;
void reset();
private:
Common::HashMap<uint32, Common::WeakPtr<RuntimeObject> > _guidToObject;
Common::HashMap<Common::String, Common::WeakPtr<RuntimeObject> > _nameToObject;
ObjectLinkingScope *_parent;
};
struct LowLevelSceneStateTransitionAction {
enum ActionType {
kLoad,
kUnload,
kSendMessage,
kAutoResetCursor,
kHideAllElements,
kShowDefaultVisibleElements,
};
explicit LowLevelSceneStateTransitionAction(const Common::SharedPtr<MessageDispatch> &msg);
explicit LowLevelSceneStateTransitionAction(ActionType actionType);
LowLevelSceneStateTransitionAction(const LowLevelSceneStateTransitionAction &other);
LowLevelSceneStateTransitionAction(const Common::SharedPtr<Structural> &scene, ActionType actionType);
ActionType getActionType() const;
const Common::SharedPtr<Structural> &getScene() const;
const Common::SharedPtr<MessageDispatch> &getMessage() const;
LowLevelSceneStateTransitionAction &operator=(const LowLevelSceneStateTransitionAction &other);
private:
ActionType _actionType;
Common::SharedPtr<Structural> _scene;
Common::SharedPtr<MessageDispatch> _msg;
};
struct ObjectParentChange {
explicit ObjectParentChange(const Common::WeakPtr<RuntimeObject> &object, const Common::WeakPtr<RuntimeObject> &newParent);
Common::WeakPtr<RuntimeObject> _object;
Common::WeakPtr<RuntimeObject> _newParent;
};
struct HighLevelSceneTransition {
enum Type {
kTypeChangeToScene,
kTypeChangeSharedScene,
kTypeForceLoadScene,
kTypeRequestUnloadScene,
};
HighLevelSceneTransition(const Common::SharedPtr<Structural> &hlst_scene, Type hlst_type, bool hlst_addToDestinationScene, bool hlst_addToReturnList);
Common::SharedPtr<Structural> scene;
Type type;
bool addToDestinationScene;
bool addToReturnList;
};
struct SceneTransitionEffect {
SceneTransitionEffect();
uint32 _duration; // 6000000 is maximum
uint16 _steps;
SceneTransitionTypes::SceneTransitionType _transitionType;
SceneTransitionDirections::SceneTransitionDirection _transitionDirection;
};
class MessageDispatch {
public:
enum class RootType {
Invalid,
Command,
Structural,
Modifier,
};
MessageDispatch(const Common::SharedPtr<MessageProperties> &msgProps, Structural *root, bool cascade, bool relay, bool couldBeCommand);
MessageDispatch(const Common::SharedPtr<MessageProperties> &msgProps, Modifier *root, bool cascade, bool relay, bool couldBeCommand);
const Common::SharedPtr<MessageProperties> &getMsg() const;
RuntimeObject *getRootPropagator() const;
bool isCascade() const;
bool isRelay() const;
RootType getRootType() const;
const Common::WeakPtr<RuntimeObject> &getRootWeakPtr() const;
private:
Common::SharedPtr<MessageProperties> _msg;
Common::WeakPtr<RuntimeObject> _root;
bool _cascade; // Traverses structure tree
bool _relay; // Fire on multiple modifiers
bool _isCommand;
RootType _rootType;
};
class KeyEventDispatch {
public:
explicit KeyEventDispatch(const Common::SharedPtr<KeyboardInputEvent> &evt);
Common::Array<Common::WeakPtr<RuntimeObject> > &getKeyboardMessengerArray();
static bool keyboardMessengerFilterFunc(void *userData, RuntimeObject *object);
bool isTerminated() const;
VThreadState continuePropagating(Runtime *runtime);
private:
Common::Array<Common::WeakPtr<RuntimeObject> > _keyboardMessengers;
size_t _dispatchIndex;
const Common::SharedPtr<KeyboardInputEvent> _evt;
};
class Scheduler;
class ScheduledEvent : Common::NonCopyable {
friend class Scheduler;
public:
void cancel();
uint64 getScheduledTime() const;
void activate(Runtime *runtime) const;
private:
ScheduledEvent(void *obj, void (*activateFunc)(void *, Runtime *), uint64 scheduledTime, Scheduler *scheduler);
void *_obj;
void (*_activateFunc)(void *obj, Runtime *runtime);
uint64 _scheduledTime;
Scheduler *_scheduler;
};
class Scheduler {
friend class ScheduledEvent;
public:
Scheduler();
~Scheduler();
template<class T, void (T::*TMethodPtr)(Runtime *)>
Common::SharedPtr<ScheduledEvent> scheduleMethod(uint64 scheduledTime, T* obj) {
Common::SharedPtr<ScheduledEvent> evt(new ScheduledEvent(obj, Scheduler::methodActivateHelper<T, TMethodPtr>, scheduledTime, this));
insertEvent(evt);
return evt;
}
Common::SharedPtr<ScheduledEvent> getFirstEvent() const;
void descheduleFirstEvent();
private:
template<class T, void (T::*TMethodPtr)(Runtime *)>
static void methodActivateHelper(void *obj, Runtime *runtime) {
(static_cast<T *>(obj)->*TMethodPtr)(runtime);
}
void insertEvent(const Common::SharedPtr<ScheduledEvent> &evt);
void removeEvent(const ScheduledEvent *evt);
Common::Array<Common::SharedPtr<ScheduledEvent>> _events;
};
enum OSEventType {
kOSEventTypeMouseDown,
kOSEventTypeMouseUp,
kOSEventTypeMouseMove,
kOSEventTypeKeyboard,
kOSEventTypeAction,
};
class OSEvent {
public:
explicit OSEvent(OSEventType eventType);
virtual ~OSEvent();
OSEventType getEventType() const;
private:
OSEventType _eventType;
};
class MouseInputEvent : public OSEvent {
public:
explicit MouseInputEvent(OSEventType eventType, int32 x, int32 y, Actions::MouseButton button);
int32 getX() const;
int32 getY() const;
Actions::MouseButton getButton() const;
private:
int32 _x;
int32 _y;
Actions::MouseButton _button;
};
class KeyboardInputEvent : public OSEvent {
public:
explicit KeyboardInputEvent(OSEventType osEventType, Common::EventType keyEventType, bool repeat, const Common::KeyState &keyEvt);
Common::EventType getKeyEventType() const;
bool isRepeat() const;
const Common::KeyState &getKeyState() const;
private:
Common::EventType _keyEventType;
bool _repeat;
const Common::KeyState _keyEvt;
};
class ActionEvent : public OSEvent {
public:
explicit ActionEvent(OSEventType osEventType, Actions::Action action);
Actions::Action getAction() const;
private:
Actions::Action _action;
};
struct DragMotionProperties {
DragMotionProperties();
ConstraintDirection constraintDirection;
Common::Rect constraintMargin;
bool constrainToParent;
};
class SceneTransitionHooks {
public:
virtual ~SceneTransitionHooks();
virtual void onSceneTransitionSetup(Runtime *runtime, const Common::WeakPtr<Structural> &oldScene, const Common::WeakPtr<Structural> &newScene);
virtual void onSceneTransitionEnded(Runtime *runtime, const Common::WeakPtr<Structural> &newScene);
virtual void onProjectStarted(Runtime *runtime);
};
class Palette {
public:
Palette();
explicit Palette(const ColorRGB8 *colors);
void initDefaultPalette(int version);
const byte *getPalette() const;
static const uint kNumColors = 256;
private:
byte _colors[kNumColors * 3];
};
class Runtime {
public:
explicit Runtime(OSystem *system, Audio::Mixer *mixer, ISaveUIProvider *saveProvider, ILoadUIProvider *loadProvider, const Common::SharedPtr<SubtitleRenderer> &subRenderer);
~Runtime();
bool runFrame();
void drawFrame();
void queueProject(const Common::SharedPtr<ProjectDescription> &desc);
void closeProject();
void addVolume(int volumeID, const char *name, bool isMounted);
bool getVolumeState(const Common::String &name, int &outVolumeID, bool &outIsMounted) const;
void addSceneReturn();
void addSceneStateTransition(const HighLevelSceneTransition &transition);
void setSceneTransitionEffect(bool isInDestinationScene, SceneTransitionEffect *effect);
Project *getProject() const;
void postConsumeMessageTask(IMessageConsumer *msgConsumer, const Common::SharedPtr<MessageProperties> &msg);
void postConsumeCommandTask(Structural *structural, const Common::SharedPtr<MessageProperties> &msg);
uint32 allocateRuntimeGUID();
void addWindow(const Common::SharedPtr<Window> &window);
void removeWindow(Window *window);
// Sets up a supported display mode
void setupDisplayMode(ColorDepthMode displayMode, const Graphics::PixelFormat &pixelFormat);
bool isDisplayModeSupported(ColorDepthMode displayMode) const;
// Switches to a specified display mode. Returns true if the mode was actually changed. If so, all windows will need
// to be recreated.
bool switchDisplayMode(ColorDepthMode realDisplayMode, ColorDepthMode fakeDisplayMode);
void setDisplayResolution(uint16 width, uint16 height);
void getDisplayResolution(uint16 &outWidth, uint16 &outHeight) const;
ColorDepthMode getRealColorDepth() const;
ColorDepthMode getFakeColorDepth() const; // Fake color depth that will be reported to scripts
const Graphics::PixelFormat &getRenderPixelFormat() const;
const Common::SharedPtr<Graphics::MacFontManager> &getMacFontManager() const;
const Common::SharedPtr<Structural> &getActiveMainScene() const;
const Common::SharedPtr<Structural> &getActiveSharedScene() const;
void getSceneStack(Common::Array<Common::SharedPtr<Structural> > &sceneStack) const;
bool mustDraw() const;
uint64 getRealTime() const;
uint64 getPlayTime() const;
VThread &getVThread() const;
// Sending a message on the VThread means "immediately"
void sendMessageOnVThread(const Common::SharedPtr<MessageDispatch> &dispatch);
struct SendMessageOnVThreadCoroutine {
CORO_DEFINE_RETURN_TYPE(void);
CORO_DEFINE_PARAMS_2(Runtime *, runtime, Common::SharedPtr<MessageDispatch>, dispatch);
};
void queueMessage(const Common::SharedPtr<MessageDispatch> &dispatch);
void queueOSEvent(const Common::SharedPtr<OSEvent> &osEvent);
Scheduler &getScheduler();
void getScenesInRenderOrder(Common::Array<Structural *> &scenes) const;
void instantiateIfAlias(Common::SharedPtr<Modifier> &modifier, const Common::WeakPtr<RuntimeObject> &relinkParent);
Common::SharedPtr<Window> findTopWindow(int32 x, int32 y) const;
void setVolume(double volume);
void onMouseDown(int32 x, int32 y, Actions::MouseButton mButton);
void onMouseMove(int32 x, int32 y);
void onMouseUp(int32 x, int32 y, Actions::MouseButton mButton);
void onKeyboardEvent(const Common::EventType evtType, bool repeat, const Common::KeyState &keyEvt);
void onAction(MTropolis::Actions::Action action);
const Common::Point &getCachedMousePosition() const;
void setModifierCursorOverride(uint32 cursorID);
void clearModifierCursorOverride();
void forceCursorRefreshOnce();
void setAutoResetCursor(bool enabled);
uint getMultiClickCount() const;
bool isAwaitingSceneTransition() const;
Common::RandomSource *getRandom() const;
WorldManagerInterface *getWorldManagerInterface() const;
AssetManagerInterface *getAssetManagerInterface() const;
SystemInterface *getSystemInterface() const;
ISaveUIProvider *getSaveProvider() const;
ILoadUIProvider *getLoadProvider() const;
Audio::Mixer *getAudioMixer() const;
Hacks &getHacks();
const Hacks &getHacks() const;
void setSceneGraphDirty();
void clearSceneGraphDirty();
bool isSceneGraphDirty() const;
void addCollider(ICollider *collider);
void removeCollider(ICollider *collider);
void checkCollisions(ICollider *optRestrictToCollider);
void setCursorElement(const Common::WeakPtr<VisualElement> &element);
void updateCursorElementPosition();
void addBoundaryDetector(IBoundaryDetector *boundaryDetector);
void removeBoundaryDetector(IBoundaryDetector *boundaryDetector);
void checkBoundaries();
void addPostEffect(IPostEffect *postEffect);
void removePostEffect(IPostEffect *postEffect);
const Common::Array<IPostEffect *> &getPostEffects() const;
const Palette &getGlobalPalette() const;
void setGlobalPalette(const Palette &palette);
void addMouseBlocker();
void removeMouseBlocker();
const Common::String *resolveAttributeIDName(uint32 attribID) const;
const Common::WeakPtr<Window> &getMainWindow() const;
const Common::SharedPtr<Graphics::ManagedSurface> &getSaveScreenshotOverride() const;
void setSaveScreenshotOverride(const Common::SharedPtr<Graphics::ManagedSurface> &screenshot);
bool isIdle() const;
const Common::SharedPtr<SubtitleRenderer> &getSubtitleRenderer() const;
void queueCloneObject(const Common::WeakPtr<RuntimeObject> &obj);
void queueKillObject(const Common::WeakPtr<RuntimeObject> &obj);
void queueChangeObjectParent(const Common::WeakPtr<RuntimeObject> &obj, const Common::WeakPtr<RuntimeObject> &newParent);
void hotLoadScene(Structural *structural);
#ifdef MTROPOLIS_DEBUG_ENABLE
void debugSetEnabled(bool enabled);
void debugBreak();
Debugger *debugGetDebugger() const;
void debugGetPrimaryTaskList(Common::Array<Common::SharedPtr<DebugPrimaryTaskList> > &primaryTaskLists);
#endif
private:
enum SceneTransitionState {
kSceneTransitionStateNotTransitioning,
kSceneTransitionStateWaitingForDraw,
kSceneTransitionStateTransitioning,
};
struct SceneStackEntry {
SceneStackEntry();
Common::SharedPtr<Structural> scene;
};
struct Teardown {
Teardown();
Common::WeakPtr<Structural> structural;
Common::WeakPtr<Modifier> modifier;
bool onlyRemoveChildren;
};
struct SceneReturnListEntry {
SceneReturnListEntry();
Common::SharedPtr<Structural> scene;
bool isAddToDestinationSceneTransition;
};
struct DispatchMethodTaskData {
Common::SharedPtr<MessageDispatch> dispatch;
};
struct DispatchKeyTaskData {
Common::SharedPtr<KeyEventDispatch> dispatch;
};
struct DispatchActionTaskData {
DispatchActionTaskData();
Actions::Action action;
};
struct ConsumeMessageTaskData {
ConsumeMessageTaskData();
IMessageConsumer *consumer;
Common::SharedPtr<MessageProperties> message;
};
struct ConsumeCommandTaskData {
ConsumeCommandTaskData();
Structural *structural;
Common::SharedPtr<MessageProperties> message;
};
struct ApplyDefaultVisibilityTaskData {
ApplyDefaultVisibilityTaskData();
VisualElement *element;
bool targetVisibility;
};
struct UpdateMouseStateTaskData {
UpdateMouseStateTaskData();
bool mouseDown;
};
struct UpdateMousePositionTaskData {
UpdateMousePositionTaskData();
int32 x;
int32 y;
};
struct CollisionCheckState {
CollisionCheckState();
Common::Array<Common::WeakPtr<VisualElement> > activeElements;
ICollider *collider;
};
struct BoundaryCheckState {
BoundaryCheckState();
IBoundaryDetector *detector;
uint currentContacts;
Common::Point position;
bool positionResolved;
};
struct ColliderInfo {
ColliderInfo();
size_t sceneStackDepth;
uint16 layer;
VisualElement *element;
Common::Rect absRect;
};
static Common::SharedPtr<Structural> findDefaultSharedSceneForScene(Structural *scene);
void executeTeardown(const Teardown &teardown);
void executeLowLevelSceneStateTransition(const LowLevelSceneStateTransitionAction &transitionAction);
void executeHighLevelSceneReturn();
void executeHighLevelSceneTransition(const HighLevelSceneTransition &transition);
void executeCompleteTransitionToScene(const Common::SharedPtr<Structural> &scene);
void executeSharedScenePostSceneChangeActions();
void executeSceneChangeRecursiveVisibilityChange(Structural *structural, bool showing);
void executeChangeObjectParent(RuntimeObject *object, RuntimeObject *newParent);
void executeCloneObject(RuntimeObject *object);
void executeKillObject(RuntimeObject *object);
void recursiveAutoPlayMedia(Structural *structural);
void recursiveDeactivateStructural(Structural *structural);
void recursiveActivateStructural(Structural *structural);
static bool isStructuralMouseInteractive(Structural *structural, MouseInteractivityTestType testType);
static bool isModifierMouseInteractive(Modifier *modifier, MouseInteractivityTestType testType);
static void recursiveFindMouseCollision(Structural *&bestResult, int32 &bestLayer, int32 &bestStackHeight, bool &bestDirect, Structural *candidate, int32 stackHeight, int32 relativeX, int32 relativeY, MouseInteractivityTestType testType);
void queueEventAsLowLevelSceneStateTransitionAction(const Event &evt, Structural *root, bool cascade, bool relay);
void loadScene(const Common::SharedPtr<Structural> &scene);
void ensureMainWindowExists();
void unloadProject();
void refreshPlayTime(); // Updates play time to be in sync with the system clock. Used so that events occurring after storage access don't skip.
struct DispatchMessageCoroutine {
CORO_DEFINE_RETURN_TYPE(void);
CORO_DEFINE_PARAMS_2(Runtime *, runtime, Common::SharedPtr<MessageDispatch>, dispatch);
};
struct SendMessageToStructuralCoroutine {
CORO_DEFINE_RETURN_TYPE(void);
CORO_DEFINE_PARAMS_4(Runtime *, runtime, bool *, isTerminatedPtr, Structural *, structural, MessageDispatch *, dispatch);
};
struct SendMessageToModifierContainerCoroutine {
CORO_DEFINE_RETURN_TYPE(void);
CORO_DEFINE_PARAMS_4(Runtime *, runtime, bool *, isTerminatedPtr, IModifierContainer *, modifierContainer, MessageDispatch *, dispatch);
};
struct SendMessageToModifierCoroutine {
CORO_DEFINE_RETURN_TYPE(void);
CORO_DEFINE_PARAMS_4(Runtime *, runtime, bool *, isTerminatedPtr, Modifier *, modifier, MessageDispatch *, dispatch);
};
VThreadState dispatchKeyTask(const DispatchKeyTaskData &data);
VThreadState dispatchActionTask(const DispatchActionTaskData &data);
VThreadState consumeMessageTask(const ConsumeMessageTaskData &data);
VThreadState consumeCommandTask(const ConsumeCommandTaskData &data);
VThreadState updateMouseStateTask(const UpdateMouseStateTaskData &data);
VThreadState updateMousePositionTask(const UpdateMousePositionTaskData &data);
VThreadState applyDefaultVisibility(const ApplyDefaultVisibilityTaskData &data);
void updateMainWindowCursor();
static void recursiveFindColliders(Structural *structural, size_t sceneStackDepth, Common::Array<ColliderInfo> &colliders, int32 parentOriginX, int32 parentOriginY, bool isRoot);
static bool sortColliderPredicate(const ColliderInfo &a, const ColliderInfo &b);
Common::ScopedPtr<ICoroutineManager> _coroManager;
Common::Array<VolumeState> _volumes;
Common::SharedPtr<ProjectDescription> _queuedProjectDesc;
Common::SharedPtr<Project> _project;
Common::ScopedPtr<VThread> _vthread;
Common::Array<Common::SharedPtr<MessageDispatch> > _messageQueue;
Common::Array<Common::SharedPtr<OSEvent> > _osEventQueue;
ObjectLinkingScope _rootLinkingScope;
Common::Array<Teardown> _pendingTeardowns;
Common::Array<LowLevelSceneStateTransitionAction> _pendingLowLevelTransitions;
Common::Array<Common::WeakPtr<RuntimeObject> > _pendingKills;
Common::Array<Common::WeakPtr<RuntimeObject> > _pendingClones;
Common::Array<Common::WeakPtr<Structural> > _pendingPostCloneShowChecks;
Common::Array<Common::WeakPtr<Structural> > _pendingShowClonedObject;
Common::Array<ObjectParentChange> _pendingParentChanges;
uint _pendingSceneReturnCount;
Common::Array<HighLevelSceneTransition> _pendingSceneTransitions;
Common::Array<SceneStackEntry> _sceneStack;
Common::SharedPtr<Structural> _activeMainScene;
Common::SharedPtr<Structural> _activeSharedScene;
Common::Array<SceneReturnListEntry> _sceneReturnList;
SceneTransitionState _sceneTransitionState;
SceneTransitionEffect _sourceSceneTransitionEffect;
SceneTransitionEffect _destinationSceneTransitionEffect;
SceneTransitionEffect *_activeSceneTransitionEffect;
Common::SharedPtr<Graphics::ManagedSurface> _sceneTransitionOldFrame;
Common::SharedPtr<Graphics::ManagedSurface> _sceneTransitionNewFrame;
uint32 _sceneTransitionStartTime;
uint32 _sceneTransitionEndTime;
bool _sharedSceneWasSetExplicitly;
Common::WeakPtr<Window> _mainWindow;
Common::Array<Common::SharedPtr<Window> > _windows;
Common::SharedPtr<Graphics::MacFontManager> _macFontMan;
Common::SharedPtr<Common::RandomSource> _random;
uint32 _nextRuntimeGUID;
bool _displayModeSupported[kColorDepthModeCount];
Graphics::PixelFormat _displayModePixelFormats[kColorDepthModeCount];
ColorDepthMode _realDisplayMode;
ColorDepthMode _fakeDisplayMode;
uint16 _displayWidth;
uint16 _displayHeight;
uint64 _realTimeBase;
uint64 _playTimeBase;
uint32 _realTime;
uint32 _playTime;
Scheduler _scheduler;
OSystem *_system;
Audio::Mixer *_mixer;
ISaveUIProvider *_saveProvider;
ILoadUIProvider *_loadProvider;
Common::SharedPtr<Graphics::ManagedSurface> _saveScreenshotOverride;
Common::SharedPtr<CursorGraphic> _lastFrameCursor;
Common::SharedPtr<CursorGraphic> _defaultCursor;
bool _lastFrameMouseVisible;
Common::WeakPtr<Window> _mouseFocusWindow;
bool _mouseFocusFlags[Actions::kMouseButtonCount];
Common::WeakPtr<Window> _keyFocusWindow;
Common::SharedPtr<SystemInterface> _systemInterface;
Common::SharedPtr<WorldManagerInterface> _worldManagerInterface;
Common::SharedPtr<AssetManagerInterface> _assetManagerInterface;
// The cached mouse position is updated at frame end
Common::Point _cachedMousePosition;
// The real mouse position is updated all the time (even when suspended)
Common::Point _realMousePosition;
// Mouse control is tracked in two ways: Mouse over is detected with mouse movement AND when
// "refreshCursor" is set on the world manager, it indicates the frontmost object that
// responds to any mouse event. The mouse tracking object is the object that was clicked.
// These can differ if the user holds down the mouse and moves it to a spot where the tracked
// object is either not clickable, or is behind another object with mouse collision.
// Note that mouseOverObject is also NOT necessarily what will receive mouse down events.
Common::WeakPtr<Structural> _mouseOverObject;
Common::WeakPtr<Structural> _mouseTrackingObject;
Common::Point _mouseTrackingDragStart;
Common::Point _mouseTrackingObjectInitialOrigin;
bool _trackedMouseOutside;
bool _forceCursorRefreshOnce;
bool _autoResetCursor;
uint32 _modifierOverrideCursorID;
bool _haveModifierOverrideCursor;
bool _haveCursorElement;
uint32 _multiClickStartTime;
uint32 _multiClickInterval;
uint _multiClickCount;
uint _numMouseBlockers;
bool _defaultVolumeState;
// True if any elements were added to the scene, removed from the scene, or reparented since last draw
bool _sceneGraphChanged;
bool _isQuitting;
Common::Array<Common::SharedPtr<CollisionCheckState> > _colliders;
Common::Array<BoundaryCheckState> _boundaryChecks;
uint32 _collisionCheckTime;
Common::WeakPtr<VisualElement> _elementTrackedToCursor;
//uint32 _elementCursorUpdateTime;
Common::Array<IPostEffect *> _postEffects;
Palette _globalPalette;
Common::SharedPtr<SubtitleRenderer> _subtitleRenderer;
Hacks _hacks;
Common::HashMap<uint32, Common::String> _getSetAttribIDsToAttribName;
#ifdef MTROPOLIS_DEBUG_ENABLE
Common::SharedPtr<Debugger> _debugger;
#endif
};
struct IModifierContainer : public IInterfaceBase {
virtual const Common::Array<Common::SharedPtr<Modifier> > &getModifiers() const = 0;
virtual void appendModifier(const Common::SharedPtr<Modifier> &modifier) = 0;
virtual void removeModifier(const Modifier *modifier) = 0;
};
class SimpleModifierContainer : public IModifierContainer {
public:
const Common::Array<Common::SharedPtr<Modifier> > &getModifiers() const override;
void appendModifier(const Common::SharedPtr<Modifier> &modifier) override;
void removeModifier(const Modifier *modifier) override;
void clear();
private:
Common::Array<Common::SharedPtr<Modifier> > _modifiers;
};
class RuntimeObject {
template<typename TElement, typename TElementData>
friend class ElementFactory;
public:
RuntimeObject();
virtual ~RuntimeObject();
uint32 getStaticGUID() const;
uint32 getRuntimeGUID() const;
void setRuntimeGUID(uint32 runtimeGUID);
void setSelfReference(const Common::WeakPtr<RuntimeObject> &selfReference);
const Common::WeakPtr<RuntimeObject> &getSelfReference() const;
virtual bool isStructural() const;
virtual bool isProject() const;
virtual bool isSection() const;
virtual bool isSubsection() const;
virtual bool isModifier() const;
virtual bool isElement() const;
virtual bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib);
virtual bool readAttributeIndexed(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib, const DynamicValue &index);
virtual MiniscriptInstructionOutcome writeRefAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &result, const Common::String &attrib);
virtual MiniscriptInstructionOutcome writeRefAttributeIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &result, const Common::String &attrib, const DynamicValue &index);
protected:
MiniscriptInstructionOutcome scriptSetClone(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome scriptSetKill(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome scriptSetParent(MiniscriptThread *thread, const DynamicValue &value);
// This is the static GUID stored in the data, it is not guaranteed
// to be globally unique at runtime. In particular, cloning an object
// and using aliased modifiers will cause multiple objects with the same
// static GUID to exist with separate runtime GUIDs.
uint32 _guid;
uint32 _runtimeGUID;
Common::WeakPtr<RuntimeObject> _selfReference;
struct ParentWriteProxyInterface {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &dest, void *objectRef, uintptr ptrOrOffset);
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
private:
static RuntimeObject *resolveObjectParent(RuntimeObject *obj);
};
};
struct MessageProperties {
MessageProperties(const Event &evt, const DynamicValue &value, const Common::WeakPtr<RuntimeObject> &source);
const Event &getEvent() const;
const DynamicValue &getValue() const;
const Common::WeakPtr<RuntimeObject> &getSource() const;
void setValue(const DynamicValue &value);
private:
Event _evt;
DynamicValue _value;
Common::WeakPtr<RuntimeObject> _source;
};
struct IStructuralReferenceVisitor : public IInterfaceBase {
virtual void visitChildStructuralRef(Common::SharedPtr<Structural> &structural) = 0;
virtual void visitChildModifierRef(Common::SharedPtr<Modifier> &modifier) = 0;
virtual void visitWeakStructuralRef(Common::WeakPtr<Structural> &structural) = 0;
virtual void visitWeakModifierRef(Common::WeakPtr<Modifier> &modifier) = 0;
};
struct IMessageConsumer : public IInterfaceBase {
// These should only be implemented as direct responses - child traversal is handled by the message propagation process
virtual bool respondsToEvent(const Event &evt) const = 0;
virtual VThreadState consumeMessage(Runtime *runtime, const Common::SharedPtr<MessageProperties> &msg) = 0;
};
class WorldManagerInterface : public RuntimeObject {
public:
WorldManagerInterface();
bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib) override;
MiniscriptInstructionOutcome writeRefAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &result, const Common::String &attrib) override;
private:
MiniscriptInstructionOutcome setCurrentScene(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome setRefreshCursor(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome setAutoResetCursor(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome setWinSndBufferSize(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome setCursor(MiniscriptThread *thread, const DynamicValue &value);
int32 _opInt;
bool _gameMode;
bool _combineRedraws;
bool _postponeRedraws;
};
class AssetManagerInterface : public RuntimeObject {
public:
AssetManagerInterface();
bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib) override;
MiniscriptInstructionOutcome writeRefAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &result, const Common::String &attrib) override;
private:
Common::String _opString;
};
class SystemInterface : public RuntimeObject {
public:
const int kFullVolume = 7;
SystemInterface();
bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib) override;
bool readAttributeIndexed(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib, const DynamicValue &index) override;
MiniscriptInstructionOutcome writeRefAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &result, const Common::String &attrib) override;
private:
MiniscriptInstructionOutcome setEjectCD(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome setGameMode(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome setMasterVolume(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome setMonitorBitDepth(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome setVolumeName(MiniscriptThread *thread, const DynamicValue &value);
Common::String _volumeName;
Common::String _opString;
int _masterVolume;
};
class StructuralHooks {
public:
virtual ~StructuralHooks();
virtual void onCreate(Structural *structural);
virtual void onPostActivate(Structural *structural);
virtual void onSetPosition(Runtime *runtime, Structural *structural, const Common::Point &oldPt, Common::Point &pt);
virtual void onStopPlayingMToon(Structural *structural, bool &visible, bool &stopped, Graphics::ManagedSurface *lastSurf);
virtual void onHidden(Structural *structural, bool &visible);
};
class Structural : public RuntimeObject, public IModifierContainer, public IMessageConsumer, public Debuggable {
public:
enum class SceneLoadState {
kNotAScene,
kSceneNotLoaded,
kSceneLoaded,
};
Structural();
explicit Structural(Runtime *runtime);
virtual ~Structural();
bool isStructural() const override;
SceneLoadState getSceneLoadState() const;
void setSceneLoadState(SceneLoadState sceneLoadState);
bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib) override;
bool readAttributeIndexed(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib, const DynamicValue &index) override;
MiniscriptInstructionOutcome writeRefAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &result, const Common::String &attrib) override;
const Common::Array<Common::SharedPtr<Structural> > &getChildren() const;
void addChild(const Common::SharedPtr<Structural> &child);
void removeAllChildren();
void removeAllModifiers();
void removeChild(Structural *child);
void removeAllAssets();
void holdAssets(const Common::Array<Common::SharedPtr<Asset> > &assets);
Structural *getParent() const;
Structural *findNextSibling() const;
Structural *findPrevSibling() const;
void setParent(Structural *parent);
// Helper that finds the scene containing the structural object, or itself if it is the scene
VisualElement *findScene();
const Common::String &getName() const;
const Common::Array<Common::SharedPtr<Modifier> > &getModifiers() const override;
void appendModifier(const Common::SharedPtr<Modifier> &modifier) override;
void removeModifier(const Modifier *modifier) override;
bool respondsToEvent(const Event &evt) const override;
VThreadState consumeMessage(Runtime *runtime, const Common::SharedPtr<MessageProperties> &msg) override;
void materializeSelfAndDescendents(Runtime *runtime, ObjectLinkingScope *outerScope);
void materializeDescendents(Runtime *runtime, ObjectLinkingScope *outerScope);
struct StructuralConsumeCommandCoroutine {
CORO_DEFINE_RETURN_TYPE(void);
CORO_DEFINE_PARAMS_3(Structural *, self, Runtime *, runtime, Common::SharedPtr<MessageProperties>, msg);
};
virtual VThreadState asyncConsumeCommand(Runtime *runtime, const Common::SharedPtr<MessageProperties> &msg);
virtual void activate();
virtual void deactivate();
void recursiveCollectObjectsMatchingCriteria(Common::Array<Common::WeakPtr<RuntimeObject> > &results, bool (*evalFunc)(void *userData, RuntimeObject *object), void *userData, bool onlyEnabled);
void setHooks(const Common::SharedPtr<StructuralHooks> &hooks);
const Common::SharedPtr<StructuralHooks> &getHooks() const;
// Shallow clones only need to copy the object. Descendent copies are done using visitInternalReferences.
virtual Common::SharedPtr<Structural> shallowClone() const = 0;
virtual void visitInternalReferences(IStructuralReferenceVisitor *visitor);
#ifdef MTROPOLIS_DEBUG_ENABLE
SupportStatus debugGetSupportStatus() const override;
const Common::String &debugGetName() const override;
void debugInspect(IDebugInspectionReport *report) const override;
virtual void debugSkipMovies();
#endif
protected:
explicit Structural(const Structural &other);
virtual ObjectLinkingScope *getPersistentStructuralScope();
virtual ObjectLinkingScope *getPersistentModifierScope();
MiniscriptInstructionOutcome scriptSetPaused(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome scriptSetLoop(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome scriptSetDebug(MiniscriptThread *thread, const DynamicValue &value);
MiniscriptInstructionOutcome scriptSetUnload(MiniscriptThread *thread, const DynamicValue &value);
// If you override this, you must override visitInternalReferences too.
virtual void linkInternalReferences(ObjectLinkingScope *outerScope);
virtual void onPauseStateChanged();
Runtime *getRuntime() const;
Structural *_parent;
Common::Array<Common::SharedPtr<Structural> > _children;
Common::Array<Common::SharedPtr<Modifier> > _modifiers;
Common::String _name;
Common::Array<Common::SharedPtr<Asset> > _assets;
// "paused" attrib is available for ALL structural types, even when it doesn't do anything.
// Changing it does not affect modifiers on the object that play media, but does fire
// "Paused"/"Unpaused" events.
bool _paused;
// "loop" appears to have been made available on everything in 1.2. Obsidian depends on it
// being available for sound indexes to be properly set up.
bool _loop;
int32 _flushPriority;
SceneLoadState _sceneLoadState;
Common::SharedPtr<StructuralHooks> _hooks;
private:
Runtime *_runtime;
};
struct ProjectPresentationSettings {
ProjectPresentationSettings();
uint16 width;
uint16 height;
uint32 bitsPerPixel;
};
struct AssetDefLoaderContext {
Common::Array<Common::SharedPtr<Asset> > assets;
};
struct ChildLoaderContext {
enum Type {
kTypeUnknown,
kTypeCountedModifierList,
kTypeFlagTerminatedModifierList,
kTypeProject,
kTypeSection,
kTypeFilteredElements,
};
struct FilteredElements {
Structural *structural;
bool (*filterFunc)(Data::DataObjectTypes::DataObjectType dataObjectType);
};
union ContainerUnion {
IModifierContainer *modifierContainer;
Structural *structural;
FilteredElements filteredElements;
};
ChildLoaderContext();
uint remainingCount;
Type type;
ContainerUnion containerUnion;
};
struct ChildLoaderStack {
Common::Array<ChildLoaderContext> contexts;
};
class ProjectPlugInRegistry : public IPlugInModifierRegistrar {
public:
ProjectPlugInRegistry();
void registerPlugInModifier(const char *name, const Data::IPlugInModifierDataFactory *dataFactory, const IPlugInModifierFactory *factory) override;
const Data::PlugInModifierRegistry &getDataLoaderRegistry() const;
const IPlugInModifierFactory *findPlugInModifierFactory(const char *name) const;
private:
Data::PlugInModifierRegistry _dataLoaderRegistry;
Common::HashMap<Common::String, const IPlugInModifierFactory *> _factoryRegistry;
};
struct IPlayMediaSignalReceiver : public IInterfaceBase {
virtual void playMedia(Runtime *runtime, Project *project) = 0;
};
class PlayMediaSignaller {
public:
PlayMediaSignaller();
~PlayMediaSignaller();
void playMedia(Runtime *runtime, Project *project);
void addReceiver(IPlayMediaSignalReceiver *receiver);
void removeReceiver(IPlayMediaSignalReceiver *receiver);
private:
Common::Array<IPlayMediaSignalReceiver *> _receivers;
};
struct ISegmentUnloadSignalReceiver : public IInterfaceBase {
virtual void onSegmentUnloaded(int segmentIndex) = 0;
};
class SegmentUnloadSignaller {
public:
explicit SegmentUnloadSignaller(Project *project, int segmentIndex);
~SegmentUnloadSignaller();
void onSegmentUnloaded();
void addReceiver(ISegmentUnloadSignalReceiver *receiver);
void removeReceiver(ISegmentUnloadSignalReceiver *receiver);
private:
Project *_project;
int _segmentIndex;
Common::Array<ISegmentUnloadSignalReceiver *> _receivers;
};
struct IKeyboardEventReceiver : public IInterfaceBase {
virtual void onKeyboardEvent(Runtime *runtime, const KeyboardInputEvent &keyEvt) = 0;
};
class KeyboardEventSignaller {
public:
KeyboardEventSignaller();
~KeyboardEventSignaller();
void onKeyboardEvent(Runtime *runtime, const KeyboardInputEvent &keyEvt);
void addReceiver(IKeyboardEventReceiver *receiver);
void removeReceiver(IKeyboardEventReceiver *receiver);
private:
Common::Array<IKeyboardEventReceiver *> _receivers;
Common::SharedPtr<KeyboardEventSignaller> _signaller;
};
struct ICollider : public IInterfaceBase {
virtual void getCollisionProperties(Modifier *&modifier, bool &collideInFront, bool &collideBehind, bool &excludeParents) const = 0;
virtual void triggerCollision(Runtime *runtime, Structural *collidingElement, bool wasInContact, bool isInContact, bool &outShouldStop) = 0;
};
struct IBoundaryDetector : public IInterfaceBase {
enum EdgeFlags {
kEdgeTop = 0x1,
kEdgeBottom = 0x2,
kEdgeLeft = 0x4,
kEdgeRight = 0x8,
};
virtual void getCollisionProperties(Modifier *&modifier, uint &edgeFlags, bool &mustBeCompletelyOutside, bool &continuous) const = 0;
virtual void triggerCollision(Runtime *runtime) = 0;
};
struct IPostEffect : public IInterfaceBase {
virtual void renderPostEffect(Graphics::ManagedSurface &surface) const = 0;
};
struct IMediaCueModifier : public IInterfaceBase {
virtual Modifier *getMediaCueModifier() = 0;
virtual Common::WeakPtr<Modifier> getMediaCueTriggerSource() const = 0;
};
struct MediaCueState {
enum TriggerTiming {
kTriggerTimingStart = 0,
kTriggerTimingDuring = 1,
kTriggerTimingEnd = 2,
};
int32 minTime;
int32 maxTime;
IMediaCueModifier *sourceModifier;
TriggerTiming triggerTiming;
MessengerSendSpec send;
DynamicValue incomingData;
MediaCueState();
void checkTimestampChange(Runtime *runtime, uint32 oldTS, uint32 newTS, bool continuousTimestamps, bool canTriggerDuring);
};
class Project : public Structural {
public:
explicit Project(Runtime *runtime);
~Project();
VThreadState asyncConsumeCommand(Runtime *runtime, const Common::SharedPtr<MessageProperties> &msg) override;
MiniscriptInstructionOutcome writeRefAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &result, const Common::String &attrib) override;
void loadFromDescription(const ProjectDescription &desc, const Hacks &hacks);
void loadSceneFromStream(const Common::SharedPtr<Structural> &structural, uint32 streamID, const Hacks &hacks);
Common::SharedPtr<Modifier> resolveAlias(uint32 aliasID) const;
Common::SharedPtr<Modifier> findGlobalVarWithName(const Common::String &name) const;
void materializeGlobalVariables(Runtime *runtime, ObjectLinkingScope *scope);
const ProjectPresentationSettings &getPresentationSettings() const;
bool isProject() const override;
Common::String getAssetNameByID(uint32 assetID) const;
Common::WeakPtr<Asset> getAssetByID(uint32 assetID) const;
bool getAssetIDByName(const Common::String &assetName, uint32 &outAssetID) const;
void forceLoadAsset(uint32 assetID, Common::Array<Common::SharedPtr<Asset> > &outHoldAssets);
size_t getSegmentForStreamIndex(size_t streamIndex) const;
void openSegmentStream(int segmentIndex);
void closeSegmentStream(int segmentIndex);
Common::SeekableReadStream *getStreamForSegment(int segmentIndex);
const Common::String *findNameOfLabel(const Label &label) const;
void onPostRender();
void onKeyboardEvent(Runtime *runtime, const KeyboardInputEvent &keyEvt);
Common::SharedPtr<SegmentUnloadSignaller> notifyOnSegmentUnload(int segmentIndex, ISegmentUnloadSignalReceiver *receiver);
Common::SharedPtr<KeyboardEventSignaller> notifyOnKeyboardEvent(IKeyboardEventReceiver *receiver);
Common::SharedPtr<PlayMediaSignaller> notifyOnPlayMedia(IPlayMediaSignalReceiver *receiver);
const char *findAuthorMessageName(uint32 id) const;
const Common::SharedPtr<CursorGraphicCollection> &getCursorGraphics() const;
const SubtitleTables &getSubtitles() const;
RuntimeVersion getRuntimeVersion() const;
ProjectPlatform getPlatform() const;
void visitInternalReferences(IStructuralReferenceVisitor *visitor) override;
Common::SharedPtr<Structural> shallowClone() const override;
#ifdef MTROPOLIS_DEBUG_ENABLE
const char *debugGetTypeName() const override { return "Project"; }
#endif
private:
struct LabelSuperGroup {
LabelSuperGroup();
size_t firstRootNodeIndex;
size_t numRootNodes;
size_t numTotalNodes;
uint32 superGroupID;
Common::String name;
};
struct LabelTree {
LabelTree();
size_t firstChildIndex;
size_t numChildren;
uint32 id;
Common::String name;
};
struct Segment {
Segment();
SegmentDescription desc;
Common::SharedPtr<Common::SeekableReadStream> rcStream;
Common::SeekableReadStream *weakStream;
Common::SharedPtr<SegmentUnloadSignaller> unloadSignaller;
};
enum StreamType {
kStreamTypeUnknown,
kStreamTypeAsset,
kStreamTypeBoot,
kStreamTypeScene,
};
struct StreamDesc {
StreamDesc();
StreamType streamType;
uint16 segmentIndex;
uint32 size;
uint32 pos;
};
struct AssetDesc {
AssetDesc();
uint32 typeCode;
uint32 streamID;
uint32 filePosition;
size_t id;
Common::String name;
// If the asset is live, this will be its asset info
Common::WeakPtr<Asset> asset;
};
void loadBootStream(size_t streamIndex, const Hacks &hacks);
void loadPresentationSettings(const Data::PresentationSettings &presentationSettings);
void loadAssetCatalog(const Data::AssetCatalog &assetCatalog);
void loadGlobalObjectInfo(ChildLoaderStack &loaderStack, const Data::GlobalObjectInfo &globalObjectInfo);
void loadAssetDef(size_t streamIndex, AssetDefLoaderContext &context, const Data::DataObject &dataObject);
void loadContextualObject(size_t streamIndex, ChildLoaderStack &stack, const Data::DataObject &dataObject);
Common::SharedPtr<Modifier> loadModifierObject(ModifierLoaderContext &loaderContext, const Data::DataObject &dataObject);
void loadLabelMap(const Data::ProjectLabelMap &projectLabelMap);
static size_t recursiveCountLabels(const Data::ProjectLabelMap::LabelTree &tree);
ObjectLinkingScope *getPersistentStructuralScope() override;
ObjectLinkingScope *getPersistentModifierScope() override;
void assignAssets(const Common::Array<Common::SharedPtr<Asset> > &assets, const Hacks &hacks);
void initAdditionalSegments(const Common::String &projectName);
Common::Array<Segment> _segments;
Common::Array<StreamDesc> _streams;
Common::Array<LabelTree> _labelTree;
Common::Array<LabelSuperGroup> _labelSuperGroups;
Data::ProjectFormat _projectFormat;
Common::Array<AssetDesc *> _assetsByID;
Common::Array<AssetDesc> _realAssets;
Common::HashMap<Common::String, size_t> _assetNameToID;
ProjectPresentationSettings _presentationSettings;
bool _haveGlobalObjectInfo;
bool _haveProjectStructuralDef;
SimpleModifierContainer _globalModifiers;
ProjectPlugInRegistry _plugInRegistry;
Common::Array<Common::SharedPtr<PlugIn> > _plugIns;
Common::SharedPtr<ProjectResources> _resources;
Common::SharedPtr<CursorGraphicCollection> _cursorGraphics;
ObjectLinkingScope _structuralScope;
ObjectLinkingScope _modifierScope;
Common::SharedPtr<PlayMediaSignaller> _playMediaSignaller;
Common::SharedPtr<KeyboardEventSignaller> _keyboardEventSignaller;
SubtitleTables _subtitles;
ProjectPlatform _platform;
Common::Archive *_rootArchive;
Common::Path _projectRootDir;
RuntimeVersion _runtimeVersion;
bool _isRuntimeVersionAutoDetect;
};
class Section : public Structural {
public:
bool load(const Data::SectionStructuralDef &data);
bool isSection() const override;
Common::SharedPtr<Structural> shallowClone() const override;
void visitInternalReferences(IStructuralReferenceVisitor *visitor) override;
#ifdef MTROPOLIS_DEBUG_ENABLE
const char *debugGetTypeName() const override { return "Section"; }
#endif
private:
ObjectLinkingScope *getPersistentStructuralScope() override;
ObjectLinkingScope *getPersistentModifierScope() override;
ObjectLinkingScope _structuralScope;
ObjectLinkingScope _modifierScope;
};
class Subsection : public Structural {
public:
bool load(const Data::SubsectionStructuralDef &data);
bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib) override;
ObjectLinkingScope *getSceneLoadMaterializeScope();
bool isSubsection() const override;
Common::SharedPtr<Structural> shallowClone() const override;
void visitInternalReferences(IStructuralReferenceVisitor *visitor) override;
#ifdef MTROPOLIS_DEBUG_ENABLE
const char *debugGetTypeName() const override { return "Subsection"; }
#endif
private:
ObjectLinkingScope *getPersistentStructuralScope() override;
ObjectLinkingScope *getPersistentModifierScope() override;
ObjectLinkingScope _structuralScope;
ObjectLinkingScope _modifierScope;
};
class Element : public Structural {
public:
Element();
virtual bool isVisual() const = 0;
virtual bool canAutoPlay() const;
virtual void queueAutoPlayEvents(Runtime *runtime, bool isAutoPlaying);
bool isElement() const override;
uint32 getStreamLocator() const;
void addMediaCue(MediaCueState *mediaCue);
void removeMediaCue(const MediaCueState *mediaCue);
void triggerAutoPlay(Runtime *runtime);
virtual void tryAutoSetName(Runtime *runtime, Project *project);
virtual bool resolveMediaMarkerLabel(const Label &label, int32 &outResolution) const;
void visitInternalReferences(IStructuralReferenceVisitor *visitor) override;
typedef StructuralConsumeCommandCoroutine ElementConsumeCommandCoroutine;
protected:
Element(const Element &other);
uint32 _streamLocator;
uint16 _sectionID;
Common::Array<MediaCueState *> _mediaCues;
bool _haveCheckedAutoPlay;
};
class VisualElementTransitionProperties {
public:
VisualElementTransitionProperties();
uint8 getAlpha() const;
void setAlpha(uint8 alpha);
bool isDirty() const;
void clearDirty();
private:
uint8 _alpha;
bool _isDirty;
};
class VisualElementRenderProperties {
public:
VisualElementRenderProperties();
VisualElementRenderProperties(const VisualElementRenderProperties &) = default;
enum InkMode {
kInkModeCopy = 0x0,
kInkModeTransparent = 0x1, // src*dest
kInkModeGhost = 0x3, // (1-src)+dest
kInkModeReverseCopy = 0x4, // 1-src
kInkModeReverseGhost = 0x7, // src+dest
kInkModeReverseTransparent = 0x9, // (1-src)*dest
kInkModeBlend = 0x20, // (src*bgcolor)+(dest*(1-bgcolor)
kInkModeBackgroundTransparent = 0x24, // BG color is transparent
kInkModeChameleonDark = 0x25, // src+dest
kInkModeChameleonLight = 0x27, // src*dest
kInkModeBackgroundMatte = 0x224, // BG color is transparent and non-interactive
kInkModeInvisible = 0xffff, // Not drawn, but interactive
kInkModeXor = 0x7ffffff0, // Fake ink mode for Obsidian canvas puzzle, not a valid value from data
kInkModeDefault = 0x7fffffff, // Not a valid value from data
};
enum Shape {
kShapeRect = 0x1,
kShapeRoundedRect = 0x2,
kShapeOval = 0x3,
kShapePolygon = 0x9,
kShapeStar = 0xb, // 5-point star, horizontal arms are at (top+bottom*2)/3
// Fake shapes for Obsidian canvas puzzle, not a valid from data
kShapeObsidianCanvasPuzzleTri1 = 0x7ffffff1,
kShapeObsidianCanvasPuzzleTri2 = 0x7ffffff2,
kShapeObsidianCanvasPuzzleTri3 = 0x7ffffff3,
kShapeObsidianCanvasPuzzleTri4 = 0x7ffffff4,
};
InkMode getInkMode() const;
void setInkMode(InkMode inkMode);
Shape getShape() const;
void setShape(Shape shape);
const ColorRGB8 &getForeColor() const;
void setForeColor(const ColorRGB8 &color);
const ColorRGB8 &getBackColor() const;
void setBackColor(const ColorRGB8 &color);
const ColorRGB8 &getBorderColor() const;
void setBorderColor(const ColorRGB8 &color);
const ColorRGB8 &getShadowColor() const;
void setShadowColor(const ColorRGB8 &color);
uint16 getBorderSize() const;
void setBorderSize(uint16 size);
uint16 getShadowSize() const;
void setShadowSize(uint16 size);
const Common::Array<Common::Point> &getPolyPoints() const;
Common::Array<Common::Point> &modifyPolyPoints();
bool isDirty() const;
void clearDirty();
VisualElementRenderProperties &operator=(const VisualElementRenderProperties &other);
private:
InkMode _inkMode;
Shape _shape;
ColorRGB8 _foreColor;
ColorRGB8 _backColor;
uint16 _borderSize;
ColorRGB8 _borderColor;
uint16 _shadowSize;
ColorRGB8 _shadowColor;
Common::Array<Common::Point> _polyPoints;
bool _isDirty;
};
class VisualElement : public Element {
public:
VisualElement();
bool isVisual() const override;
virtual bool isTextLabel() const;
struct VisualElementConsumeCommandCoroutine {
CORO_DEFINE_RETURN_TYPE(void);
CORO_DEFINE_PARAMS_3(VisualElement *, self, Runtime *, runtime, Common::SharedPtr<MessageProperties>, msg);
};
VThreadState asyncConsumeCommand(Runtime *runtime, const Common::SharedPtr<MessageProperties> &msg) override;
bool respondsToEvent(const Event &evt) const override;
VThreadState consumeMessage(Runtime *runtime, const Common::SharedPtr<MessageProperties> &msg) override;
bool isVisible() const;
bool isVisibleByDefault() const;
void setVisible(Runtime *runtime, bool visible);
bool isDirectToScreen() const;
void setDirectToScreen(bool directToScreen);
uint16 getLayer() const;
void setLayer(uint16 layer);
bool isMouseInsideDrawableArea(int32 relativeX, int32 relativeY) const;
// Returns true if there is mouse collision at a specified point, assuming it has already passed isMouseInsideBox
virtual bool isMouseCollisionAtPoint(int32 relativeX, int32 relativeY) const;
bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib) override;
MiniscriptInstructionOutcome writeRefAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &writeProxy, const Common::String &attrib) override;
Common::Point getParentOrigin() const;
Common::Point getGlobalPosition() const;
const Common::Rect &getRelativeRect() const;
virtual Common::Rect getRelativeCollisionRect() const;
void setRelativeRect(const Common::Rect &rect);
// The cached absolute origin is from the last time the element was rendered.
// Do not rely on it mid-frame.
const Common::Point &getCachedAbsoluteOrigin() const;
void setCachedAbsoluteOrigin(const Common::Point &absOrigin);
void setDragMotionProperties(const Common::SharedPtr<DragMotionProperties> &dragProps);
const Common::SharedPtr<DragMotionProperties> &getDragMotionProperties() const;
void handleDragMotion(Runtime *runtime, const Common::Point &initialOrigin, const Common::Point &targetOrigin);
struct OffsetTranslateTaskData {
OffsetTranslateTaskData() : dx(0), dy(0) {}
int32 dx;
int32 dy;
};
VThreadState offsetTranslateTask(const OffsetTranslateTaskData &data);
void setRenderProperties(const VisualElementRenderProperties &props, const Common::WeakPtr<GraphicModifier> &primaryGraphicModifier);
const VisualElementRenderProperties &getRenderProperties() const;
const Common::WeakPtr<GraphicModifier> &getPrimaryGraphicModifier() const;
void setShading(int16 topLeftBevelShading, int16 bottomRightBevelShading, int16 interiorShading, uint32 bevelSize);
void setTransitionProperties(const VisualElementTransitionProperties &props);
const VisualElementTransitionProperties &getTransitionProperties() const;
bool needsRender() const;
virtual void render(Window *window) = 0;
void finalizeRender();
void setPalette(const Common::SharedPtr<Palette> &palette);
const Common::SharedPtr<Palette> &getPalette() const;
void visitInternalReferences(IStructuralReferenceVisitor *visitor) override;
void pushVisibilityChangeTask(Runtime *runtime, bool desiredVisibility);
#ifdef MTROPOLIS_DEBUG_ENABLE
void debugInspect(IDebugInspectionReport *report) const override;
#endif
protected:
VisualElement(const VisualElement &other);
bool loadCommon(const Common::String &name, uint32 guid, const Data::Rect &rect, uint32 elementFlags, uint16 layer, uint32 streamLocator, uint16 sectionID);
MiniscriptInstructionOutcome scriptSetDirect(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetPosition(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetPositionX(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetPositionY(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetCenterPosition(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetCenterPositionX(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetCenterPositionY(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetVisibility(MiniscriptThread *thread, const DynamicValue &result);
MiniscriptInstructionOutcome scriptSetSize(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetWidth(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetHeight(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptSetLayer(MiniscriptThread *thread, const DynamicValue &dest);
MiniscriptInstructionOutcome scriptWriteRefPositionAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &writeProxy, const Common::String &attrib);
MiniscriptInstructionOutcome scriptWriteRefSizeAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &writeProxy, const Common::String &attrib);
MiniscriptInstructionOutcome scriptWriteRefCenterPositionAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &writeProxy, const Common::String &attrib);
void offsetTranslate(int32 xDelta, int32 yDelta, bool cachedOriginOnly);
void resize(int32 width, int32 height);
Common::Point getCenterPosition() const;
struct ChangeVisibilityCoroutine {
CORO_DEFINE_RETURN_TYPE(void);
CORO_DEFINE_PARAMS_3(VisualElement *, self, Runtime *, runtime, bool, desiredFlag);
};
struct ChangeFlagTaskData {
ChangeFlagTaskData() : desiredFlag(false), runtime(nullptr) {}
bool desiredFlag;
Runtime *runtime;
};
VThreadState changeVisibilityTask(const ChangeFlagTaskData &taskData);
static VisualElement *recursiveFindItemWithLayer(VisualElement *element, int32 layer);
void renderShading(Graphics::Surface &surf) const;
static uint32 quantizeShading(uint32 mask, int16 shading);
static void renderShadingScanlineDynamic(void *data, size_t numElements, uint32 rMask, uint32 rAdd, uint32 gMask, uint32 gAdd, uint32 bMask, uint32 bAdd, bool isBrighten, byte bytesPerPixel);
template<class TElement>
static void renderBrightenScanline(TElement *element, size_t numElements, TElement rMask, TElement rAdd, TElement gMask, TElement gAdd, TElement bMask, TElement bAdd);
template<class TElement>
static void renderDarkenScanline(TElement *element, size_t numElements, TElement rMask, TElement rSub, TElement gMask, TElement gSub, TElement bMask, TElement bSub);
bool _directToScreen;
bool _visible;
bool _visibleByDefault;
Common::Rect _rect;
Common::Point _cachedAbsoluteOrigin;
uint16 _layer;
int16 _topLeftBevelShading;
int16 _bottomRightBevelShading;
int16 _interiorShading;
uint32 _bevelSize;
Common::SharedPtr<DragMotionProperties> _dragProps;
// Quirk: When a graphic modifier is applied, it becomes the primary graphic modifier, and disabling it
// will only take effect if it's the primary graphic modifier.
VisualElementRenderProperties _renderProps;
Common::WeakPtr<GraphicModifier> _primaryGraphicModifier;
VisualElementTransitionProperties _transitionProps;
Common::SharedPtr<Palette> _palette;
Common::Rect _prevRect;
bool _contentsDirty;
};
class NonVisualElement : public Element {
public:
bool isVisual() const override;
bool loadCommon(const Common::String &name, uint32 guid, uint32 elementFlags);
typedef ElementConsumeCommandCoroutine NonVisualElementConsumeCommandCoroutine;
};
struct ModifierFlags {
ModifierFlags();
bool load(const uint32 dataModifierFlags);
bool isLastModifier : 1;
bool flagsWereLoaded : 1;
};
class ModifierSaveLoad {
public:
virtual ~ModifierSaveLoad();
void save(Modifier *modifier, Common::WriteStream *stream);
bool load(Modifier *modifier, Common::ReadStream *stream, uint32 saveFileVersion);
virtual void commitLoad() const = 0;
protected:
// Saves the modifier state to a stream
virtual void saveInternal(Common::WriteStream *stream) const = 0;
// Loads the modifier state from a stream into the save/load state and returns true
// if successful. This will not trigger any actual changes until "commit" is called.
virtual bool loadInternal(Common::ReadStream *stream, uint32 saveFileVersion) = 0;
};
class ModifierHooks {
public:
virtual ~ModifierHooks();
virtual void onCreate(Modifier *modifier);
};
class Modifier : public RuntimeObject, public IMessageConsumer, public Debuggable {
public:
Modifier();
virtual ~Modifier();
bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib) override;
MiniscriptInstructionOutcome writeRefAttribute(MiniscriptThread *thread, DynamicValueWriteProxy &writeProxy, const Common::String &attrib) override;
void materialize(Runtime *runtime, ObjectLinkingScope *outerScope);
virtual bool isAlias() const;
virtual bool isVariable() const;
virtual bool isBehavior() const;
virtual bool isCompoundVariable() const;
virtual bool isKeyboardMessenger() const;
virtual Common::SharedPtr<ModifierSaveLoad> getSaveLoad(Runtime *runtime);
bool isModifier() const override;
// This should only return a propagation container if messages should actually be propagated (i.e. NOT switched-off behaviors!)
virtual IModifierContainer *getMessagePropagationContainer();
virtual IModifierContainer *getChildContainer();
const Common::WeakPtr<RuntimeObject> &getParent() const;
void setParent(const Common::WeakPtr<RuntimeObject> &parent);
Modifier *findNextSibling() const;
Modifier *findPrevSibling() const;
bool respondsToEvent(const Event &evt) const override;
VThreadState consumeMessage(Runtime *runtime, const Common::SharedPtr<MessageProperties> &msg) override;
void setName(const Common::String &name);
const Common::String &getName() const;
const ModifierFlags &getModifierFlags() const;
// Shallow clones only need to copy the object. Descendent copies are done using visitInternalReferences.
virtual Common::SharedPtr<Modifier> shallowClone() const = 0;
// Returns the default name of the modifier. This isn't optional: It can cause behavioral changes, e.g.
// Obsidian depends on this working properly to resolve the TextWork modifier in the Piazza.
virtual const char *getDefaultName() const = 0;
// Visits any internal references in the object.
// Any references to other elements owned by the object MUST be SharedPtr, any references to non-owned objects
// MUST be WeakPtr, in order for the cloning and materialization logic to work correctly.
virtual void visitInternalReferences(IStructuralReferenceVisitor *visitor);
bool loadPlugInHeader(const PlugInModifierLoaderContext &plugInContext);
void recursiveCollectObjectsMatchingCriteria(Common::Array<Common::WeakPtr<RuntimeObject> > &results, bool (*evalFunc)(void *userData, RuntimeObject *object), void *userData, bool onlyEnabled);
Structural *findStructuralOwner() const;
void setHooks(const Common::SharedPtr<ModifierHooks> &hooks);
const Common::SharedPtr<ModifierHooks> &getHooks() const;
// Recursively disable due to containing behavior being disabled
virtual void disable(Runtime *runtime) = 0;
#ifdef MTROPOLIS_DEBUG_ENABLE
SupportStatus debugGetSupportStatus() const override;
const Common::String &debugGetName() const override;
void debugInspect(IDebugInspectionReport *report) const override;
#endif
protected:
bool loadTypicalHeader(const Data::TypicalModifierHeader &typicalHeader);
// Links any references contained in the object, resolving static GUIDs to runtime object references.
// If you override this, you should override visitInternalReferences too
virtual void linkInternalReferences(ObjectLinkingScope *scope);
Common::String _name;
ModifierFlags _modifierFlags;
Common::WeakPtr<RuntimeObject> _parent;
Common::SharedPtr<ModifierHooks> _hooks;
};
class VariableStorage {
public:
virtual ~VariableStorage();
virtual Common::SharedPtr<ModifierSaveLoad> getSaveLoad(Runtime *runtime) = 0;
virtual Common::SharedPtr<VariableStorage> clone() const = 0;
};
class VariableModifier : public Modifier {
public:
explicit VariableModifier(const Common::SharedPtr<VariableStorage> &storage);
VariableModifier(const VariableModifier &other);
virtual bool isVariable() const override;
virtual bool isListVariable() const;
virtual Common::SharedPtr<ModifierSaveLoad> getSaveLoad(Runtime *runtime) override final;
const Common::SharedPtr<VariableStorage> &getStorage() const;
void setStorage(const Common::SharedPtr<VariableStorage> &storage);
virtual bool varSetValue(MiniscriptThread *thread, const DynamicValue &value) = 0;
virtual void varGetValue(DynamicValue &dest) const = 0;
bool readAttribute(MiniscriptThread *thread, DynamicValue &result, const Common::String &attrib) override;
void disable(Runtime *runtime) override;
virtual DynamicValueWriteProxy createWriteProxy();
#ifdef MTROPOLIS_DEBUG_ENABLE
void debugInspect(IDebugInspectionReport *report) const override;
#endif
private:
VariableModifier() = delete;
struct WriteProxyInterface {
static MiniscriptInstructionOutcome write(MiniscriptThread *thread, const DynamicValue &dest, void *objectRef, uintptr ptrOrOffset);
static MiniscriptInstructionOutcome refAttrib(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib);
static MiniscriptInstructionOutcome refAttribIndexed(MiniscriptThread *thread, DynamicValueWriteProxy &proxy, void *objectRef, uintptr ptrOrOffset, const Common::String &attrib, const DynamicValue &index);
};
protected:
Common::SharedPtr<VariableStorage> _storage;
};
enum AssetType {
kAssetTypeNone,
kAssetTypeMovie,
kAssetTypeAudio,
kAssetTypeColorTable,
kAssetTypeImage,
kAssetTypeText,
kAssetTypeMToon,
kAssetTypeAVIMovie,
};
class AssetHooks {
public:
virtual ~AssetHooks();
virtual void onLoaded(Asset *asset, const Common::String &name);
};
class Asset {
public:
Asset();
virtual ~Asset();
uint32 getAssetID() const;
virtual AssetType getAssetType() const = 0;
protected:
uint32 _assetID;
};
} // End of namespace MTropolis
#endif
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