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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MUTATIONOFJB_BITMAPVISIBILITYCOMMAND_H
#define MUTATIONOFJB_BITMAPVISIBILITYCOMMAND_H
#include "mutationofjb/commands/seqcommand.h"
#include "common/str.h"
namespace MutationOfJB {
class BitmapVisibilityCommandParser : public SeqCommandParser {
public:
BitmapVisibilityCommandParser() {}
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
};
class BitmapVisibilityCommand : public SeqCommand {
public:
BitmapVisibilityCommand(uint8 sceneId, uint8 bitmapId, bool visible) : _sceneId(sceneId), _bitmapId(bitmapId), _visible(visible) {}
const Common::String &getName() const;
ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
Common::String debugString() const override;
private:
uint8 _sceneId;
uint8 _bitmapId;
bool _visible;
};
}
#endif
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