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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DATABASE_H_
#define DATABASE_H_
#include "engines/myst3/hotspot.h"
#include "engines/myst3/detection.h"
#include "common/scummsys.h"
#include "common/str.h"
#include "common/language.h"
#include "common/platform.h"
#include "common/ptr.h"
#include "common/array.h"
#include "common/hashmap.h"
#include "common/stream.h"
namespace Myst3 {
enum MystLanguage {
kEnglish = 0,
kOther = 1, // Dutch, Japanese or Polish
kDutch = 1,
kFrench = 2,
kGerman = 3,
kItalian = 4,
kSpanish = 5
};
enum NodeID {
kNodeSharedInit = 1,
kNodeLogoPlay = 1,
kNodeMenuNewGame = 98,
kNodeMenuMain = 100,
kNodeMenuLoadGame = 200,
kNodeMenuSaveGame = 300
};
enum RoomID {
kRoomShared = 101,
kRoomIntro = 201,
kRoomTomahnaStart = 301,
kRoomTomahnaReturn = 401,
kJnaninStart = 501,
kRoomLeos = 502,
kRoomLeet = 503,
kRoomLelt = 504,
kRoomLemt = 505,
kRoomLeof = 506,
kRoomEdannaStart = 601,
kRoomLisw = 602,
kRoomLifo = 603,
kRoomLisp = 604,
kRoomLine = 605,
kRoomVoltaicStart = 701,
kRoomEnpp = 703,
kRoomEnem = 704,
kRoomEnlc = 705,
kRoomEndd = 706,
kRoomEnch = 707,
kRoomEnli = 708,
kRoomNarayan = 801,
kRoomMenu = 901,
kRoomJournals = 902,
kRoomDemo = 903,
kRoomAtix = 904,
kRoomAmateriaStart = 1001,
kRoomMais = 1002,
kRoomMall = 1003,
kRoomMass = 1004,
kRoomMaww = 1005,
kRoomMato = 1006,
kLogo = 1101
};
struct NodeData {
int16 id;
int16 zipBitIndex;
Common::Array<CondScript> scripts;
Common::Array<HotSpot> hotspots;
Common::Array<CondScript> soundScripts;
Common::Array<CondScript> backgroundSoundScripts;
};
// Nodes are using ref counting pointers since they can be
// deleted by a script they own
typedef Common::SharedPtr<NodeData> NodePtr;
struct RoomData {
uint32 id;
const char *name;
};
struct RoomKey {
uint16 ageID;
uint16 roomID;
RoomKey(uint16 room, uint16 age) : roomID(room), ageID(age) {};
bool operator==(const RoomKey &k) const {
return ageID == k.ageID && roomID == k.roomID;
}
};
struct AgeData {
uint32 id;
uint32 disk;
uint32 roomCount;
const RoomData *rooms;
uint32 labelId;
};
struct AmbientCue {
uint16 id;
uint16 minFrames;
uint16 maxFrames;
Common::Array<uint16> tracks;
};
/**
* Script types stored in 'myst3.dat'
*/
enum ScriptType {
kScriptTypeNode,
kScriptTypeAmbientSound,
kScriptTypeBackgroundSound,
kScriptTypeNodeInit,
kScriptTypeAmbientCue
};
/**
* A script index entry in the 'myst3.dat' file
*/
struct RoomScripts {
Common::String room;
ScriptType type;
uint offset;
uint size;
};
class Myst3Engine;
class Database {
public:
Database(const Common::Platform platform, const Common::Language language, const uint32 localizationType);
~Database();
/**
* Loads a room's nodes into the database cache
*/
void cacheRoom(uint32 roomID, uint32 ageID);
/**
* Tells if a room is a common room
*
* Common rooms are always in the cache
*/
bool isCommonRoom(uint32 roomID, uint32 ageID) const;
/**
* Returns a node's hotspots and scripts from the currently loaded room
*/
NodePtr getNodeData(uint16 nodeID, uint32 roomID, uint32 ageID);
/**
* Returns a node's zip id, as used by savestates
*/
int32 getNodeZipBitIndex(uint16 nodeID, uint32 roomID, uint32 ageID);
/**
* Returns the generic node init script
*/
const Common::Array<Opcode>& getNodeInitScript() { return _nodeInitScript; }
/**
* Returns the name of the currently loaded room
*/
Common::String getRoomName(uint32 roomID, uint32 ageID) const;
/**
* Returns the id of a room from its name
*/
RoomKey getRoomKey(const char *name);
/**
* Returns the list of the nodes of a room
*/
Common::Array<uint16> listRoomNodes(uint32 roomID, uint32 ageID);
/**
* Returns an age's label id, to be used with AGES 1000 metadata
*/
uint32 getAgeLabelId(uint32 ageID);
/**
* Retrieve the file name of a sound from its id
*/
Common::String getSoundName(uint32 id);
/** Get the sound variable id range */
uint32 getSoundIdMin() const { return _soundIdMin; }
uint32 getSoundIdMax() const { return _soundIdMax; }
/**
* Retrieve an ambient cue from its id
*/
const AmbientCue &getAmbientCue(uint16 id);
int16 getGameLanguageCode() const;
/** Check if the scripts for two rooms are identical */
bool areRoomsScriptsEqual(uint32 roomID1, uint32 ageID1, uint32 roomID2, uint32 ageID2, ScriptType scriptType);
private:
struct RoomKeyHash {
uint operator()(const RoomKey &v) const {
return v.ageID + (v.roomID << 16);
}
};
typedef Common::HashMap<RoomKey, Common::Array<NodePtr>, RoomKeyHash> NodesCache;
const Common::Platform _platform;
const Common::Language _language;
const uint32 _localizationType;
static const AgeData _ages[];
NodesCache _roomNodesCache;
Common::Array<Opcode> _nodeInitScript;
uint32 _soundIdMin;
uint32 _soundIdMax;
Common::HashMap<uint32, Common::String> _soundNames;
Common::HashMap<uint16, AmbientCue> _ambientCues;
Common::HashMap<uint32, int16> _roomZipBitIndex;
// 'myst3.dat' cached data
static const uint kDatVersion = 3;
Common::SeekableReadStream *_datFile;
Common::Array<RoomScripts> _roomScriptsIndex;
int32 _roomScriptsStartOffset;
const RoomData *findRoomData(uint32 roomID, uint32 ageID) const;
Common::Array<NodePtr> getRoomNodes(uint32 roomID, uint32 ageID) const;
Common::Array<NodePtr> readRoomScripts(const RoomData *room) const;
void preloadCommonRooms();
void initializeZipBitIndexTable();
void patchLanguageMenu();
void patchNodeScripts(const RoomData *room, Common::Array<NodePtr> &nodes) const;
// 'myst3.dat' read methods
void readScriptIndex(Common::SeekableReadStream *stream, bool load);
void readSoundNames(Common::SeekableReadStream *stream, bool load);
void loadAmbientCues(Common::ReadStream *s);
Common::SeekableReadStream *getRoomScriptStream(const char *room, ScriptType scriptType) const;
};
} // End of namespace Myst3
#endif // DATABASE_H_
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