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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/myst3/archive.h"
#include "engines/myst3/nodecube.h"
#include "engines/myst3/myst3.h"
#include "common/debug.h"
namespace Myst3 {
NodeCube::NodeCube(Myst3Engine *vm, uint16 id) :
Node(vm, id) {
_is3D = true;
for (int i = 0; i < 6; i++) {
ResourceDescription jpegDesc = _vm->getFileDescription("", id, i + 1, Archive::kCubeFace);
if (!jpegDesc.isValid())
error("Face %d does not exist", id);
_faces[i] = new Face(_vm, true);
_faces[i]->setTextureFromJPEG(&jpegDesc);
}
}
NodeCube::~NodeCube() {
}
void NodeCube::draw() {
// Update the OpenGL textures if needed
for (uint i = 0; i < 6; i++) {
if (_faces[i]->isTextureDirty() && isFaceVisible(i)) {
_faces[i]->uploadTexture();
}
}
Texture *textures[6];
for (uint i = 0; i < 6; i++) {
textures[i] = _faces[i]->_texture;
}
_vm->_gfx->drawCube(textures);
}
bool NodeCube::isFaceVisible(uint faceId) {
return _vm->_gfx->isCubeFaceVisible(faceId);
}
} // End of namespace Myst3
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