1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_ENGINEDATA_H
#define NANCY_ENGINEDATA_H
#include "engines/nancy/commontypes.h"
#include "common/hash-str.h"
#include "common/path.h"
namespace Nancy {
// Data types corresponding to chunks found inside BOOT
struct EngineData {
EngineData(Common::SeekableReadStream *chunkStream);
virtual ~EngineData() {}
};
// Boot summary. Contains data for the UI, game clock, starting a new game.
struct BSUM : public EngineData {
BSUM(Common::SeekableReadStream *chunkStream);
byte header[90];
Common::Path conversationTextsFilename;
Common::Path autotextFilename;
// Game start section
SceneChangeDescription firstScene;
uint16 startTimeHours;
uint16 startTimeMinutes;
// More Nancy Drew! scene
SceneChangeDescription adScene;
// UI
Common::Rect extraButtonHotspot; // Extra button is map in tvd, clock in nancy2 and up
Common::Rect extraButtonHighlightDest;
Common::Rect textboxScreenPosition;
Common::Rect inventoryBoxScreenPosition;
Common::Rect menuButtonSrc;
Common::Rect helpButtonSrc;
Common::Rect menuButtonDest;
Common::Rect helpButtonDest;
Common::Rect menuButtonHighlightSrc;
Common::Rect helpButtonHighlightSrc;
Common::Rect clockHighlightSrc;
// Transparent color
byte paletteTrans = 0;
byte rTrans = 0;
byte gTrans = 0;
byte bTrans = 0;
uint16 horizontalEdgesSize;
uint16 verticalEdgesSize;
uint16 numFonts;
uint16 playerTimeMinuteLength;
uint16 buttonPressTimeDelay;
uint16 dayStartMinutes = 0;
uint16 dayEndMinutes = 0;
byte overrideMovementTimeDeltas;
uint16 slowMovementTimeDelta;
uint16 fastMovementTimeDelta;
};
// Contains rects defining the in-game viewport
struct VIEW : public EngineData {
VIEW(Common::SeekableReadStream *chunkStream);
Common::Rect screenPosition;
Common::Rect bounds;
};
// Contains a list of .cal filenames, which are to be loaded at startup.
// .cal files themselves are just collections of image files used in dialogue.
// First introduced in nancy2.
struct PCAL : public EngineData {
PCAL(Common::SeekableReadStream *chunkStream);
Common::Array<Common::String> calNames;
};
// Contains definitions for all in-game items, as well as data for the
// inventory box at the bottom right of the game screen.
struct INV : public EngineData {
struct ItemDescription {
Common::String name;
byte keepItem = kInvItemKeepAlways;
uint16 sceneID = kNoScene;
uint16 sceneSoundFlag = kContinueSceneSound;
Common::Rect sourceRect;
Common::Rect highlightedSourceRect;
Common::String cantText;
Common::String cantTextNotHolding; // nancy2 only
SoundDescription cantSound;
SoundDescription cantSoundNotHolding; // nancy2 only
};
INV(Common::SeekableReadStream *chunkStream);
Common::Rect scrollbarSrcBounds;
Common::Point scrollbarDefaultPos;
uint16 scrollbarMaxScroll;
Common::Array<Common::Rect> ornamentSrcs;
Common::Array<Common::Rect> ornamentDests;
Common::Array<Common::Rect> curtainAnimationSrcs;
Common::Rect curtainsScreenPosition;
uint16 curtainsFrameTime;
uint16 captionAutoClearTime = 3000;
Common::Path inventoryBoxIconsImageName;
Common::Path inventoryCursorsImageName;
SoundDescription cantSound;
Common::String cantText;
Common::Array<ItemDescription> itemDescriptions;
};
// Contains data about the textbox at the bottom left of the game screen
struct TBOX : public EngineData {
TBOX(Common::SeekableReadStream *chunkStream);
Common::Rect scrollbarSrcBounds;
Common::Rect innerBoundingBox;
Common::Point scrollbarDefaultPos;
uint16 scrollbarMaxScroll;
uint16 upOffset;
uint16 downOffset;
uint16 leftOffset;
uint16 rightOffset;
Common::Array<Common::Rect> ornamentSrcs;
Common::Array<Common::Rect> ornamentDests;
uint16 defaultFontID;
uint16 defaultTextColor;
uint16 conversationFontID;
uint16 highlightConversationFontID;
uint16 tabWidth;
uint16 pageScrollPercent;
uint32 textBackground;
uint32 highlightTextBackground;
};
// Contains data about the map state. Only used in TVD and nancy1
struct MAP : public EngineData {
struct Location {
Common::String description;
Common::Rect hotspot;
SceneChangeDescription scenes[2];
Common::Rect labelSrc;
};
MAP(Common::SeekableReadStream *chunkStream);
Common::Array<Common::Path> mapNames;
Common::Array<Common::Path> mapPaletteNames;
Common::Array<SoundDescription> sounds;
// Globe section, TVD only
uint16 globeFrameTime;
Common::Array<Common::Rect> globeSrcs;
Common::Rect globeDest;
Common::Rect globeGargoyleSrc;
Common::Rect globeGargoyleDest;
// Button section, nancy1 only
Common::Rect buttonSrc;
Common::Rect buttonDest;
Common::Rect closedLabelSrc;
Common::Array<Location> locations;
Common::Point cursorPosition;
};
// Contains data for the help screen.
struct HELP : public EngineData {
HELP(Common::SeekableReadStream *chunkStream);
Common::Path imageName;
Common::Rect buttonDest;
Common::Rect buttonSrc;
Common::Rect buttonHoverSrc;
};
// Contains data for the credits screen.
struct CRED : public EngineData {
CRED(Common::SeekableReadStream *chunkStream);
Common::Path imageName;
Common::Array<Common::Path> textNames;
Common::Rect textScreenPosition;
uint16 updateTime;
uint16 pixelsToScroll;
SoundDescription sound;
};
// Contains data for the main menu.
struct MENU : public EngineData {
MENU(Common::SeekableReadStream *chunkStream);
Common::Path _imageName;
Common::Array<Common::Rect> _buttonDests;
Common::Array<Common::Rect> _buttonDownSrcs;
Common::Array<Common::Rect> _buttonHighlightSrcs;
Common::Array<Common::Rect> _buttonDisabledSrcs;
};
// Contains data for the Setup screen (a.k.a settings menu)
struct SET : public EngineData {
SET(Common::SeekableReadStream *chunkStream);
Common::Path _imageName;
// Common::Rect _scrollbarsBounds
Common::Array<Common::Rect> _scrollbarBounds;
Common::Array<Common::Rect> _buttonDests;
Common::Array<Common::Rect> _buttonDownSrcs;
Common::Rect _doneButtonHighlightSrc;
Common::Array<Common::Rect> _scrollbarSrcs;
Common::Array<uint16> _scrollbarsCenterYPos;
Common::Array<uint16> _scrollbarsCenterXPosL;
Common::Array<uint16> _scrollbarsCenterXPosR;
Common::Array<SoundDescription> _sounds;
};
// Contains data for the Save/Load screen. Used up to nancy7
struct LOAD : public EngineData {
LOAD(Common::SeekableReadStream *chunkStream);
Common::Path _image1Name;
int16 _mainFontID;
int16 _highlightFontID;
int16 _disabledFontID;
int16 _fontXOffset;
int16 _fontYOffset;
Common::Array<Common::Rect> _saveButtonDests;
Common::Array<Common::Rect> _loadButtonDests;
Common::Array<Common::Rect> _textboxBounds;
Common::Rect _doneButtonDest;
Common::Array<Common::Rect> _saveButtonDownSrcs;
Common::Array<Common::Rect> _loadButtonDownSrcs;
Common::Rect _doneButtonDownSrc;
Common::Array<Common::Rect> _saveButtonHighlightSrcs;
Common::Array<Common::Rect> _loadButtonHighlightSrcs;
Common::Rect _doneButtonHighlightSrc;
Common::Array<Common::Rect> _saveButtonDisabledSrcs;
Common::Array<Common::Rect> _loadButtonDisabledSrcs;
Common::Rect _doneButtonDisabledSrc;
Common::Rect _blinkingCursorSrc;
uint16 _blinkingTimeDelay;
Common::Array<Common::Rect> _cancelButtonSrcs;
Common::Array<Common::Rect> _cancelButtonDests;
Common::Rect _cancelButtonDownSrc;
Common::Rect _cancelButtonHighlightSrc;
Common::Rect _cancelButtonDisabledSrc;
Common::Path _gameSavedPopup;
Common::String _emptySaveText;
Common::String _defaultSaveNamePrefix;
// Common::Rect _gameSavedBounds
// v2 members
Common::Path _image2Name;
Common::Path _imageButtonsName;
Common::Array<Common::Rect> _unpressedButtonSrcs;
Common::Array<Common::Rect> _pressedButtonSrcs;
Common::Array<Common::Rect> _highlightedButtonSrcs;
Common::Array<Common::Rect> _disabledButtonSrcs;
Common::Array<Common::Rect> _buttonDests;
};
// Contains data for the prompt that appears when exiting the game
// without saving first. Introduced in nancy3.
struct SDLG : public EngineData {
struct Dialog {
Dialog(Common::SeekableReadStream *chunkStream);
Common::Path imageName;
Common::Rect yesDest;
Common::Rect noDest;
Common::Rect cancelDest;
Common::Rect yesHighlightSrc;
Common::Rect noHighlightSrc;
Common::Rect cancelHighlightSrc;
Common::Rect yesDownSrc;
Common::Rect noDownSrc;
Common::Rect cancelDownSrc;
};
SDLG(Common::SeekableReadStream *chunkStream);
Common::Array<Dialog> dialogs;
};
// Contains data for the hint system. Only used in nancy1.
struct HINT : public EngineData {
HINT(Common::SeekableReadStream *chunkStream);
Common::Array<uint16> numHints;
};
// Contains data for the slider puzzle. First used in nancy1
struct SPUZ : public EngineData {
SPUZ(Common::SeekableReadStream *chunkStream);
Common::Array<Common::Array<Common::Array<int16>>> tileOrder;
};
// Contains data for the clock UI that appears at the bottom left of the screen (top left in TVD)
// Not used in nancy1 but still present in the data.
struct CLOK : public EngineData {
CLOK(Common::SeekableReadStream *chunkStream);
Common::Array<Common::Rect> animSrcs;
Common::Array<Common::Rect> animDests;
Common::Array<Common::Rect> hoursHandSrcs;
Common::Array<Common::Rect> minutesHandSrcs;
Common::Rect screenPosition;
Common::Array<Common::Rect> hoursHandDests;
Common::Array<Common::Rect> minutesHandDests;
Common::Rect staticImageSrc;
Common::Rect staticImageDest;
uint32 timeToKeepOpen = 0;
uint16 frameTime = 0;
bool clockIsDisabled = false;
bool clockIsDay = false; // nancy5 clock
uint32 countdownTime = 0;
Common::Array<Common::Rect> daySrcs;
Common::Array<Common::Rect> countdownSrcs;
Common::Rect disabledSrc; // possibly useless
};
// Contains data for special effects (fades between scenes/fades to black).
// Introduced in nancy2.
struct SPEC : public EngineData {
SPEC(Common::SeekableReadStream *chunkStream);
byte fadeToBlackNumFrames;
uint16 fadeToBlackFrameTime;
byte crossDissolveNumFrames;
};
// Contains data for the raycast puzzle in nancy3. Specifically, this is the
// data for the different "themes" that appear in the 3D space.
struct RCLB : public EngineData {
struct Theme {
Common::String themeName;
Common::Array<uint32> wallIDs;
Common::Array<uint16> exitFloorIDs;
Common::Array<uint16> floorIDs;
Common::Array<uint16> ceilingIDs;
Common::Array<uint32> doorIDs;
Common::Array<uint32> transparentwallIDs;
Common::Array<uint32> objectwallIDs;
Common::Array<uint16> objectWallHeights;
uint16 generalLighting;
uint16 hasLightSwitch;
int16 transparentWallDensity;
int16 objectWallDensity;
int16 doorDensity;
};
RCLB(Common::SeekableReadStream *chunkStream);
uint16 lightSwitchID;
uint16 unk2;
Common::Array<Theme> themes;
};
// Contains data about the raycast puzzle in nancy3. Specifically, this is the
// data for the debug map and the names of the textures to be used when rendering.
struct RCPR : public EngineData {
RCPR(Common::SeekableReadStream *chunkStream);
Common::Array<Common::Rect> screenViewportSizes;
uint16 viewportSizeUsed;
byte wallColor[3];
byte playerColor[3];
byte doorColor[3];
byte lightSwitchColor[3];
byte exitColor[3];
byte uColor6[3];
byte uColor7[3];
byte uColor8[3];
byte transparentWallColor[3];
byte uColor10[3];
Common::Array<Common::Path> wallNames;
Common::Array<Common::Path> specialWallNames;
Common::Array<Common::Path> ceilingNames;
Common::Array<Common::Path> floorNames;
};
// Contains the name and dimensions of an image.
struct ImageChunk : public EngineData {
ImageChunk(Common::SeekableReadStream *chunkStream);
Common::Path imageName;
uint16 width;
uint16 height;
};
// Contains text data. Every string is tagged with a key via which
// it can be accessed. Used to store dialogue and journal (autotext) strings.
// NOT found inside BOOT; these are stored in their own cifs, the names of which
// can be found inside BSUM. Introduced in nancy6.
struct CVTX : public EngineData {
CVTX(Common::SeekableReadStream *chunkStream);
Common::HashMap<Common::String, Common::String> texts;
};
struct TABL : public EngineData {
TABL(Common::SeekableReadStream *chunkStream);
Common::String soundBaseName;
Common::Array<uint16> startIDs;
Common::Array<uint16> correctIDs;
Common::Array<Common::Rect> srcRects;
Common::Array<Common::String> strings;
};
struct MARK : public EngineData {
MARK(Common::SeekableReadStream *chunkStream);
Common::Array<Common::Rect> _markSrcs;
};
} // End of namespace Nancy
#endif // NANCY_ENGINEDATA_H
|