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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_MISC_LIGHTNING_H
#define NANCY_MISC_LIGHTNING_H
#include "engines/nancy/commontypes.h"
namespace Nancy {
namespace Misc {
// Special class that handles The Vampire Diaries' lightning screen effect.
// Activated by the LightningOn action record as well as at the endgame section
class Lightning {
public:
enum LightningState { kBegin, kStartPulse, kPulse, kThunder, kNotRunning };
void beginLightning(int16 distance, uint16 pulseTime, int16 rgbPercent);
void endLightning();
void run();
private:
void handlePulse(bool on);
void handleThunder();
//bool _isRunning = false;
LightningState _state = kNotRunning;
int16 _minRGBPercent = 0;
int16 _maxRGBPercent = 0;
int16 _minInterPulseDelay = 0;
int16 _maxInterPulseDelay = 0;
int16 _minPulseLength = 5;
int16 _maxPulseLength = 0;
int16 _minSoundStartDelay = 0;
int16 _maxSoundStartDelay = 0;
uint32 _nextStateTime = 0;
uint32 _nextSoundTime0 = 0;
uint32 _nextSoundTime1 = 0;
int _nextSoundToPlay = 0;
Common::Array<RenderObject *> _viewportObjs;
Common::Array<byte *> _viewportObjOriginalPalettes;
};
} // End of namespace Misc
} // End of namespace Nancy
#endif // NANCY_MISC_LIGHTNING_H
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