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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_MISC_MOUSEFOLLOW_H
#define NANCY_MISC_MOUSEFOLLOW_H
#include "engines/nancy/renderobject.h"
#include "engines/nancy/input.h"
namespace Nancy {
struct VIEW;
namespace Misc {
// Describes an object that follows the mouse's movement, making
// sure that its center stays above the mouse hotspot. The position
// of such an object is clipped to the Viewport. Used in puzzles:
// - AssemblyPuzzle
// - CubePuzzle
// - RippedLetterPuzzle
// - TowerPuzzle
// - TangramPuzzle
class MouseFollowObject : public RenderObject {
public:
MouseFollowObject();
virtual ~MouseFollowObject() {}
virtual void pickUp() { _isPickedUp = true; }
virtual void putDown() { _isPickedUp = false; }
void setZ(uint16 z) { _z = z; _needsRedraw = true; }
void handleInput(NancyInput &input);
protected:
bool isViewportRelative() const override { return true; }
bool _isPickedUp = false;
byte _rotation = 0;
const VIEW *_viewportData = nullptr;
};
} // End of namespace Misc
} // End of namespace Nancy
#endif // NANCY_MISC_MOUSEFOLLOW_H
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