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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_MISC_SPECIALEFFECT_H
#define NANCY_MISC_SPECIALEFFECT_H
#include "engines/nancy/time.h"
#include "engines/nancy/renderobject.h"
namespace Nancy {
struct SPEC;
namespace Misc {
class SpecialEffect : public RenderObject {
public:
static const byte kBlackout = 1;
static const byte kCrossDissolve = 2;
static const byte kThroughBlack = 3;
SpecialEffect(byte type, uint16 fadeToBlackTime, uint16 frameTime) :
RenderObject(16),
_type(type),
_fadeToBlackTime(fadeToBlackTime),
_frameTime(frameTime) {}
SpecialEffect(byte type, uint32 totalTime, uint16 fadeToBlackTime, Common::Rect rect) :
RenderObject(16),
_type(type),
_totalTime(totalTime),
_fadeToBlackTime(fadeToBlackTime),
_rect(rect) {}
virtual ~SpecialEffect() {}
void init() override;
void updateGraphics() override;
void onSceneChange();
void afterSceneChange();
bool isDone() const;
bool isInitialized() const { return _initialized; }
protected:
bool _initialized = false;
uint32 _nextFrameTime = 0;
uint32 _fadeToBlackEndTime = 0;
Graphics::ManagedSurface _fadeFrom;
Graphics::ManagedSurface _fadeTo;
byte _type = 1;
uint16 _fadeToBlackTime = 0;
uint32 _frameTime = 0;
uint32 _totalTime = 0;
Common::Rect _rect;
int _currentFrame = 0;
uint _numFrames = 0;
uint32 _startTime = 0;
bool _throughBlackStarted2nd = false;
};
} // End of namespace Misc
} // End of namespace Nancy
#endif // NANCY_MISC_SPECIALEFFECT_H
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