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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_STATE_LOADSAVE_H
#define NANCY_STATE_LOADSAVE_H
#include "common/singleton.h"
#include "engines/nancy/state/state.h"
#include "engines/nancy/ui/fullscreenimage.h"
#include "engines/nancy/font.h"
namespace Nancy {
struct LOAD;
namespace UI {
class Button;
}
namespace State {
class LoadSaveMenu : public State, public Common::Singleton<LoadSaveMenu> {
public:
LoadSaveMenu() :
_state(kInit), _selectedSave(-1), _enteringNewState(false), _nextBlink(0),
_baseFont(nullptr), _highlightFont(nullptr),
_disabledFont(nullptr), _loadSaveData(nullptr),
_cancelButton(nullptr), _exitButton(nullptr),
_blinkingCursorOverlay(6), _successOverlay(8) {}
virtual ~LoadSaveMenu();
// State API
void process() override;
void onStateEnter(const NancyState::NancyState prevState) override;
bool onStateExit(const NancyState::NancyState nextState) override;
private:
void init();
void run();
void enterFilename();
void save();
void load();
void success();
void stop();
void registerGraphics();
uint16 writeToTextbox(uint textboxID, const Common::String &text, const Font *font);
enum State { kInit, kRun, kEnterFilename, kSave, kLoad, kSuccess, kStop };
State _state;
UI::FullScreenImage _background;
const Font *_baseFont;
const Font *_highlightFont;
const Font *_disabledFont;
Common::Array<Common::String> _filenameStrings;
Common::Array<bool> _saveExists;
Common::String _enteredString;
Common::Array<RenderObject *> _textboxes;
Common::Array<UI::Button *> _loadButtons;
Common::Array<UI::Button *> _saveButtons;
Common::Array<RenderObject *> _cancelButtonOverlays;
UI::Button *_exitButton;
UI::Button *_cancelButton;
RenderObject _blinkingCursorOverlay;
RenderObject _successOverlay;
int16 _selectedSave;
bool _enteringNewState;
uint32 _nextBlink;
bool _destroyOnExit = true;
const LOAD *_loadSaveData;
};
} // End of namespace State
} // End of namespace Nancy
#endif // NANCY_STATE_LOADSAVE_H
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