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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_STATE_MAP_H
#define NANCY_STATE_MAP_H
#include "common/singleton.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/video.h"
#include "engines/nancy/state/state.h"
#include "engines/nancy/ui/animatedbutton.h"
#include "engines/nancy/ui/ornaments.h"
namespace Nancy {
class NancyEngine;
namespace UI {
class Button;
}
namespace State {
class Map : public State, public Common::Singleton<Map> {
public:
enum State { kInit, kLoad, kRun, kExit };
Map();
virtual ~Map() = default;
void process() override;
void onStateEnter(const NancyState::NancyState prevState) override;
bool onStateExit(const NancyState::NancyState nextState) override;
const SoundDescription &getSound();
protected:
class MapViewport : public Nancy::RenderObject {
public:
MapViewport() : RenderObject(6) {}
virtual ~MapViewport() = default;
void init() override;
void updateGraphics() override;
void loadVideo(const Common::Path &filename, const Common::Path &palette = Common::Path());
void playVideo() { _decoder.start(); }
void unloadVideo() { _decoder.close(); }
AVFDecoder _decoder;
private:
};
virtual void init() = 0;
virtual void load();
virtual void run() = 0;
virtual void registerGraphics();
void setLabel(int labelID);
const MAP *_mapData;
MapViewport _viewport;
RenderObject _label;
RenderObject _closedLabel;
RenderObject _background;
State _state;
uint16 _mapID;
int16 _pickedLocationID;
Common::Array<bool> _activeLocations;
Common::Array<Common::Rect> _locationLabelDests;
};
class TVDMap : public Map {
friend class MapGlobe;
public:
TVDMap();
virtual ~TVDMap() = default;
private:
class MapGlobe : public Nancy::UI::AnimatedButton {
public:
MapGlobe(uint zOrder, TVDMap *owner) : AnimatedButton(zOrder), _gargoyleEyes(zOrder), _owner(owner) {}
virtual ~MapGlobe() = default;
void init() override;
void registerGraphics() override;
void onClick() override;
void onTrigger() override;
private:
TVDMap *_owner;
RenderObject _gargoyleEyes;
};
void init() override;
void load() override;
void run() override;
void registerGraphics() override;
bool onStateExit(const NancyState::NancyState nextState) override;
MapGlobe _globe;
UI::ViewportOrnaments _ornaments;
};
class Nancy1Map : public Map {
public:
Nancy1Map();
virtual ~Nancy1Map();
private:
void init() override;
void load() override;
void run() override;
void registerGraphics() override;
bool onStateExit(const NancyState::NancyState next) override;
UI::Button *_button;
};
#define NancyMapState Nancy::State::Map::instance()
} // End of namespace State
} // End of namespace Nancy
namespace Common {
template<>
Nancy::State::Map *Singleton<Nancy::State::Map>::makeInstance();
} // End of namespace Common
#endif // NANCY_STATE_MAP_H
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