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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/savefile.h"
#include "pegasus/pegasus.h"
#include "pegasus/detection.h"
namespace Pegasus {
bool PegasusEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher)
|| (f == kSupportsLoadingDuringRuntime)
|| (f == kSupportsSavingDuringRuntime);
}
bool PegasusEngine::isDemo() const {
return (_gameDescription->desc.flags & ADGF_DEMO) != 0;
}
bool PegasusEngine::isDVD() const {
return (_gameDescription->desc.flags & ADGF_DVD) != 0;
}
bool PegasusEngine::isDVDDemo() const {
return isDemo() && isDVD();
}
bool PegasusEngine::isOldDemo() const {
return isDemo() && !isDVD();
}
bool PegasusEngine::isWindows() const {
return _gameDescription->desc.platform == Common::kPlatformWindows;
}
bool PegasusEngine::isLinux() const {
return _gameDescription->desc.platform == Common::kPlatformLinux;
}
} // End of namespace Pegasus
class PegasusMetaEngine : public AdvancedMetaEngine<Pegasus::PegasusGameDescription> {
public:
const char *getName() const override {
return "pegasus";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const Pegasus::PegasusGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override { return 999; }
bool removeSaveState(const char *target, int slot) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
if (saveGameIdx == kSavegameFilePattern)
return Common::String::format("pegasus-*.sav");
Common::StringArray fileNames = Pegasus::PegasusEngine::listSaveFiles();
if (saveGameIdx < (int)fileNames.size())
return fileNames[saveGameIdx];
if (fileNames.empty())
return Common::String("pegasus-1.sav");
Common::String name = fileNames.back();
name.insertString("_last", name.size() - 4);
return name;
}
};
bool PegasusMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves)
|| (f == kSupportsLoadingDuringStartup)
|| (f == kSupportsDeleteSave);
}
SaveStateList PegasusMetaEngine::listSaves(const char *target) const {
// The original had no pattern, so the user must rename theirs
// Note that we ignore the target because saves are compatible between
// all versions
Common::StringArray fileNames = Pegasus::PegasusEngine::listSaveFiles();
SaveStateList saveList;
for (uint32 i = 0; i < fileNames.size(); i++) {
// Isolate the description from the file name
Common::String desc = fileNames[i].c_str() + 8;
for (int j = 0; j < 4; j++)
desc.deleteLastChar();
saveList.push_back(SaveStateDescriptor(this, i, desc));
}
return saveList;
}
bool PegasusMetaEngine::removeSaveState(const char *target, int slot) const {
// See listSaves() for info on the pattern
Common::StringArray fileNames = Pegasus::PegasusEngine::listSaveFiles();
return g_system->getSavefileManager()->removeSavefile(fileNames[slot].c_str());
}
Common::KeymapArray PegasusMetaEngine::initKeymaps(const char *target) const {
return Pegasus::PegasusEngine::initKeymaps();
}
Common::Error PegasusMetaEngine::createInstance(OSystem *syst, Engine **engine, const Pegasus::PegasusGameDescription *desc) const {
*engine = new Pegasus::PegasusEngine(syst,desc);
return Common::kNoError;
}
#if PLUGIN_ENABLED_DYNAMIC(PEGASUS)
REGISTER_PLUGIN_DYNAMIC(PEGASUS, PLUGIN_TYPE_ENGINE, PegasusMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PEGASUS, PLUGIN_TYPE_ENGINE, PegasusMetaEngine);
#endif
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