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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
#include "playground3d/playground3d.h"
class Playground3dMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
public:
const char *getName() const override {
return "playground3d";
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription * /* desc */) const override {
*engine = new Playground3d::Playground3dEngine(syst);
return Common::kNoError;
}
bool hasFeature(MetaEngineFeature f) const override {
return false;
}
};
#if PLUGIN_ENABLED_DYNAMIC(PLAYGROUND3D)
REGISTER_PLUGIN_DYNAMIC(PLAYGROUND3D, PLUGIN_TYPE_ENGINE, Playground3dMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PLAYGROUND3D, PLUGIN_TYPE_ENGINE, Playground3dMetaEngine);
#endif
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