1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLAYGROUND3D_H
#define PLAYGROUND3D_H
#include "common/array.h"
#include "graphics/framelimiter.h"
#include "engines/engine.h"
#include "engines/playground3d/gfx.h"
namespace Playground3d {
class Playground3dEngine : public Engine {
public:
Playground3dEngine(OSystem *syst);
~Playground3dEngine() override;
Common::Error run() override;
bool hasFeature(EngineFeature f) const override;
void processInput();
void drawFrame(int testId);
private:
OSystem *_system;
Renderer *_gfx;
Graphics::FrameLimiter *_frameLimiter;
Math::Vector4d _clearColor;
Math::Vector4d _fogColor;
float _fade;
bool _fadeIn;
bool _fogEnable;
Graphics::Surface *_rgbaTexture;
Graphics::Surface *_rgbTexture;
Graphics::Surface *_rgb565Texture;
Graphics::Surface *_rgba5551Texture;
Graphics::Surface *_rgba4444Texture;
float _rotateAngleX, _rotateAngleY, _rotateAngleZ;
Graphics::Surface *generateRgbaTexture(int width, int height, Graphics::PixelFormat format);
void drawAndRotateCube();
void drawPolyOffsetTest();
void dimRegionInOut();
void drawInViewport();
void drawRgbaTexture();
};
} // End of namespace Playground3d
#endif // PLAYGROUND3D_H
|