1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_PARSER_QDSCR_PARSER_H
#define QDENGINE_PARSER_QDSCR_PARSER_H
#include "qdengine/parser/xml_fwd.h"
namespace QDEngine {
/*
qda_version = 100: 20020404
qda_version = 101: 20020730
qda_version = 102: 20020822
qda_version = 103: 20030829
qda_version = 104: < 20060129
*/
/* Version 20050101 is artificial and used by mng between
20040601 and 20060129
*/
//! Идентификаторы тэгов скрипта.
enum qdscrTagID {
QDSCR_ROOT = 1,
// Common
QDSCR_ID,
QDSCR_X,
QDSCR_Y,
QDSCR_SX, // 5
QDSCR_SY,
QDSCR_POS2D,
QDSCR_POS3D,
QDSCR_SRC_POS,
QDSCR_DEST_POS, // 10
QDSCR_FILE,
QDSCR_START_TIME,
QDSCR_PERIOD,
QDSCR_LENGTH,
QDSCR_SPEED, // 15
QDSCR_ANIMATION_SPEED,
QDSCR_INTERPOLATION_TIME,
QDSCR_SCALE,
QDSCR_NAME,
QDSCR_FLAG, // 20
QDSCR_RND,
QDSCR_MASK_SIZE,
QDSCR_MASK_ATTRIBUTES,
QDSCR_MASK_HEIGHTS,
QDSCR_BOUND, // 25
QDSCR_TYPE,
QDSCR_SIZE,
QDSCR_STATE,
QDSCR_TEXT,
QDSCR_SHORT_TEXT, // 30
QDSCR_VALUE,
QDSCR_TIME,
QDSCR_CD,
QDSCR_ALIGN,
QDSCR_VALIGN, // 35
QDSCR_ORIENTATION,
QDSCR_COLOR,
QDSCR_COMMENT,
QDSCR_SCREEN_SIZE,
QDSCR_TEXT_SET, // 40
// Text
QDSCR_TEXT_COLOR,
QDSCR_TEXT_HOVER_COLOR,
QDSCR_TEXT_ALIGN,
// Fonts
QDSCR_FONT_INFO,
// Contours
QDSCR_CONTOUR_RECTANGLE, // 45
QDSCR_CONTOUR_CIRCLE,
QDSCR_CONTOUR_POLYGON,
// Named Object Reference
QDSCR_NAMED_OBJECT,
QDSCR_NAMED_OBJECT_TYPES,
// Grid zone
QDSCR_GRID_ZONE, // 50
QDSCR_GRID_ZONE_CELLS,
QDSCR_GRID_ZONE_HEIGHT,
QDSCR_GRID_ZONE_CONTOUR,
QDSCR_GRID_ZONE_STATE,
QDSCR_GRID_ZONE_SHADOW_COLOR, // 55
QDSCR_GRID_ZONE_SHADOW_ALPHA,
// Trigger Element
QDSCR_TRIGGER_ELEMENT,
QDSCR_TRIGGER_ELEMENT_LINK,
QDSCR_TRIGGER_ELEMENT_PARENT_LINKS,
QDSCR_TRIGGER_ELEMENT_CHILD_LINKS, // 60
QDSCR_TRIGGER_ELEMENT_LINK_AUTO_RESTART,
QDSCR_TRIGGER_ELEMENT_LINK_OFFSETS,
QDSCR_TRIGGER_ELEMENT_TITLE,
QDSCR_TRIGGER_ELEMENT_CELL_NUMBER,
QDSCR_TRIGGER_PARENT_LINK_OWNER_OFFSET, // 65
QDSCR_TRIGGER_PARENT_LINK_CHILD_OFFSET,
QDSCR_TRIGGER_CHILD_LINK_OWNER_OFFSET,
QDSCR_TRIGGER_CHILD_LINK_CHILD_OFFSET,
QDSCR_TRIGGER_START_ELEMENT,
// Trigger Chain
QDSCR_TRIGGER_CHAIN, // 70
QDSCR_TRIGGER_CHAIN_ROOT,
QDSCR_TRIGGER_CHAIN_WORK_AREA,
QDSCR_TRIGGER_CHAIN_LAYOUT,
QDSCR_TRIGGER_BOUND,
// Sound
QDSCR_SOUND, // 75
QDSCR_SOUND_VOLUME,
// Music
QDSCR_MUSIC_TRACK,
QDSCR_MUSIC_TRACK_CYCLED,
// Video
QDSCR_VIDEO,
QDSCR_VIDEO_POSITION, // 80
QDSCR_VIDEO_BACKGROUND,
// Minigame
QDSCR_MINIGAME,
QDSCR_MINIGAME_DLL_NAME,
QDSCR_MINIGAME_GAME_NAME,
QDSCR_MINIGAME_CONFIG_FILE, // 85
QDSCR_MINIGAME_STATE,
QDSCR_MINIGAME_SCORE,
QDSCR_MINIGAME_CONFIG_PARAMETER,
// Animation
QDSCR_ANIMATION_FRAME,
QDSCR_ANIMATION_INFO, // 90
QDSCR_ANIMATION_FILE,
QDSCR_ANIMATION,
// AnimationSet
QDSCR_ANIMATION_SET,
QDSCR_ANIMATION_SET_START_ANGLE,
QDSCR_ANIMATION_SET_TURN, // 95
// Coords Animation
QDSCR_COORDS_ANIMATION_POINT,
QDSCR_COORDS_ANIMATION,
QDSCR_ANIMATION_PHASE,
// Game Object
QDSCR_PARALLAX_OFFSET,
// Static Object
QDSCR_STATIC_OBJECT, // 100
// Animated Object
QDSCR_ANIMATED_OBJECT,
QDSCR_OBJECT_STATE,
QDSCR_OBJECT_MOVEMENT_STATES,
QDSCR_OBJECT_MOVEMENT_STATE,
QDSCR_OBJECT_DIRECTION, // 105
QDSCR_OBJECT_DEFAULT_POS,
QDSCR_OBJECT_DEFAULT_DIRECTION,
QDSCR_OBJECT_STATE_STATIC,
QDSCR_OBJECT_STATE_WALK,
QDSCR_OBJECT_STATE_MASK, // 110
QDSCR_OBJECT_STATE_MASK_POS,
QDSCR_OBJECT_STATE_MASK_SIZE,
QDSCR_OBJECT_STATE_MASK_DATA,
QDSCR_OBJECT_STATE_MASK_PARENT,
QDSCR_OBJECT_STATE_MASK_CONTOUR, // 115
QDSCR_OBJECT_STATE_CENTER_OFFSET,
QDSCR_OBJECT_STATE_DELAY,
QDSCR_OBJECT_STATE_SOUND_DELAY,
QDSCR_OBJECT_STATE_TEXT_DELAY,
QDSCR_OBJECT_STATE_CURSOR_ID, // 120
QDSCR_OBJECT_STATE_ACCELERATION,
QDSCR_OBJECT_STATE_RND_MOVE,
QDSCR_OBJECT_STATE_WALK_SOUND_FREQUENCY,
QDSCR_STATE_CENTER_OFFSETS,
QDSCR_STATE_STATIC_CENTER_OFFSETS, // 125
QDSCR_STATE_START_CENTER_OFFSETS,
QDSCR_STATE_STOP_CENTER_OFFSETS,
// State conditions
QDSCR_CONDITION,
QDSCR_CONDITION_DATA_INT,
QDSCR_CONDITION_DATA_FLOAT, // 130
QDSCR_CONDITION_DATA_STRING,
QDSCR_CONDITION_INVERSE,
QDSCR_CONDITIONS_MODE,
QDSCR_CONDITION_GROUP,
QDSCR_CONDITION_OBJECT, // 135
// Counter
QDSCR_COUNTER,
QDSCR_COUNTER_ELEMENT,
QDSCR_COUNTER_INC_VALUE,
QDSCR_COUNTER_LIMIT,
QDSCR_COUNTER_DIGITS, // 140
QDSCR_COUNTER_NAME,
// Object Scale
QDSCR_OBJ_SCALE_INFO,
// Mouse object
QDSCR_MOUSE_OBJECT,
QDSCR_MOUSE_DEFAULT_CURSORS,
// Moving Object
QDSCR_MOVEMENT_ANIMATION_NUMBER, // 145
QDSCR_MOVEMENT_ANIMATIONS,
QDSCR_STATIC_ANIMATIONS,
QDSCR_MOVING_OBJECT,
QDSCR_COLLISION_RADIUS,
QDSCR_COLLISION_DELAY, // 150
QDSCR_COLLISION_PATH,
QDSCR_FOLLOW_MIN_RADIUS,
QDSCR_FOLLOW_MAX_RADIUS,
QDSCR_ATTACH_SHIFT,
QDSCR_PERSONAGE_CONTROL, // 155
QDSCR_PERSONAGE_MOVEMENT_TYPE,
QDSCR_ROTATION_ANGLE_PER_QUANT,
// Inventory
QDSCR_INVENTORY_CELL_TYPE,
QDSCR_INVENTORY_CELL_SET,
QDSCR_INVENTORY_CELL_SET_SIZE, // 160
QDSCR_INVENTORY_CELL_SET_ADDITIONAL_CELLS,
QDSCR_INVENTORY_CELL_SET_POS,
QDSCR_INVENTORY,
// Camera & grid
QDSCR_CAMERA,
QDSCR_CAMERA_GRID_SIZE, // 165
QDSCR_CAMERA_GRID_HEIGHT,
QDSCR_CAMERA_GRID_ATTRIBUTES,
QDSCR_CAMERA_GRID_CENTER,
QDSCR_CAMERA_CELL_SIZE,
QDSCR_CAMERA_FOCUS, // 170
QDSCR_CAMERA_ANGLES,
QDSCR_CAMERA_SCREEN_SIZE,
QDSCR_CAMERA_SCREEN_OFFSET,
QDSCR_CAMERA_SCREEN_CENTER,
QDSCR_CAMERA_MODE, // 175
QDSCR_CAMERA_SCROLLING_SPEED,
QDSCR_CAMERA_SCROLLING_DIST,
QDSCR_CAMERA_SMOOTH_SWITCH,
QDSCR_CAMERA_SCALE_POW,
QDSCR_CAMERA_SCALE_Z_OFFSET, // 180
// Game end
QDSCR_GAME_END,
QDSCR_GAME_END_SCREEN,
// Interface
QDSCR_INTERFACE,
QDSCR_INTERFACE_SCENE_REDRAW,
QDSCR_INTERFACE_MAIN_MENU, // 185
QDSCR_INTERFACE_INGAME_SCREEN0,
QDSCR_INTERFACE_INGAME_SCREEN1,
QDSCR_INTERFACE_HIGHSCORE_NAME_SCREEN,
QDSCR_INTERFACE_SAVE_PROMPT_SCREEN,
QDSCR_INTERFACE_SAVE_NAME_SCREEN, // 190
QDSCR_INTERFACE_NEED_SAVE_SCREENSHOT,
QDSCR_INTERFACE_NEED_SHOW_SAVE_NAME,
QDSCR_INTERFACE_NEED_SHOW_SAVE_TIME,
QDSCR_INTERFACE_SAVE_FONT_TYPE,
QDSCR_INTERFACE_SAVE_FONT_COLOR, // 195
QDSCR_INTERFACE_SAVE_IS_AUTOSAVE,
QDSCR_INTERFACE_SCREEN,
QDSCR_INTERFACE_SCREEN_HIDE_TIME,
QDSCR_INTERFACE_SCREEN_HIDE_OFFSET,
QDSCR_INTERFACE_ELEMENT, // 200
QDSCR_INTERFACE_ELEMENT_STATE,
QDSCR_INTERFACE_ELEMENT_STATE_MODE,
QDSCR_INTERFACE_ELEMENT_POS,
QDSCR_INTERFACE_OPTION_ID,
QDSCR_INTERFACE_EVENT, // 205
QDSCR_INTERFACE_EVENT_DATA,
QDSCR_INTERFACE_EVENT_BEFORE_ANIMATION,
QDSCR_INTERFACE_EVENT_ACTIVATION_TYPE,
QDSCR_INTERFACE_ACTION,
QDSCR_INTERFACE_ACTION_DATA, // 210
QDSCR_INTERFACE_ANIMATION_FLAGS,
QDSCR_INTERFACE_SLIDER_RECTANGLE,
QDSCR_INTERFACE_SLIDER_ORIENTATION,
QDSCR_INTERFACE_BACKGROUND_OFFSET,
QDSCR_INTERFACE_THUMBNAIL_SIZE, // 215
QDSCR_INTERFACE_TEXT_SHIFT,
QDSCR_TEXT_WINDOW_BORDER_CORNER,
QDSCR_TEXT_WINDOW_BORDER_LINE_H,
QDSCR_TEXT_WINDOW_BORDER_LINE_V,
QDSCR_TEXT_WINDOW_BORDER_BACK, // 220
QDSCR_TEXT_WINDOW_SLIDER,
QDSCR_TEXT_WINDOW_TYPE,
QDSCR_TEXT_WINDOW_MAX_STRING_LENGTH,
QDSCR_TEXT_WINDOW_INFO_TYPE,
QDSCR_TEXT_WINDOW_PLAYER_ID, // 225
// Scene
QDSCR_SCENE,
QDSCR_SCENE_SAVE_SLOT,
QDSCR_STARTUP_SCENE,
QDSCR_SCENE_RESTART_MINIGAME,
// Location
QDSCR_LOCATION, // 230
QDSCR_GAME_TITLE,
QDSCR_TEXT_DB,
QDSCR_CD_KEY,
// For qdScreenTextFormat
QDSCR_SCREEN_TEXT_FORMAT,
QDSCR_FONT_TYPE, // 235
QDSCR_DEFAULT_FONT,
QDSCR_GLOBAL_DEPEND,
QDSCR_INVERSE_DIRECTION,
QDSCR_ALPHA,
QDSCR_ENABLE_BACKGROUND, // 240
QDSCR_FADE_TIME,
QDSCR_HALL_OF_FAME_SIZE,
QDSCR_RESOURCE_COMPRESSION,
QDSCR_SCREEN_TRANSFORM,
QDSCR_MAX_KEYWORD_ID // 245
};
const int idTagVersionAll[490] = {
20021114, QDSCR_ROOT,
// Common
20021114, QDSCR_ID,
20021114, QDSCR_X,
20021114, QDSCR_Y,
20021114, QDSCR_SX, // 5
20021114, QDSCR_SY,
20021114, QDSCR_POS2D,
20021114, QDSCR_POS3D,
20021114, QDSCR_SRC_POS,
20021114, QDSCR_DEST_POS, // 10
20021114, QDSCR_FILE,
20021114, QDSCR_START_TIME,
20021114, QDSCR_PERIOD,
20021114, QDSCR_LENGTH,
20021114, QDSCR_SPEED, // 15
20030422, QDSCR_ANIMATION_SPEED,
20021114, QDSCR_INTERPOLATION_TIME,
20021114, QDSCR_SCALE,
20021114, QDSCR_NAME,
20021114, QDSCR_FLAG, // 20
20021114, QDSCR_RND,
20021114, QDSCR_MASK_SIZE,
20021114, QDSCR_MASK_ATTRIBUTES,
20021114, QDSCR_MASK_HEIGHTS,
20021114, QDSCR_BOUND, // 25
20021114, QDSCR_TYPE,
20021114, QDSCR_SIZE,
20021114, QDSCR_STATE,
20021114, QDSCR_TEXT,
20021114, QDSCR_SHORT_TEXT, // 30
20021202, QDSCR_VALUE,
20030125, QDSCR_TIME,
20030822, QDSCR_CD,
20030918, QDSCR_ALIGN,
20070503, QDSCR_VALIGN, // 35
20030918, QDSCR_ORIENTATION,
20031007, QDSCR_COLOR,
20040601, QDSCR_COMMENT,
20021114, QDSCR_SCREEN_SIZE,
20030918, QDSCR_TEXT_SET, // 40
// Text
20040123, QDSCR_TEXT_COLOR,
20040210, QDSCR_TEXT_HOVER_COLOR,
20040123, QDSCR_TEXT_ALIGN,
// Fonts
20040308, QDSCR_FONT_INFO,
// Contours
20021114, QDSCR_CONTOUR_RECTANGLE, // 45
20021114, QDSCR_CONTOUR_CIRCLE,
20021114, QDSCR_CONTOUR_POLYGON,
// Named Object Reference
20021114, QDSCR_NAMED_OBJECT,
20030430, QDSCR_NAMED_OBJECT_TYPES,
// Grid zone
20021114, QDSCR_GRID_ZONE, // 50
20021114, QDSCR_GRID_ZONE_CELLS,
20021114, QDSCR_GRID_ZONE_HEIGHT,
20021114, QDSCR_GRID_ZONE_CONTOUR,
20021216, QDSCR_GRID_ZONE_STATE,
20040315, QDSCR_GRID_ZONE_SHADOW_COLOR, // 55
20040315, QDSCR_GRID_ZONE_SHADOW_ALPHA,
// Trigger Element
20021114, QDSCR_TRIGGER_ELEMENT,
20021114, QDSCR_TRIGGER_ELEMENT_LINK,
20030429, QDSCR_TRIGGER_ELEMENT_PARENT_LINKS,
20030429, QDSCR_TRIGGER_ELEMENT_CHILD_LINKS, // 60
20030227, QDSCR_TRIGGER_ELEMENT_LINK_AUTO_RESTART,
20030429, QDSCR_TRIGGER_ELEMENT_LINK_OFFSETS,
20021114, QDSCR_TRIGGER_ELEMENT_TITLE,
20021114, QDSCR_TRIGGER_ELEMENT_CELL_NUMBER,
20021114, QDSCR_TRIGGER_PARENT_LINK_OWNER_OFFSET, // 65
20021114, QDSCR_TRIGGER_PARENT_LINK_CHILD_OFFSET,
20021114, QDSCR_TRIGGER_CHILD_LINK_OWNER_OFFSET,
20021114, QDSCR_TRIGGER_CHILD_LINK_CHILD_OFFSET,
20021204, QDSCR_TRIGGER_START_ELEMENT,
// Trigger Chain
20021114, QDSCR_TRIGGER_CHAIN, // 70
20021114, QDSCR_TRIGGER_CHAIN_ROOT,
20021114, QDSCR_TRIGGER_CHAIN_WORK_AREA,
20021114, QDSCR_TRIGGER_CHAIN_LAYOUT,
20021114, QDSCR_TRIGGER_BOUND,
// Sound
20021114, QDSCR_SOUND, // 75
20030512, QDSCR_SOUND_VOLUME,
// Music
20021213, QDSCR_MUSIC_TRACK,
20021213, QDSCR_MUSIC_TRACK_CYCLED,
// Video
20021114, QDSCR_VIDEO,
20021114, QDSCR_VIDEO_POSITION, // 80
20021114, QDSCR_VIDEO_BACKGROUND,
// Minigame
20021114, QDSCR_MINIGAME,
20021114, QDSCR_MINIGAME_DLL_NAME,
20040601, QDSCR_MINIGAME_GAME_NAME,
20021114, QDSCR_MINIGAME_CONFIG_FILE, // 85
20021114, QDSCR_MINIGAME_STATE,
20021114, QDSCR_MINIGAME_SCORE,
20040601, QDSCR_MINIGAME_CONFIG_PARAMETER,
// Animation
20021114, QDSCR_ANIMATION_FRAME,
20021114, QDSCR_ANIMATION_INFO, // 90
20021114, QDSCR_ANIMATION_FILE,
20021114, QDSCR_ANIMATION,
// AnimationSet
20021114, QDSCR_ANIMATION_SET,
20030716, QDSCR_ANIMATION_SET_START_ANGLE,
20060414, QDSCR_ANIMATION_SET_TURN, // 95
// Coords Animation
20021114, QDSCR_COORDS_ANIMATION_POINT,
20021114, QDSCR_COORDS_ANIMATION,
20021114, QDSCR_ANIMATION_PHASE,
// Game Object
20021114, QDSCR_PARALLAX_OFFSET,
// Static Object
20021114, QDSCR_STATIC_OBJECT, // 100
// Animated Object
20021114, QDSCR_ANIMATED_OBJECT,
20021114, QDSCR_OBJECT_STATE,
20021114, QDSCR_OBJECT_MOVEMENT_STATES,
20021114, QDSCR_OBJECT_MOVEMENT_STATE,
20021114, QDSCR_OBJECT_DIRECTION, // 105
20021114, QDSCR_OBJECT_DEFAULT_POS,
20021114, QDSCR_OBJECT_DEFAULT_DIRECTION,
20021114, QDSCR_OBJECT_STATE_STATIC,
20021114, QDSCR_OBJECT_STATE_WALK,
20021114, QDSCR_OBJECT_STATE_MASK, // 110
20021114, QDSCR_OBJECT_STATE_MASK_POS,
20021114, QDSCR_OBJECT_STATE_MASK_SIZE,
20021114, QDSCR_OBJECT_STATE_MASK_DATA,
20021114, QDSCR_OBJECT_STATE_MASK_PARENT,
20021114, QDSCR_OBJECT_STATE_MASK_CONTOUR, // 115
20021114, QDSCR_OBJECT_STATE_CENTER_OFFSET,
20021114, QDSCR_OBJECT_STATE_DELAY,
20030723, QDSCR_OBJECT_STATE_SOUND_DELAY,
20040123, QDSCR_OBJECT_STATE_TEXT_DELAY,
20030131, QDSCR_OBJECT_STATE_CURSOR_ID, // 120
20030716, QDSCR_OBJECT_STATE_ACCELERATION,
20031206, QDSCR_OBJECT_STATE_RND_MOVE,
20040519, QDSCR_OBJECT_STATE_WALK_SOUND_FREQUENCY,
20030416, QDSCR_STATE_CENTER_OFFSETS,
20030416, QDSCR_STATE_STATIC_CENTER_OFFSETS, // 125
20060623, QDSCR_STATE_START_CENTER_OFFSETS,
20060623, QDSCR_STATE_STOP_CENTER_OFFSETS,
// State conditions
20021114, QDSCR_CONDITION,
20021114, QDSCR_CONDITION_DATA_INT,
20021114, QDSCR_CONDITION_DATA_FLOAT, // 130
20021114, QDSCR_CONDITION_DATA_STRING,
20030203, QDSCR_CONDITION_INVERSE,
20021114, QDSCR_CONDITIONS_MODE,
20030219, QDSCR_CONDITION_GROUP,
20030226, QDSCR_CONDITION_OBJECT, // 135
// Counter
20030530, QDSCR_COUNTER,
20030530, QDSCR_COUNTER_ELEMENT,
20030530, QDSCR_COUNTER_INC_VALUE,
20030530, QDSCR_COUNTER_LIMIT,
20060420, QDSCR_COUNTER_DIGITS, // 140
20060423, QDSCR_COUNTER_NAME,
// Object Scale
20021114, QDSCR_OBJ_SCALE_INFO,
// Mouse object
20021114, QDSCR_MOUSE_OBJECT,
20030131, QDSCR_MOUSE_DEFAULT_CURSORS,
// Moving Object
20021114, QDSCR_MOVEMENT_ANIMATION_NUMBER, // 145
20021114, QDSCR_MOVEMENT_ANIMATIONS,
20021114, QDSCR_STATIC_ANIMATIONS,
20021114, QDSCR_MOVING_OBJECT,
20030704, QDSCR_COLLISION_RADIUS,
20030704, QDSCR_COLLISION_DELAY, // 150
20030704, QDSCR_COLLISION_PATH,
20040406, QDSCR_FOLLOW_MIN_RADIUS,
20040406, QDSCR_FOLLOW_MAX_RADIUS,
20040428, QDSCR_ATTACH_SHIFT,
20030704, QDSCR_PERSONAGE_CONTROL, // 155
20030716, QDSCR_PERSONAGE_MOVEMENT_TYPE,
20050101, QDSCR_ROTATION_ANGLE_PER_QUANT,
// Inventory
20021114, QDSCR_INVENTORY_CELL_TYPE,
20021114, QDSCR_INVENTORY_CELL_SET,
20021114, QDSCR_INVENTORY_CELL_SET_SIZE, // 160
20041201, QDSCR_INVENTORY_CELL_SET_ADDITIONAL_CELLS,
20021114, QDSCR_INVENTORY_CELL_SET_POS,
20021114, QDSCR_INVENTORY,
// Camera & grid
20021114, QDSCR_CAMERA,
20021114, QDSCR_CAMERA_GRID_SIZE, // 165
20021114, QDSCR_CAMERA_GRID_HEIGHT,
20021114, QDSCR_CAMERA_GRID_ATTRIBUTES,
20021114, QDSCR_CAMERA_GRID_CENTER,
20021114, QDSCR_CAMERA_CELL_SIZE,
20021114, QDSCR_CAMERA_FOCUS, // 170
20021114, QDSCR_CAMERA_ANGLES,
20021114, QDSCR_CAMERA_SCREEN_SIZE,
20021114, QDSCR_CAMERA_SCREEN_OFFSET,
20021114, QDSCR_CAMERA_SCREEN_CENTER,
20030125, QDSCR_CAMERA_MODE, // 175
20030125, QDSCR_CAMERA_SCROLLING_SPEED,
20030125, QDSCR_CAMERA_SCROLLING_DIST,
20030530, QDSCR_CAMERA_SMOOTH_SWITCH,
20040406, QDSCR_CAMERA_SCALE_POW,
20040406, QDSCR_CAMERA_SCALE_Z_OFFSET, // 180
// Game end
20030508, QDSCR_GAME_END,
20030508, QDSCR_GAME_END_SCREEN,
// Interface
20030109, QDSCR_INTERFACE,
20040506, QDSCR_INTERFACE_SCENE_REDRAW,
20030110, QDSCR_INTERFACE_MAIN_MENU, // 185
20030317, QDSCR_INTERFACE_INGAME_SCREEN0,
20030317, QDSCR_INTERFACE_INGAME_SCREEN1,
20070329, QDSCR_INTERFACE_HIGHSCORE_NAME_SCREEN,
20060129, QDSCR_INTERFACE_SAVE_PROMPT_SCREEN,
20070329, QDSCR_INTERFACE_SAVE_NAME_SCREEN, // 190
20060129, QDSCR_INTERFACE_NEED_SAVE_SCREENSHOT,
20070329, QDSCR_INTERFACE_NEED_SHOW_SAVE_NAME,
20060129, QDSCR_INTERFACE_NEED_SHOW_SAVE_TIME,
20060129, QDSCR_INTERFACE_SAVE_FONT_TYPE,
20060129, QDSCR_INTERFACE_SAVE_FONT_COLOR, // 195
20070315, QDSCR_INTERFACE_SAVE_IS_AUTOSAVE,
20030109, QDSCR_INTERFACE_SCREEN,
20030609, QDSCR_INTERFACE_SCREEN_HIDE_TIME,
20030609, QDSCR_INTERFACE_SCREEN_HIDE_OFFSET,
20030109, QDSCR_INTERFACE_ELEMENT, // 200
20021128, QDSCR_INTERFACE_ELEMENT_STATE,
20030121, QDSCR_INTERFACE_ELEMENT_STATE_MODE,
20030109, QDSCR_INTERFACE_ELEMENT_POS,
20030414, QDSCR_INTERFACE_OPTION_ID,
20030121, QDSCR_INTERFACE_EVENT, // 205
20030121, QDSCR_INTERFACE_EVENT_DATA,
20030121, QDSCR_INTERFACE_EVENT_BEFORE_ANIMATION,
20061128, QDSCR_INTERFACE_EVENT_ACTIVATION_TYPE,
20021128, QDSCR_INTERFACE_ACTION,
20021128, QDSCR_INTERFACE_ACTION_DATA, // 210
20030116, QDSCR_INTERFACE_ANIMATION_FLAGS,
20030203, QDSCR_INTERFACE_SLIDER_RECTANGLE,
20030203, QDSCR_INTERFACE_SLIDER_ORIENTATION,
20070115, QDSCR_INTERFACE_BACKGROUND_OFFSET,
20030226, QDSCR_INTERFACE_THUMBNAIL_SIZE, // 215
20060129, QDSCR_INTERFACE_TEXT_SHIFT,
20040123, QDSCR_TEXT_WINDOW_BORDER_CORNER,
20040123, QDSCR_TEXT_WINDOW_BORDER_LINE_H,
20040123, QDSCR_TEXT_WINDOW_BORDER_LINE_V,
20040123, QDSCR_TEXT_WINDOW_BORDER_BACK, // 220
20040123, QDSCR_TEXT_WINDOW_SLIDER,
20070321, QDSCR_TEXT_WINDOW_TYPE,
20070329, QDSCR_TEXT_WINDOW_MAX_STRING_LENGTH,
20070404, QDSCR_TEXT_WINDOW_INFO_TYPE,
20070404, QDSCR_TEXT_WINDOW_PLAYER_ID, // 225
// Scene
20021114, QDSCR_SCENE,
20030613, QDSCR_SCENE_SAVE_SLOT,
20030226, QDSCR_STARTUP_SCENE,
20060630, QDSCR_SCENE_RESTART_MINIGAME,
// Location
20021114, QDSCR_LOCATION, // 230
20030919, QDSCR_GAME_TITLE,
20031014, QDSCR_TEXT_DB,
20031014, QDSCR_CD_KEY,
// For qdScreenTextFormat
20040308, QDSCR_SCREEN_TEXT_FORMAT,
20040308, QDSCR_FONT_TYPE, // 235
20040517, QDSCR_DEFAULT_FONT,
20050101, QDSCR_GLOBAL_DEPEND,
20060129, QDSCR_INVERSE_DIRECTION,
20060129, QDSCR_ALPHA,
20060129, QDSCR_ENABLE_BACKGROUND, // 240
20060129, QDSCR_FADE_TIME,
20070404, QDSCR_HALL_OF_FAME_SIZE,
20060626, QDSCR_RESOURCE_COMPRESSION,
20060715, QDSCR_SCREEN_TRANSFORM,
20021114, QDSCR_MAX_KEYWORD_ID // 245
};
void cleanup_XML_Parser();
xml::parser &qdscr_XML_Parser();
const char *qdscr_XML_string(const char *p);
const char *qdscr_XML_string(const Common::String s);
} // namespace QDEngine
#endif // QDENGINE_PARSER_QDSCR_PARSER_H
|