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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QD_FWD_H
#define QDENGINE_QD_FWD_H
#include "common/str.h"
#include "common/std/list.h"
#include "common/std/vector.h"
namespace Common {
class SeekableReadStream;
}
namespace QDEngine {
class qdGameScene;
typedef Std::list<qdGameScene *> qdGameSceneList;
class qdGameEnd;
typedef Std::list<qdGameEnd *> qdGameEndList;
class qdVideo;
typedef Std::list<qdVideo *> qdVideoList;
class qdTriggerChain;
typedef Std::list<qdTriggerChain *> qdTriggerChainList;
class qdGameObject;
typedef Std::list<qdGameObject *> qdGameObjectList;
class qdMiniGame;
typedef Std::list<qdMiniGame *> qdMiniGameList;
class qdCounter;
typedef Std::list<qdCounter *> qdCounterList;
class qdGridZone;
typedef Std::list<qdGridZone *> qdGridZoneList;
class qdMusicTrack;
typedef Std::list<qdMusicTrack *> qdMusicTrackList;
class qdCondition;
typedef Std::list<qdCondition *> qdConditionList;
class qdSound;
typedef Std::list<qdSound *> qdSoundList;
class qdAnimation;
typedef Std::list<qdAnimation *> qdAnimationList;
class qdAnimationSet;
typedef Std::list<qdAnimationSet *> qdAnimationSetList;
class qdInventory;
typedef Std::list<qdInventory *> qdInventoryList;
class qdTriggerChain;
typedef Std::list<qdTriggerChain *> qdTriggerChainList;
class qdGameObjectState;
class qdGameObjectStateStatic;
class qdGameObjectStateWalk;
class qdGameObjectStateMask;
typedef Std::vector<qdGameObjectState *> qdGameObjectStateVector;
class qdGameObjectMouse;
class qdGameObjectMoving;
class qdNamedObject;
class qdNamedObjectReference;
class qdScaleInfo;
class qdInterfaceButton;
class qdGameDispatcher;
class qdFontInfo;
typedef Std::list<qdFontInfo *> qdFontInfoList;
} // namespace QDEngine
#endif // QDENGINE_QD_FWD_H
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