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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_animation_frame.h"
namespace QDEngine {
qdAnimationFrame::qdAnimationFrame() : _start_time(0.0f),
_length(0.0f) {
}
qdAnimationFrame::qdAnimationFrame(const qdAnimationFrame &frm) : qdSprite(frm),
_start_time(frm._start_time),
_length(frm._length) {
}
qdAnimationFrame::~qdAnimationFrame() {
free();
}
qdAnimationFrame &qdAnimationFrame::operator = (const qdAnimationFrame &frm) {
if (this == &frm) return *this;
*static_cast<qdSprite *>(this) = frm;
_start_time = frm._start_time;
_length = frm._length;
return *this;
}
qdAnimationFrame *qdAnimationFrame::clone() const {
return new qdAnimationFrame(*this);
}
void qdAnimationFrame::qda_load(Common::SeekableReadStream *fh, int version) {
/*int32 fl = */fh->readSint32LE();
_start_time = fh->readFloatLE();
_length = fh->readFloatLE();
qdSprite::qda_load(fh, version);
}
bool qdAnimationFrame::load_resources() {
if (!load()) return false;
return true;
}
void qdAnimationFrame::free_resources() {
free();
}
} // namespace QDEngine
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