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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_QD_ANIMATION_FRAME_H
#define QDENGINE_QDCORE_QD_ANIMATION_FRAME_H
#include "qdengine/qdcore/qd_sprite.h"
namespace QDEngine {
//! Кадр анимации.
class qdAnimationFrame : public qdSprite {
public:
qdAnimationFrame();
qdAnimationFrame(const qdAnimationFrame &frm);
~qdAnimationFrame();
qdAnimationFrame &operator = (const qdAnimationFrame &frm);
qdAnimationFrame *clone() const;
float start_time() const {
return _start_time;
}
float end_time() const {
return _start_time + _length;
}
float length() const {
return _length;
}
void set_start_time(float tm) {
_start_time = tm;
}
void set_length(float tm) {
_length = tm;
}
virtual void qda_load(class Common::SeekableReadStream *fh, int version = 100);
bool load_resources();
void free_resources();
private:
float _start_time;
float _length;
};
typedef Std::list<qdAnimationFrame *> qdAnimationFrameList;
} // namespace QDEngine
#endif // QDENGINE_QDCORE_QD_ANIMATION_FRAME_H
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