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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_QD_ANIMATION_INFO_H
#define QDENGINE_QDCORE_QD_ANIMATION_INFO_H
#include "qdengine/parser/xml_fwd.h"
#include "qdengine/qdcore/qd_named_object.h"
namespace QDEngine {
class qdAnimation;
//! Информация об анимации.
class qdAnimationInfo : public qdNamedObject {
public:
qdAnimationInfo();
qdAnimationInfo(const qdAnimationInfo &p);
~qdAnimationInfo();
qdAnimationInfo &operator = (const qdAnimationInfo &p);
int named_object_type() const {
return QD_NAMED_OBJECT_ANIMATION_INFO;
}
float speed() const {
return _speed;
}
void set_speed(float sp) {
_speed = sp;
}
float animation_speed() const {
return _animation_speed;
}
void set_animation_speed(float sp) {
_animation_speed = sp;
}
qdAnimation *animation() const;
const char *animation_name() const {
return name();
}
void load_script(const xml::tag *p);
bool save_script(Common::WriteStream &fh, int indent = 0) const;
void set_animation_name(const char *name) {
set_name(name);
}
void free_animation_name() {
set_name(0);
}
private:
float _speed;
float _animation_speed;
};
typedef Std::vector<qdAnimationInfo> qdAnimationInfoVector;
} // namespace QDEngine
#endif // QDENGINE_QDCORE_QD_ANIMATION_INFO_H
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