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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QDENGINE_QDCORE_QD_ANIMATION_SET_H
#define QDENGINE_QDCORE_QD_ANIMATION_SET_H
#include "qdengine/parser/xml_fwd.h"
#include "qdengine/qdcore/qd_named_object.h"
#include "qdengine/qdcore/qd_animation.h"
#include "qdengine/qdcore/qd_animation_info.h"
namespace QDEngine {
class qdAnimationSet : public qdNamedObject {
public:
qdAnimationSet();
qdAnimationSet(const qdAnimationSet &set);
~qdAnimationSet();
qdAnimationSet &operator = (const qdAnimationSet &set);
int named_object_type() const {
return QD_NAMED_OBJECT_ANIMATION_SET;
}
int size() const {
return _animations.size();
}
void resize(int sz);
//! выдает индекс походки и остановки, соответствующих углу
int get_angle_index(float direction_angle) const;
//! выдает угол походки и остановки, соответствующих индексу
float get_index_angle(int direction_index) const;
//! Возвращает ближайшее к angle направление, для которого есть анимация.
float adjust_angle(float angle) const;
qdAnimationInfo *get_animation_info(int index = 0);
qdAnimationInfo *get_animation_info(float direction_angle);
qdAnimationInfo *get_static_animation_info(int index = 0);
qdAnimationInfo *get_static_animation_info(float direction_angle);
qdAnimationInfo *get_start_animation_info(int index = 0);
qdAnimationInfo *get_start_animation_info(float direction_angle);
qdAnimationInfo *get_stop_animation_info(int index = 0);
qdAnimationInfo *get_stop_animation_info(float direction_angle);
qdAnimation *get_turn_animation() const;
qdAnimationInfo *get_turn_animation_info() {
return &_turn_animation;
}
void set_turn_animation(const char *animation_name) {
_turn_animation.set_animation_name(animation_name);
}
float walk_sound_frequency(int direction_index) const;
float walk_sound_frequency(float direction_angle) const;
void set_walk_sound_frequency(int direction_index, float freq);
bool load_animations(const qdNamedObject *res_owner);
bool free_animations(const qdNamedObject *res_owner);
//! Регистрация ресурсов набора в диспетчере ресурсов.
bool register_resources(const qdNamedObject *res_owner);
//! Отмена регистрации ресурсов набора в диспетчере ресурсов.
bool unregister_resources(const qdNamedObject *res_owner);
bool scale_animations(float coeff_x, float coeff_y);
void load_script(const xml::tag *p);
bool save_script(Common::WriteStream &fh, int indent = 0) const;
float start_angle() const {
return _start_angle;
}
void set_start_angle(float v) {
_start_angle = v;
}
private:
//! Угол, соответствующий первому направлению в походке.
/**
Если нулевой - первое направление вправо.
*/
float _start_angle;
qdAnimationInfoVector _animations;
qdAnimationInfoVector _static_animations;
qdAnimationInfoVector _start_animations;
qdAnimationInfoVector _stop_animations;
/// анимация поворота, полный оборот начиная с направления вправо
qdAnimationInfo _turn_animation;
//! Коэффициенты для частоты звука походки.
Std::vector<float> _walk_sound_frequency;
static int get_angle_index(float direction_angle, int dir_count);
static float get_index_angle(int index, int dir_count);
};
} // namespace QDEngine
#endif // QDENGINE_QDCORE_QD_ANIMATION_SET_H
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