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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "qdengine/qd_fwd.h"
#include "qdengine/qdcore/qd_animation_set_info.h"
#include "qdengine/qdcore/qd_game_dispatcher.h"
#include "qdengine/qdcore/qd_game_scene.h"
namespace QDEngine {
qdAnimationSet *qdAnimationSetInfo::animation_set() const {
if (name()) {
if (qdGameScene *p = static_cast<qdGameScene *>(owner(QD_NAMED_OBJECT_SCENE))) {
if (qdAnimationSet *set = p->get_animation_set(name()))
return set;
}
if (qdGameDispatcher *p = qdGameDispatcher::get_dispatcher())
return p->get_animation_set(name());
}
return NULL;
}
} // namespace QDEngine
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